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Re: Species Proposal - Faerie Dragon
Posted:
Thursday, 22nd March 2018, 07:38
by Realz
Heya Bel,
I find myself agreeing with almost everything you say and I put weight on your opinion, which is why it's a bit disheartening that you then come to different, heavily negative conclusions from it. Speaking to this recent reply, you point out the ways in which DE is a fantastic species, and I couldn't agree more - they have a lot of great things going for them. You noted that gear is fun - it absolutely is! - and that's an aspect in which DE has an advantage over FD. But I want to try and convey the idea that these two statements can potentially both be true at the same time:
- DE has something over FD because they can wear body armour.
and
- FD has something over DE because they can't wear body armour.
The lack of body armour definitely simplifies things as it relates to spellcasting. That's not "better" because it's in any way a strictly better design... rather it's better, in context, if the goal is to have such a species in the simple category. Both can happily coexist and I wouldn't be surprised to hear an experienced player say they enjoy DE more because they love collecting gear and DE is a caster species that lets them do that. I love DE too, but I think it's appropriately placed where it is. A more guided and simpler version makes sense in the simple category, and it's also important to hit some of the fantasy you're talking about, because there's currently nothing in the simple category that does so.
Re: Species Proposal - Faerie Dragon
Posted:
Thursday, 22nd March 2018, 10:04
by bel
My main issues with this species, as I said in the posts above, are that I don't really see it fulfilling its goal (as a newbie friendly spellcasting race), and that the implementation is quite close to DE (with some aspects of Dr, like no body armour, compensated by extra innate AC).
It's hard to actually know what newbies are looking for (most people in this thread are veteran players). As I asked above, have your friends/colleagues played DE mage types, and if so, what was their experience? Do they run out of MP in the early game? Where do they die? Do they get to Lair? Do they die in rune branches? In Depths? I don't trust my own recollections from years ago, but I rarely died due to running out of MP, when I played DE as a newbie.
The -1 MP/spell reduction, to my mind, is the only significant gimmick for this species. It is a fairly big buff, therefore the species is quite powerful. For instance, if the average spell cast is lvl 5, this translates to 20% more MP. This is more than what even DE or Dg get (and the boost is even bigger in the early part of the game). Since people like playing with powerful species, this can color perceptions. On top of it, the extra speed makes it even more powerful. To my mind, if the extra speed isn't removed, this gimmick is degenerate, and if the extra speed is removed (I think it should be), this gimmick is, by itself, rather insubstantial for a new species.
That said, I am not a dev, and don't have any special insight or influence into what gets into the game and what doesn't. Judging by the reaction in this thread, many other people feel quite positive about the species. So I put forth a different point of view. Make of that what you will.
Re: Species Proposal - Faerie Dragon
Posted:
Thursday, 22nd March 2018, 16:34
by Siegurt
bel wrote:It's hard to actually know what newbies are looking for (most people in this thread are veteran players). As I asked above, have your friends/colleagues played DE mage types, and if so, what was their experience? Do they run out of MP in the early game? Where do they die? Do they get to Lair? Do they die in rune branches? In Depths? I don't trust my own recollections from years ago, but I rarely died due to running out of MP, when I played DE as a newbie.
If it's remotely helpful the last person I introduced to the game chose to play a merfolk transmuter (because it "sounded cool"), for whatever that's worth.
Re: Species Proposal - Faerie Dragon
Posted:
Thursday, 22nd March 2018, 17:15
by Vajrapani
Incidentally, the last person I introduced crawl to also loved to play transmuter, specifically Troll Transmuter that rushed for blade hands (Even after being informed that normal Troll melee was already crazy, and that blade hands was useless.)
The new player mindset isn't too esoteric, anything that seems powerful, but at the same time, unconventional, is attractive to them.
I remember ,as a new player, that I never used to play Fighter/Gladiator/Berserker and opted for weird combos that seemed to excite me.
Transmuter/Monk used to be my go to backgrounds because unarmed combat seemed cool.
I eventually had my first win with CeFi, which was a game less centered around 'cool' and more centered around sensible tactics.
Re: Species Proposal - Faerie Dragon
Posted:
Thursday, 22nd March 2018, 17:20
by Tumalu
I can sort of count as a newbie voice; I can ascend melee characters fine (lately with roughly 20% win rate if you don't count the octopodes), but all my spellcasters die horrible deaths. And I've -mostly- been trying to play spellcasters lately, because I like casting.
Running out of mp is a severe issue for me even during lair. I do better as a Cj than many other starts because Searing Ray is very mp efficient, but IMB fails to kill stronger lair enemies before my MP runs out, and they don't get battlesphere anymore. I have to make Fulminant Prism fields and pray it actually kills the death yak or hydra, retreating up the stairs if the damage rolls are too low since I can't afford to let it touch me. I tried a DrWz and DrVM for hybrid builds to get around my difficulties, and it worked a lot better! But I still didn't manage to get past mephitic-immune enemies in Lair, every black mamba was terrifying if I couldn't get into a corridor and conjure flame it before it caught up to me. I tried a TeAE and next thing I know, all the stairs down to L:6 are clogged with enemies from my noisy lightning bolts and I die instantly when risking a step back down; I could take out some enemies, but the spells drew too many for me to handle at once.
Having a bonus to ac/sh and ev (from small) sounds really attractive so I can afford to have something in melee range for a short time, and the MP boon is even better so I'm not going "AUGH I USED MY ENTIRE MP BAR ON THE HYDRA AND IT'S STILL ALIVE, WHY?"
My vile clutch necromancers in 0.21 do the best, but I've still gotten them splatted before they finish their first rune branch. Vile Clutch is ridiculous though, especially in 0.21 and as a starter book spell. It's like the win spell I'm praying to find soon on my other characters, like OoD or Conjure Ball Lightning or Ignition. I feel like it'd be an easy win as soon as Vehumet gifts me a good blast spell and I can get it online.
The speed is a problem, but it's getting removed, based on posts in this thread. At that point I think the main issue is differentiating it from DE. Given that DE is just "frail with more mp and magic apts", literally just having the mp reduction and magic apts makes it... pretty similar. On the upside, DE can wear branded/randart robes, and wield a buckler/shield with a magic staff, and FD cannot, giving DE notably more spellpower potential. I think if FD didn't have quite as much INT as a DE does (DE's enormous INT is more or less unique to that race right now), they might be sufficiently different, along with FD's apts already being mostly elemental/conj while DE is also quite skilled at all the various nonelemental schools.
Without the flying EV bonus they could afford to get some focus shifted back into DEX and help leave having 40+ innate INT at 27 to Deep Elves; a high dodging skill alone will not put you to 40 EV without the flying bonus bypassing stepdown. IIRC they only have -1 UC so one of the things I wanted to do was start as a blaster and shift into transmutations, which doesn't work well on DE and benefits from that DEX. That's just me tho'. Even shifting a couple points into STR could be justified for avoiding newbie stat death, and since the species can't equip armor -anyway- (main boon of str) the negative impact of improving melee is almost nonexistant.
Since yeah. I think at this point it's kind of, "Deep Elf but a lot better", so making sure it's... NOT quite Deep Elf seems like a goal.
Re: Species Proposal - Faerie Dragon
Posted:
Thursday, 22nd March 2018, 17:54
by Hellmonk
On an unrelated note, I suggest giving the species no spell hunger. In my experience, new players tend to pay a lot of attention to the ~hunger cost~ so having a species that explicitly does not need to care about it might help correct that. You'd encourage better skilling habits and provide a smoother experience by reducing the distraction of eating chunks after every fight (it would also be a good proof of concept for removing spell hunger from the game if there are still devs not convinced on that front).
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 04:13
by Aean
I know it'd be introducing another gimmick, but I wonder if it might be most effective just to give them a mutation that'd let them ignore a single hit every now and then. Say, once every 100 turns or so.
Provides that important "won't die because I stepped around a corner and was face-to-face with an ogre" effect, or the "full-health bolt-of-fire from across the screen." Critical failures of that sort are kinda the death of a lot of mages.
On the other hand, it removes the kiting of high speed, and the staying power of high health. It's imperfect, and it might actually be too strong in combination with a high EV character, but it might play a bit more like a normal mage - just with less of the "oops, I had one bad turn and died."
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 05:49
by mrob
Aean wrote:I know it'd be introducing another gimmick, but I wonder if it might be most effective just to give them a mutation that'd let them ignore a single hit every now and then. Say, once every 100 turns or so.
Provides that important "won't die because I stepped around a corner and was face-to-face with an ogre" effect, or the "full-health bolt-of-fire from across the screen." Critical failures of that sort are kinda the death of a lot of mages.
How about: unless they're already at 1HP, any hit that would kill the character instead reduces them to 1HP.
EDIT: On second thoughts, this makes regen too powerful. Instead it should be something like "unless they're already at red HP".
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 07:29
by VeryAngryFelid
Hellmonk wrote:On an unrelated note, I suggest giving the species no spell hunger. In my experience, new players tend to pay a lot of attention to the ~hunger cost~ so having a species that explicitly does not need to care about it might help correct that. You'd encourage better skilling habits and provide a smoother experience by reducing the distraction of eating chunks after every fight (it would also be a good proof of concept for removing spell hunger from the game if there are still devs not convinced on that front).
Faerie dragon's spellpower aptitude is very good but having no spell hunger and decreased spell cost mean player barely needs to train spellcasting. As anecdote, my Enchanter was killing multiple Death Yaks with Dazzling Spray without running out of MP.
In addition to removing spell hunger we might
remove training of spellcasting skill also, it would make the species more unique: the highest magic school would count as spellcasting and with the way spellcasting normally affects spell power and spell failure we would encourage specializing in a few magic schools (unlike Ogre who trains spellcasting and then casts low level spells from multiple schools).
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 07:44
by Realz
Sounds good, gonna try hungerless. I'm not certain outright removal is ideal over some kind of reduction (citing my earlier intention to not "bait-and-switch" players), but that's a great direction regardless.
Removing the skill outright is interesting, but that might really be too much of a bait-and-switch, where a player's experience on FD wouldn't translate as well to other species... so maybe, but I'll leave that open to debate.
So then, this is the current update (released under 1.6 if you want to try it -
https://github.com/RealzHS/crawl/releases):
- Flying movespeed bonus removed.
- Flying EV bonus halved (to +10%).
- HP penalty modified to -10%.
- Spells do not cause hunger.
- Random Int/Dex level-up bonuses, instead of always Int
- Some apt changes (I feel less certain about how these should go given the adjustments, so any feedback is helpful).
edit: oh yeah, the automagic bug should be fixed as well - please let me know if you run into any other bugs or weirdness.
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 08:54
by Implojin
Realz wrote:edit: oh yeah, the automagic bug should be fixed as well - please let me know if you run into any other bugs or weirdness.
Your automagic.lua workaround for 0-MP automagic casting doesn't fix the plethora of other minor bugs that crop up because of the way you're implementing the FD spell cost reduction.
I was going to list them all here, but I stopped counting at 5.
In my opinion, you should really revert dc4015c and implement a fix targeted at spl-util.cc line 463 if you're hoping to get this merged into Stone Soup's trunk. I don't speak for the devteam, though, so maybe someone in ##crawl-dev will see a better fix.
- spl-cast_cc__line_108+136_bugs.png (25.13 KiB) Viewed 15035 times
- describe_cc__line_2752+2755_bugs.png (31.05 KiB) Viewed 15035 times
- ctrl+click_0MP_tilereg-dgn_line_653_bug.png (418.67 KiB) Viewed 15035 times
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 14:44
by mattlistener
I'm keen on this proposal and hope it makes it in in some form.
I think commenters underestimate the value of -1MP cost for spells above level 1. Back when Vehumet gave a similar benefit, I really noticed the extra mid-game nuke or two that I could afford to pump out before I had to cut and run.
The "Sparkle Dust" proposal from Pereza0 on page 1 seems promising to me, as an alternative to speed 9. It doesn't add a lot of complexity for the player since it's a passive, and creates opportunities for learning players to notice positioning choices. Scores high on species fantasy too.
Edit: I see speed 9 is gone, but fragility is much reduced as well. I was imagining the following gameplay could find a sweet spot unique to the race: "you're fragile enough to have to run away from things that get close, speed 10 means you don't normally get to run-and-gun like Spriggans, but getting monsters to eat your dust gives you opportunities to open up space for an occasional nuke." Wouldn't work well vs brainful monsters in open areas, so that gets one thinking about terrain.
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 15:24
by Tumalu
TBH I'm surprised additional power suggestions keep happening. At this point the species has only -10% HP, but better offensive magic apts than Deep Elf with equal INT and more HP, an innate +4 Robe of Shielding, small for EV bonus and positive dodging apt, and -1 mp cost grants almost infinite mp earlygame and a still decent increase midgame. I know it's aimed at newbies, but doesn't it... already have enough? It's early game is much stronger all other casters and it doesn't even peter off in lategame anymore, it just can't stack spell power enhancers.
It's downsides now are just "can't get a robe brand", "can't use magic staff+buckler at once" and "can't afford to upgrade to a mid-grade shield" if you're even using one, unless you're got massive exp to spare. (Their innate SH bonus already bumps them up one shield level from normal- buckler grade with no shield, shield grade with a buckler.) This barely offsets the starting boons and leaves them dangerously close to "DE but better", which is why I suggested diffusing just a little INT into other stats earlier.
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 15:36
by Vajrapani
I quite like the new changes, I believe it's a lot closer to 'simple' caster speciea than the starting design.
I'll play test this version as well, and see how it compares.
Also, as a reply to the 'Its just a better DE', there's a lot of species that are better versions of existing ones(Minotaur and Human for example) That doesn't inherently make the species unsuitable for crawl.
As long as the actual gameplay of FD is uncluttered, clean, fun (and facilitates the use of magic) then I believe it has fulfilled it's purpose.
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 15:49
by VeryAngryFelid
Do we really need free SH provided it is designed to be a simple species for new players? I had amulets of reflection, regeneration, magic regeneration and spirit shield in Lair in one of my games. That was tough choice.
Also free SH encourages using a buckler which is quite hard with -3 aptitude
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 17:46
by VeryAngryFelid
I reached D:9 as AE and I like current design. Spamming Airstrike and Lightning Bolt because you don't care about spell hunger/noise/MP is very fun and powerful. Also I like that there is no speed advantage, early Ogre did require some thinking.
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 18:50
by Realz
Ah yes Tumalu, I forgot to mention in that list of changes that the natural level-up stat bonus was changed to random Int/Dex instead of always Int, which combined with a DE's ability to wear Archmagi and greater ease of using an enhancer staff, should still give them the higher outside potential for raw Int and spell damage. I left the starting Int the same for now, because it's very relevant to early-game failure chance and such, but I'm open to modifying it if it seems necessary to further distinguish. Regardless, I think it is a way DE will be notably better later in the game. Edited that in to the above reply.
Implojin wrote:Your automagic.lua workaround for 0-MP automagic casting doesn't fix the plethora of other minor bugs that crop up because of the way you're implementing the FD spell cost reduction.
I was going to list them all here, but I stopped counting at 5.
In my opinion, you should really revert dc4015c and implement a fix targeted at spl-util.cc line 463 if you're hoping to get this merged into Stone Soup's trunk. I don't speak for the devteam, though, so maybe someone in ##crawl-dev will see a better fix.
The guidance is super appreciated, and I will continue to pursue a cleaner implementation. I'm new to C++ and have no formal programming training, so I definitely need to work on employing best practices and how to follow logically through the code to identify issues like these. Cheers!
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 21:22
by Tumalu
VeryAngryFelid wrote:Do we really need free SH provided it is designed to be a simple species for new players? I had amulets of reflection, regeneration, magic regeneration and spirit shield in Lair in one of my games. That was tough choice.
Also free SH encourages using a buckler which is quite hard with -3 aptitude
I think the free SH makes the choice between a magic staff and buckler more interesting; just putting on a buckler with the +6 gives pretty solid SH score, but you'd also really like that staff. Without it you'd most likely ignore shields unless you found a nice casting-friendly randart AND an awesome buckler.
They only need to hit 5.2 skill to totally remove the buckler penalty. Even at -3 this isn't very much of an exp investment and you can get it working as soon as your starter book spells are castable.
All in all, I think the species is really coming together!
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 23rd March 2018, 21:36
by VeryAngryFelid
Tumalu wrote:They only need to hit 5.2 skill to totally remove the buckler penalty. Even at -3 this isn't very much of an exp investment and you can get it working as soon as your starter book spells are castable.
At that point I train Fighting and Dodging, it will be middle game when I can train for a buckler and at this point I am likely to find a staff.
Re: Species Proposal - Faerie Dragon
Posted:
Saturday, 24th March 2018, 00:23
by Vajrapani
I've been trying out a FDFE in the latest version (1.6) and it's going well, except for that fact that I keep crashing whenever I try and clear Lair:6(It's the one with the elephant vault.)
I have no idea if this is FD-related, or just a crawl/my computer specific bug, but I've attached 3 of the crash reports. My terminal just outputs 'ERROR: range check error (80/80)' and then generates the crash report.
Also, I memorised 'Bolt of Fire' shortly before I started using it in Lair:6, perhaps that contributes to the crash? I've found a mantis report that seems to be about a similiar issue (
https://crawl.develz.org/mantis/view.php?id=10193&nbn=1) but that seems to be caused by casting IMB not bolt of fire.
Re: Species Proposal - Faerie Dragon
Posted:
Saturday, 24th March 2018, 00:39
by Realz
You're not the only person to report this so I'm going to assume it was something I did until I know with certainty it's not... so, thanks, and I'll look into it when I get a chance tonight.
Re: Species Proposal - Faerie Dragon
Posted:
Saturday, 24th March 2018, 02:19
by mrob
The range check error crash is fixed in the latest git commit: "Fix crash when updating minimap for out-of-map tiles" (commit c9362ec4a232ddeda927bc9f4b6de1881d23f46e)
Re: Species Proposal - Faerie Dragon
Posted:
Saturday, 24th March 2018, 03:04
by Realz
I've updated the 1.6 release download to include the fix mrob noted - thanks!
Hopefully those who are mid-run can just re-dl and copy their saves/morgue folders over.
Re: Species Proposal - Faerie Dragon
Posted:
Saturday, 24th March 2018, 05:02
by Vajrapani
- Code:
Dungeon Crawl Stone Soup version 1.0 (tiles) character file.
1577891 Vajrapani - 1.6 - FAERIE the Pyromancer (level 27, 198/198 HPs)
Began as a Faerie Dragon Fire Elementalist on Mar 23, 2018.
Was the Champion of Vehumet.
Escaped with the Orb
... and 3 runes on Mar 24, 2018!
The game lasted 03:11:50 (82690 turns).
Vajrapani - 1.6 - FAERIE the Pyromancer (FDFE) Turns: 82690, Time: 03:11:50
Health: 198/198 AC: 16 Str: 10 XL: 27
Magic: 50/53 EV: 35 Int: 36 God: Vehumet [******]
Gold: 3407 SH: 6 Dex: 17 Spells: 22/74 levels left
rFire + + . SeeInvis + a - staff of fire
rCold . . . Gourm + (shield currently unavailable)
rNeg + . . Faith . (armour unavailable)
rPois + Spirit . E - +2 hat {SInv}
rElec + Reflect . H - scarf {repulsion}
rCorr + Harm . S - +1 pair of gloves of the Catfish {rC+ rCorr Dex+2}
MR ++++. Z - +2 pair of boots {Stlth+}
Stlth +......... i - amulet "Kychuol" {Gourm Str+3 Int+5}
HPRegen 0.83/turn m - ring of Apteguc {+Fly rN+ MR++ Str+6}
MPRegen 0.33/turn V - ring "Yroshabe" {Fire rElec rPois Str-4}
@: flying quickly and evasively, repel missiles
A: small, magic attunement, unstealthy, unfitting armour, rugged brown scales 1,
yellow scales 1, regeneration 1, wild magic 1, magical scales, able to fly
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, slimy
a: Stop Flying, Renounce Religion
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were completely stuffed.
You visited 11 branches of the dungeon, and saw 54 of its levels.
You visited the Abyss 1 time.
You visited 3 bazaars.
You collected 7484 gold pieces.
You spent 4077 gold pieces at shops.
Inventory:
Hand Weapons
b - the +5 morningstar of Ambiguity {crush, *Slow +Inv rC+++ Stlth+}
(You found it on level 5 of the Pits of Slime)
It inflicts extra damage upon your enemies.
It renders you almost immune to cold.
It lets you turn invisible.
It may slow you when you take damage.
It makes you more stealthy.
w - the +9 staff of Wucad Mu {channel}
(You took it off an orc warrior on level 13 of the Dungeon)
Missiles
h - 1565 stones (quivered)
Armour
E - a +2 hat of see invisible (worn)
H - a scarf of repulsion (worn)
S - the +1 pair of gloves of the Catfish (worn) {rC+ rCorr Dex+2}
(You found it on level 2 of the Vaults)
It affects your dexterity (+2).
It protects you from cold.
It protects you from acid and corrosion.
Z - a +2 pair of boots of stealth (worn)
Magical Staves
a - an uncursed staff of fire (weapon)
p - an uncursed staff of conjuration
Jewellery
c - an uncursed ring of protection from cold
f - an uncursed ring of protection from fire
i - the amulet "Kychuol" (around neck) {Gourm Str+3 Int+5}
(You took it off a spriggan air mage on level 2 of the Depths)
[amulet of the gourmand]
It allows you to eat raw meat even when not hungry.
It affects your strength (+3).
It affects your intelligence (+5).
j - an uncursed ring of resist corrosion
m - the ring of Apteguc (left hand) {+Fly rN+ MR++ Str+6}
(You bought it in a shop in a bazaar)
[ring of positive energy]
It affects your strength (+6).
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It lets you fly.
A - an uncursed ring of protection from cold
R - the ring of Phasing {EV+8}
(You bought it in a shop in a bazaar)
[ring of evasion]
It affects your evasion (+8).
V - the ring "Yroshabe" (right hand) {Fire rElec rPois Str-4}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of fire]
It enhances your fire magic.
It affects your strength (-4).
It protects you from fire.
It makes you vulnerable to cold.
It insulates you from electricity.
It protects you from poison.
Wands
d - a wand of digging (19)
v - a wand of acid (12)
J - a wand of random effects (25)
U - a wand of paralysis (27)
X - a wand of clouds (8)
Scrolls
g - 6 scrolls of blinking
l - 2 scrolls of magic mapping
o - 21 scrolls of remove curse
q - 8 scrolls of fog
y - 19 scrolls of teleportation
I - 6 scrolls of amnesia
L - 4 scrolls of fear
M - 2 scrolls of summoning
O - a scroll of enchant weapon
Q - 4 scrolls of identify
W - 2 scrolls of holy word
Y - a scroll of silence
Potions
e - 5 potions of resistance
k - 6 potions of might
n - 5 potions of brilliance
r - 2 potions of mutation
s - a potion of ambrosia
t - 10 potions of agility
x - 7 potions of heal wounds
B - 15 potions of curing
F - 6 potions of lignification
G - a potion of magic
K - 4 potions of cancellation
P - 8 potions of haste
Miscellaneous
C - a phial of floods
D - 5 boxes of beasts
Comestibles
z - 48 rations
Skills:
+ Level 17.5 Fighting
+ Level 20.9 Dodging
- Level 1.2 Stealth
* Level 24.0 Spellcasting
- Level 23.5 Conjurations
+ Level 24.4 Fire Magic
- Level 10.1 Earth Magic
- Level 8.9 Poison Magic
* Level 15.0 Evocations
You had 22 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Flame Tongue Conj/Fire ##### 1% 1 None
b - Conjure Flame Conj/Fire ######## 1% 3 None
c - Ignition Fire #########. 1% 8 None
d - Throw Flame Conj/Fire ###### 1% 2 None
e - Fire Storm Conj/Fire #########. 1% 9 None
f - Bolt of Fire Conj/Fire #########. 1% 6 None
g - Poison Arrow Conj/Pois ########.. 1% 6 None
h - Orb of Destruction Conj ########.. 1% 7 None
i - Lehudib's Crystal Sp Conj/Erth ########.. 1% 8 None
j - Blink Tloc N/A 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:8
Swamp (4/4) Lair:2 Snake (4/4) Lair:4 Slime (5/5) Lair:6
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:14
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
The Shining One
Beogh
Jiyva
Shops:
D:13 * Orc:2 [([** Elf:2 ! Elf:3 =}} Snake:1 ! Snake:2 *?}: Vaults:3 ? Vaults:4 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:1 Depths:3
Ziggurat: Depths:3
Annotations:
Swamp:3 exclusion: oklob sapling
Elf:3 1 exclusion
Innate Abilities, Weirdness & Mutations
Your spells do not cause hunger and MP costs are reduced by 1.
Your bright wings attract enemies. (Stealth-)
You cannot fit into any form of body armour.
You are small and have problems with some larger weapons.
Your scales shimmer with magical energies. (AC +6, SH +6)
You can fly continuously.
You are partially covered in rugged brown scales. (AC +1, +3% HP)
You are partially covered in yellow scales. (AC +2)
Your natural rate of healing is unusually fast.
Your spells are a little harder to cast, but a little more powerful.
Message History
Aim: a red devil, wielding a trident
Okay, then.
Casting: Poison Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Fire Storm (safe; 1% risk of failure)
Press: ? - help, Dir - move target cursor, f - red devil
Aim: a red devil, wielding a trident
You feel a strong surge of power! A raging storm of fire appears!
The great blast of fire engulfs the red devil.
The red devil partially resists.
You kill the red devil!
Vehumet accepts your kill.
You feel your power returning.
Magic courses through your body.
You start resting.
An infernal demonspawn comes into view. It is wielding a mace.
An infernal demonspawn is nearby!
Char dumped to 'morgue/Vajrapani-16-FAERIE.txt'.
The infernal demonspawn shouts!
You have escaped!
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#.# #.#≈≈≈≈≈≈...............
#.# #.#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈......
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........######################
...#########...#####..........
You could see an infernal demonspawn.
Vanquished Creatures
the Royal Jelly (Slime:5)
9 ancient liches
7 orbs of fire
Mara (Swamp:3)
Saint Roka (Vaults:1)
Frederick (Vaults:4)
Bai Suzhen (Vaults:4)
Vashnia (Snake:3)
4 Killer Klowns
A caustic shrike (Depths:3)
2 curse toes
Nikola (Vaults:1)
7 golden dragons
2 bone dragons (Depths:5)
2 liches
A Tzitzimitl (Zot:5)
3 electric golems
10 tentacled monstrosities
26 Orb Guardians
3 deep elf blademasters
A titan (Depths:3)
20 acid blobs
5 quicksilver dragons
Asterion (Depths:3)
Gastronok (Lair:2)
5 death cobs
3 tentacled starspawn (Abyss:4)
9 shadow dragons
3 draconian monks
6 storm dragons
7 thorn hunters
5 sphinxes
A daeva (Abyss:4)
6 fire giants
5 tengu reavers
5 nagarajas
8 draconian scorchers
5 deep elf sorcerers (Elf:3)
6 vault wardens
10 azure jellies
9 frost giants
A ghost moth (Zot:5)
Aizul (Snake:3)
4 draconian knights
2 iron dragons
An orc warlord (Orc:2)
A caustic shrike zombie (Depths:4)
4 deep elf elementalists
6 draconian shifters
4 draconian annihilators
A war gargoyle (Vaults:2)
9 draconian stormcallers
6 ironheart preservers
A juggernaut skeleton (Depths:4)
A caustic shrike skeleton (Depths:3)
3 entropy weavers
2 vampire knights
15 very ugly things
11 stone giants
3 deep elf demonologists
A lorocyproca (D:2)
6 green draconians
7 black draconians
5 purple draconians
7 deep elf annihilators
4 yellow draconians
Azrael (D:15)
10 white draconians
17 red draconians
5 spark wasps
7 ettins
8 deep elf death magi
A blizzard demon (D:15)
15 death oozes
Snorg (Lair:3)
16 fire dragons
9 deep elf high priests
14 yaktaur captains
9 ogre magi
A hell beast (Depths:1)
7 rakshasas
An ice dragon (shapeshifter) (Vaults:4)
3 vault guards
13 ice dragons
8 naga warriors
11 great orbs of eyes
13 centaur warriors
31 hydras
7 spriggan air magi
9 anacondas
5 alligators
A death knight (Vaults:4)
16 dancing weapons
A ghost crab (Swamp:4)
22 two-headed ogres
10 deep troll earth magi
9 death yaks
6 shock serpents
A deep troll shaman (Depths:1)
4 tengu warriors
8 spriggan berserkers
2 orc high priests
3 vampire magi (Depths:3)
3 thrashing horrors (Abyss:4)
16 naga sharpshooters
19 deep elf knights
A sun demon (D:3)
A shadow wraith (Vaults:3)
A fire crab (Abyss:4)
8 hell knights
A fire crab (shapeshifter) (Depths:5)
3 skeletal warriors (Vaults:2)
10 unseen horrors
4 spriggan druids
4 salamander mystics
A wretched star (Abyss:4)
A spark wasp zombie (Depths:3)
A sixfirhy (Abyss:4)
10 deep trolls
5 flayed ghosts
10 naga ritualists
A shadow demon (Abyss:4)
9 swamp dragons
22 deep elf archers
11 glowing orange brains
An orange crystal statue (Depths:4)
6 wizards
4 shambling mangroves
An orb spider (shapeshifter) (Depths:3)
14 orc knights
Pikel (D:8)
A fire giant zombie (Vaults:2)
A shadow dragon skeleton (Depths:4)
A wolf spider (shapeshifter) (Depths:3)
9 necromancers
16 mana vipers
13 harpies
6 ironbrand convokers
An oklob plant (Swamp:3)
63 deep elf magi
31 ugly things
21 moths of wrath
5 shining eyes
5 wolf spiders
8 cyclopes
26 salamanders
8 orc sorcerers
A sphinx skeleton (Depths:4)
A frost giant zombie (Depths:4)
4 manticores (Depths:1)
A tengu skeleton (Depths:4)
13 vault sentinels
2 worldbinders (Abyss:4)
A fire giant skeleton (Depths:4)
A frost giant skeleton (Vaults:2)
Joseph (D:7)
A stone giant skeleton (Vaults:1)
A spiny frog (shapeshifter) (D:14)
6 guardian serpents
2 torpor snails (Lair:6)
An eye of devastation (shapeshifter) (Depths:3)
A rust devil (Zot:4)
24 naga magi
30 black mambas
2 eyes of devastation
13 spiny frogs
5 spectral swamp worms (Depths:4)
3 centaur skeletons
16 yaktaurs
A rime drake (Lair:6)
3 kobold demonologists
6 komodo dragons
3 hellions
10 freezing wraiths
A rime drake (shapeshifter) (Vaults:3)
3 efreet
2 red devils
3 ancient zymes (Abyss:4)
A human skeleton (Vaults:1)
4 tengu conjurers
A troll (shapeshifter) (Vaults:3)
A jumping spider (shapeshifter) (Abyss:4)
3 hellwings
8 tyrant leeches
A wind drake (shapeshifter) (Vaults:1)
6 trolls
31 hornets
90 slime creatures
2 hippogriffs (shapeshifter)
6 bog bodies
4 blink frogs (Lair:6)
7 hippogriffs
A dream sheep (shapeshifter) (Vaults:2)
9 raiju (Abyss:4)
A meliai zombie (D:13)
Sigmund (D:5)
5 shadows
3 wyverns
A spriggan (shapeshifter) (Depths:1)
5 air elementals
6 water elementals
A ynoxinul (Abyss:4)
A spriggan simulacrum (Depths:4)
2 hogs (shapeshifter) (Vaults:1)
3 hogs (D:12)
A human (D:12)
6 golden eyes
31 spriggans
48 yaks
5 wraiths
2 neqoxecs (Abyss:4)
A basilisk (shapeshifter) (Depths:3)
3 basilisks
28 fire elementals
A fire bat (Abyss:4)
A warg (shapeshifter) (Depths:3)
8 vampire mosquitoes
5 chaos spawn
2 hungry ghosts
2 spatial vortices (Abyss:4)
8 large abominations
7 wargs
6 insubstantial wisps (Swamp:1)
88 nagas
Edmund (D:6)
19 swamp worms
4 acid dragons
12 water moccasins
8 hell hounds
A floating eye (shapeshifter) (Vaults:2)
6 porcupines
2 slaves (D:8)
5 small abominations
17 swamp drakes
70 orc warriors
An orc zombie (Vaults:2)
2 phantoms
A black bear (shapeshifter) (Depths:3)
7 eyes of draining
A hornet zombie (D:12)
6 ice beasts
2 sky beasts
4 black bears
26 ogres
An ettin simulacrum (Vaults:1)
A boggart (shapeshifter) (Depths:3)
2 necrophages
21 centaurs
18 wolves
6 boggarts
A manticore skeleton (Abyss:4)
4 big kobolds
14 crocodiles
Blork the orc (D:5)
14 bullfrogs
A human zombie (Vaults:2)
3 earth elementals
A wyvern zombie (D:9)
A deep troll simulacrum (Vaults:1)
A glowing shapeshifter simulacrum (Depths:4)
4 scorpions
A wyvern skeleton (D:9)
8 killer bees
5 wights (D:8)
2 human simulacra (Vaults:2)
7 centaur zombies
5 crimson imps
2 quasits
24 orc priests
3 hounds
7 jellies
34 orc wizards
A bullfrog skeleton (D:12)
Jessica (D:3)
3 iguanas
14 worker ants
A killer bee zombie (D:10)
A hound zombie (D:6)
3 hound skeletons
A howler monkey skeleton (D:7)
3 gnolls (D:10)
11 adders
6 shadow imps
A white imp (D:7)
2 ufetubi
8 oozes
2 adder skeletons
A worm (D:2)
A dart slug (D:1)
5 leopard geckos
101 orcs
6 giant cockroaches
2 gnoll zombies (D:3)
6 goblins
9 hobgoblins
11 jackals
29 kobolds
5 quokkas
2 bats (D:1)
6 frilled lizards
6 rats
A bush (Lair:6)
5 crawling corpses
A fire vortex (Zot:5)
3 fungi
A starspawn tentacle (Abyss:4)
2265 creatures vanquished.
Vanquished Creatures (collateral kills)
A golden dragon (Zot:5)
An Orb Guardian (Zot:5)
A deep elf master archer (Elf:3)
An acid blob (Slime:5)
A draconian knight (Zot:5)
A draconian shifter (Zot:1)
A very ugly thing (Depths:3)
A fire dragon (Depths:3)
An orc knight (Vaults:2)
A deep elf mage (Elf:3)
An orc warrior (Vaults:1)
2 ogres (Vaults:1)
13 creatures vanquished.
Vanquished Creatures (others)
2 hell hogs (Abyss:4)
A fire bat (Abyss:4)
A fire elemental (Elf:2)
A floating eye (shapeshifter) (D:15)
A slave (D:8)
A boggart (Vaults:1)
2 orcs (D:8)
A butterfly (Lair:6)
149 fire vortices
28 fungi
121 plants
13 starspawn tentacles (Abyss:4)
321 creatures vanquished.
Grand Total: 2599 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | Vajrapani - 1.6 - FAERIE the Faerie Dragon Fire Elementalist began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 11/11 MP: 6/6
148 | D:1 | Reached XP level 2. HP: 17/17 MP: 7/7
650 | D:1 | Reached XP level 3. HP: 21/21 MP: 9/9
1359 | D:2 | Reached XP level 4. HP: 27/27 MP: 11/11
1564 | D:2 | Learned a level 3 spell: Conjure Flame
1569 | D:2 | Learned a level 4 spell: Sticky Flame
1801 | D:2 | Learned a level 2 spell: Throw Flame
1853 | D:2 | Found a glowing golden altar of the Shining One.
2261 | D:3 | Reached XP level 5. HP: 31/31 MP: 12/12
2592 | D:3 | Found a basalt altar of Yredelemnul.
2768 | D:3 | Found an opulent altar of Gozag.
2768 | D:3 | Noticed Jessica
2771 | D:3 | Killed Jessica
2792 | D:3 | Found a bloodstained altar of Trog.
2839 | D:3 | Found a deep blue altar of Sif Muna.
2850 | D:3 | Found a blossoming altar of Fedhas.
3124 | D:4 | Found a hide-covered altar of Uskayaw.
3298 | D:4 | Reached XP level 6. HP: 33/36 MP: 14/14
3325 | D:4 | Found a burning altar of Makhleb.
3449 | D:4 | Reached skill level 5 in Conjurations
3449 | D:4 | Reached skill level 5 in Fire Magic
3685 | D:4 | Reached XP level 7. HP: 23/41 MP: 15/15
3881 | D:5 | Entered Level 5 of the Dungeon
4046 | D:5 | Noticed Blork the orc
4077 | D:5 | Killed Blork the orc
4077 | D:5 | Reached skill level 5 in Spellcasting
4123 | D:5 | Found a staircase to the Ecumenical Temple.
4191 | Temple | Entered the Ecumenical Temple
4268 | Temple | Became a worshipper of Vehumet
4846 | D:5 | Reached XP level 8. HP: 46/46 MP: 18/18
4901 | D:5 | Learned a level 5 spell: Fireball
5098 | D:5 | Noticed Sigmund
5135 | D:5 | Killed Sigmund
5135 | D:5 | Reached skill level 5 in Dodging
6112 | D:6 | Noticed Edmund
6138 | D:6 | Killed Edmund
6608 | D:6 | Reached * piety under Vehumet
6608 | D:6 | Offered knowledge of Sting by Vehumet.
6928 | D:7 | Noticed Joseph
6986 | D:7 | Reached XP level 9. HP: 51/51 MP: 20/20
7543 | D:7 | Killed Joseph
7543 | D:7 | Reached skill level 1 in Fighting
8202 | D:8 | Reached ** piety under Vehumet
8245 | D:8 | Noticed a kobold demonologist
8258 | D:8 | Noticed an ice devil
8262 | D:8 | Killed a kobold demonologist
8262 | D:8 | Offered knowledge of Sandblast by Vehumet.
8468 | D:8 | Reached skill level 10 in Conjurations
8547 | D:8 | Reached XP level 10. HP: 61/61 MP: 22/23
8768 | D:8 | Found a staircase to the Lair.
8878 | D:8 | Offered knowledge of Stone Arrow by Vehumet.
8937 | D:8 | Found a shattered altar of Ashenzari.
9409 | D:8 | Noticed Pikel
9414 | D:8 | Killed Pikel
9414 | D:8 | Reached *** piety under Vehumet
9462 | D:8 | Found a sacrificial altar of Ru.
9696 | D:9 | Noticed a two-headed ogre
10035 | D:9 | Noticed a two-headed ogre
10051 | D:9 | Killed a two-headed ogre
10144 | D:9 | Killed a two-headed ogre
10342 | D:9 | Reached XP level 11. HP: 69/69 MP: 25/25
10346 | D:9 | Offered knowledge of Iskenderun's Mystic Blast by Vehumet.
10775 | D:10 | Entered Level 10 of the Dungeon
11104 | D:10 | Noticed a five-headed hydra
11127 | D:10 | Killed a five-headed hydra
11446 | D:10 | Reached **** piety under Vehumet
11588 | D:10 | Found a staircase to the Orcish Mines.
11796 | Lair:1 | Entered Level 1 of the Lair of Beasts
11839 | Lair:1 | Noticed a five-headed hydra
11859 | Lair:1 | Killed a five-headed hydra
11859 | Lair:1 | Offered knowledge of Mephitic Cloud by Vehumet.
11875 | Lair:1 | Noticed a four-headed hydra
11894 | Lair:1 | Killed a four-headed hydra
11981 | Lair:1 | Reached skill level 5 in Fighting
12035 | Lair:1 | Noticed a death yak
12067 | Lair:1 | Killed a death yak
12067 | Lair:1 | Reached skill level 10 in Fire Magic
12385 | Lair:1 | Noticed a death yak
12388 | Lair:1 | Noticed a death yak
12395 | Lair:1 | Killed a death yak
12395 | Lair:1 | Reached skill level 10 in Spellcasting
12395 | Lair:1 | Reached XP level 12. HP: 51/77 MP: 28/28
12414 | Lair:1 | Killed a death yak
12995 | Lair:2 | Noticed Gastronok
13168 | Lair:2 | Killed Gastronok
13778 | Lair:2 | Found a staircase to the Swamp.
13809 | Lair:2 | Noticed a six-headed hydra
13924 | Lair:2 | Killed a six-headed hydra
14398 | Lair:2 | Reached ***** piety under Vehumet
14403 | Lair:2 | Offered knowledge of Bolt of Fire by Vehumet.
14411 | Lair:2 | Learned a level 6 spell: Bolt of Fire
14861 | Lair:3 | Reached skill level 10 in Dodging
15094 | Lair:3 | Noticed Snorg
15098 | Lair:3 | Killed Snorg
15622 | Lair:4 | Found a staircase to the Snake Pit.
15888 | Lair:4 | Reached XP level 13. HP: 82/85 MP: 30/30
16566 | Lair:5 | Reached skill level 15 in Conjurations
17617 | Lair:6 | Entered Level 6 of the Lair of Beasts
17844 | Lair:6 | Offered knowledge of Poison Arrow by Vehumet.
18019 | Lair:5 | Learned a level 6 spell: Poison Arrow
18205 | Orc:1 | Entered Level 1 of the Orcish Mines
18611 | Orc:1 | Noticed an ettin
18633 | Orc:1 | Killed an ettin
18965 | Orc:1 | Found a roughly hewn altar of Beogh.
19349 | Orc:1 | Found a roughly hewn altar of Beogh.
19511 | Orc:2 | Entered Level 2 of the Orcish Mines
19511 | Orc:2 | Found a staircase to the Elven Halls.
19513 | Orc:2 | Reached skill level 1 in Poison Magic
19610 | Orc:2 | Found a flickering gateway to a bazaar.
19703 | Bazaar | Entered a bazaar
19734 | Bazaar | Found Yhanayve's Distillery.
19738 | Bazaar | Found Wotunteqa's Armour Boutique.
19738 | Bazaar | Found Egic's Jewellery Boutique.
19739 | Bazaar | Found Unkir's Weapon Boutique.
19772 | Bazaar | Bought the ring of Apteguc {+Fly rN+ MR++ Str+6} for 350 gold pieces
19774 | Bazaar | Bought the ring of Phasing {EV+8} for 896 gold pieces
19774 | Bazaar | Found the ring of Phasing {EV+8}
19789 | Bazaar | Bought an uncursed ring of poison resistance for 140 gold pieces
20050 | Orc:2 | Reached XP level 14. HP: 93/93 MP: 7/32
20738 | Orc:2 | Found a roughly hewn altar of Beogh.
20952 | Orc:2 | Found Egeck's Eclectic Emporium.
21173 | Orc:2 | Bought a scroll of enchant armour for 127 gold pieces
21317 | Orc:2 | Found a roughly hewn altar of Beogh.
21846 | Orc:2 | Offered knowledge of Orb of Destruction by Vehumet.
21904 | Orc:2 | Noticed an orc warlord
21919 | Orc:2 | Killed an orc warlord
21919 | Orc:2 | Reached skill level 5 in Poison Magic
22202 | Orc:2 | Found Mattul's Antique Weapon Emporium.
22220 | Orc:2 | Found Ceofymus's Antique Armour Shoppe.
22221 | Orc:2 | Found a roughly hewn altar of Beogh.
22246 | Orc:2 | Bought a pair of polished gloves for 218 gold pieces
22256 | Orc:2 | Identified the cursed +0 pair of gloves "Cokluorph" {*Drain Int+4 SInv} (You bought it in a shop on level 2 of the Orcish Mines)
22387 | Orc:2 | Found Peiwn's General Store.
22615 | Orc:2 | Found a roughly hewn altar of Beogh.
22690 | Orc:2 | Found Ysmat's Armour Boutique.
23583 | D:11 | Learned a level 7 spell: Orb of Destruction
24667 | D:12 | Offered knowledge of Lightning Bolt by Vehumet.
25962 | D:13 | Reached ****** piety under Vehumet
26381 | D:13 | Found an iron altar of Okawaru.
26506 | D:13 | Reached XP level 15. HP: 100/100 MP: 23/33
27209 | D:13 | Offered knowledge of Bolt of Cold by Vehumet.
27410 | D:13 | Found Okychy's Assorted Antiques.
27420 | D:13 | Bought a scroll labeled UKHOSS SIGE for 33 gold pieces
28190 | D:14 | Reached skill level 1 in Evocations
29784 | D:14 | Found a gate to the Vaults.
29953 | D:15 | Entered Level 15 of the Dungeon
29961 | D:15 | Found the +4 moon troll leather armour {Spirit, Regen++ MP+5}
30558 | D:15 | Offered knowledge of Spellforged Servitor by Vehumet.
30718 | D:15 | Noticed Azrael
30722 | D:15 | Killed Azrael
31097 | D:15 | Found a staircase to the Depths.
31501 | Swamp:1 | Entered Level 1 of the Swamp
32582 | Swamp:1 | Reached XP level 16. HP: 109/109 MP: 17/34
32719 | Swamp:1 | Reached skill level 10 in Fighting
33445 | Swamp:2 | Offered knowledge of Ozocubu's Refrigeration by Vehumet.
33460 | Swamp:2 | Learned a level 8 spell: Ignition
33542 | Swamp:2 | Noticed a thorn hunter
33549 | Swamp:2 | Killed a thorn hunter
33996 | Swamp:3 | Noticed a thorn hunter
33998 | Swamp:3 | Killed a thorn hunter
34694 | Swamp:3 | Noticed Mara
34696 | Swamp:3 | Noticed Vajrapani - 1.6 - FAERIE's illusion
34700 | Swamp:3 | Killed Mara
34706 | Swamp:3 | Noticed a thorn hunter
34798 | Swamp:3 | Killed a thorn hunter
35492 | Swamp:3 | Noticed a thorn hunter
35555 | Swamp:3 | Identified a scroll of acquirement
35610 | Swamp:3 | Noticed a thorn hunter
35613 | Swamp:3 | Killed a thorn hunter
35643 | Swamp:3 | Killed a thorn hunter
35728 | Swamp:3 | Offered knowledge of Lehudib's Crystal Spear by Vehumet.
35728 | Swamp:3 | Offered knowledge of Fire Storm by Vehumet.
35728 | Swamp:3 | Offered knowledge of Chain Lightning by Vehumet.
36108 | Swamp:4 | Entered Level 4 of the Swamp
36206 | Swamp:4 | Noticed a thorn hunter
36209 | Swamp:4 | Reached skill level 15 in Fire Magic
36210 | Swamp:4 | Killed a thorn hunter
36458 | Swamp:4 | Noticed a thorn hunter
36460 | Swamp:4 | Killed a thorn hunter
36601 | Swamp:4 | Reached XP level 17. HP: 117/117 MP: 31/35
37921 | Swamp:4 | Got a decaying rune of Zot
38271 | Snake:1 | Entered Level 1 of the Snake Pit
38577 | Snake:1 | Found Tisho's Distillery.
38855 | Snake:1 | Bought 2 potions of curing for 96 gold pieces
39106 | Orc:2 | Bought a potion of experience for 850 gold pieces
39106 | Orc:2 | Reached XP level 18. HP: 124/124 MP: 36/36
39307 | Snake:1 | Found a blossoming altar of Fedhas.
40277 | Snake:2 | Found a stormy altar of Qazlal.
40706 | Snake:2 | Found Muotu Veuse's Gadget Boutique.
40706 | Snake:2 | Found Kogaaf's Magic Scroll Shop.
40707 | Snake:2 | Found Uthykegh's Book Boutique.
40712 | Snake:2 | Found Izodghyf's Assorted Antiques.
41554 | Snake:3 | Noticed Aizul
41573 | Snake:3 | Killed Aizul
42224 | Snake:3 | Reached XP level 19. HP: 125/129 MP: 9/37
42455 | Snake:3 | Got a fine copper ring
42461 | Snake:3 | Identified the ring of Johoiges {rPois rN++ Int+3} (You took it off a naga on level 3 of the Snake Pit)
42794 | Snake:3 | Noticed Vashnia
43462 | Snake:3 | Killed Vashnia
43611 | Snake:3 | Learned a level 9 spell: Fire Storm
44030 | Snake:4 | Entered Level 4 of the Snake Pit
46388 | Snake:4 | Got a serpentine rune of Zot
46859 | Vaults:1 | Entered Level 1 of the Vaults
47311 | Vaults:1 | Reached XP level 20. HP: 136/136 MP: 39/39
47897 | Vaults:1 | Noticed Nikola
47900 | Vaults:1 | Killed Nikola
48149 | Vaults:1 | Noticed Saint Roka
48153 | Vaults:1 | Killed Saint Roka
48153 | Vaults:1 | Reached skill level 15 in Dodging
48593 | Vaults:2 | Found a flickering gateway to a bazaar.
48605 | Bazaar | Entered a bazaar
48605 | Bazaar | Found Mushre's Magic Scroll Emporium.
48605 | Bazaar | Found Hetafice's Armour Shop.
48605 | Bazaar | Found Feneil's Food Shoppe.
48605 | Bazaar | Found Puilugapp's Distillery.
48607 | Bazaar | Found Faqaqaim's Distillery.
48607 | Bazaar | Found Deonov's General Store.
50648 | Vaults:2 | Got a pair of brightly glowing gloves
50736 | Vaults:3 | Found Fafoipp's Magic Scroll Boutique.
50772 | Vaults:3 | Bought a scroll of teleportation for 69 gold pieces
50772 | Vaults:3 | Bought a scroll of teleportation for 69 gold pieces
51188 | Vaults:3 | Reached XP level 21. HP: 144/144 MP: 36/41
51287 | Vaults:3 | Found a staircase to the Crypt.
52478 | Vaults:4 | Noticed Bai Suzhen
52480 | Vaults:4 | Killed Bai Suzhen
53200 | Vaults:4 | Found Nuetant's General Store.
53616 | Vaults:4 | Noticed Frederick
53619 | Vaults:4 | Killed Frederick
54166 | Vaults:4 | Got a shimmering trident
54167 | Vaults:4 | Identified the +11 trident "Paqobaus" {protect, SInv} (You found it on level 4 of the Vaults)
54636 | Elf:1 | Entered Level 1 of the Elven Halls
55316 | Elf:1 | Reached skill level 15 in Spellcasting
55447 | Elf:1 | Identified the +1 pair of gloves of the Catfish {rC+ rCorr Dex+2} (You found it on level 2 of the Vaults)
56206 | Elf:1 | Reached XP level 22. HP: 152/152 MP: 37/43
57001 | Elf:2 | Learned a level 8 spell: Lehudib's Crystal Spear
57233 | Elf:2 | Reached skill level 1 in Earth Magic
57295 | Elf:2 | Found Zeohug's Distillery.
58092 | Elf:2 | Found a runed gate.
58092 | Elf:2 | Found a runed gate.
58093 | Elf:2 | Found a runed gate.
58136 | Elf:3 | Entered Level 3 of the Elven Halls
58922 | Elf:3 | Found Uta Ydoe's Jewellery Boutique.
58923 | Elf:3 | Found Roezekos's Gadget Shoppe.
58923 | Elf:3 | Found Mirr's Gadget Shoppe.
59047 | Elf:3 | Reached skill level 5 in Earth Magic
60259 | Elf:3 | Identified the Tome of Talismans
60273 | Elf:3 | Identified the Compendium of Dark Augmentations
60285 | Elf:3 | Got a fine iron amulet
60286 | Elf:3 | Identified the amulet of Zeapuvvu {Inacc rN+ Str+6 Int-5} (You found it on level 3 of the Elven Halls)
60469 | Orc:2 | Bought the ring "Yroshabe" {Fire rElec rPois Str-4} for 591 gold pieces
60614 | Depths:1 | Entered Level 1 of the Depths
60981 | Depths:1 | Reached XP level 23. HP: 159/159 MP: 31/45
62466 | Depths:1 | Found a gateway to Hell.
62602 | Depths:1 | Reached skill level 10 in Earth Magic
62704 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
63001 | Depths:1 | Identified the Reference Book on the Ashen Birds
63732 | Depths:2 | Noticed a golden dragon
63741 | Depths:2 | Killed a golden dragon
64213 | Depths:2 | Got a coiled amethyst amulet
64321 | Depths:2 | Identified the amulet "Kychuol" {Gourm Str+3 Int+5} (You took it off a spriggan air mage on level 2 of the Depths)
64646 | Depths:3 | Noticed Asterion
64649 | Depths:3 | Killed Asterion
64978 | Depths:3 | Found a gateway to a ziggurat.
64980 | Depths:3 | Noticed a caustic shrike
64981 | Depths:3 | Reached XP level 24. HP: 167/167 MP: 26/46
64984 | Depths:3 | Killed a caustic shrike
65464 | Depths:3 | Noticed an ancient lich
65467 | Depths:3 | Killed an ancient lich
65855 | Depths:3 | Identified the +1 great sword "Hontist" {antimagic, rElec rC+ MR+ Str-3} (You took it off a yaktaur captain on level 3 of the Depths)
66384 | Depths:3 | Noticed an ancient lich
66388 | Depths:3 | Killed an ancient lich
66388 | Depths:3 | Reached skill level 5 in Evocations
66501 | Depths:3 | Reached skill level 15 in Fighting
67389 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss.
67705 | Depths:4 | Found a gateway to a bazaar.
67727 | Bazaar | Entered a bazaar
67743 | Bazaar | Found Acucu's Gadget Emporium.
67762 | Bazaar | Found Tilocisk's Distillery.
67794 | Bazaar | Found Taget's Distillery.
67803 | Bazaar | Found Guas's Gadget Emporium.
67825 | Bazaar | Learned a level 2 spell: Blink
68568 | Lair:6 | Found a staircase to the Slime Pits.
68698 | Slime:1 | Entered Level 1 of the Pits of Slime
68704 | Slime:1 | Reached XP level 25. HP: 140/175 MP: 31/48
68832 | Slime:2 | Gained mutation: You are clumsy. (Dex -2) [a shining eye]
69076 | Slime:3 | Gained mutation: You are weak. (Str -2) [a shining eye]
69251 | Slime:5 | Entered Level 5 of the Pits of Slime
69431 | Slime:5 | Noticed the Royal Jelly
69433 | Slime:5 | Found a viscous altar of Jiyva.
69458 | Slime:5 | Killed the Royal Jelly
69981 | Slime:5 | Found the +5 robe of Night {Dark MR+ SInv}
69988 | Slime:5 | Got a slimy rune of Zot
70072 | Slime:5 | Identified Ofroxked's Almanac of the Frostbite and Weightlessness
70084 | Slime:5 | Identified the Guide on Lucky Translocation
70146 | Slime:5 | Got a dazzling morningstar
70147 | Slime:5 | Identified the cursed +2 morningstar "Faerie's Curse" {protect, rElec MR+ Str+2 Dex-2} (You found it on level 5 of the Pits of Slime)
70152 | Slime:5 | Got a crystal morningstar
70153 | Slime:5 | Identified the +5 morningstar of Ambiguity {crush, *Slow +Inv rC+++ Stlth+} (You found it on level 5 of the Pits of Slime)
70672 | Elf:3 | Bought an uncursed ring of protection from cold for 350 gold pieces
70962 | Depths:5 | Entered Level 5 of the Depths
71864 | Depths:5 | Found a gate to the Realm of Zot.
72353 | Depths:5 | Reached XP level 26. HP: 144/181 MP: 26/49
72634 | Zot:1 | Entered Level 1 of the Realm of Zot
72643 | Zot:1 | Noticed an orb of fire
72645 | Zot:1 | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [an orb of fire]
72646 | Zot:1 | Gained mutation: You are dopey. (Int -2) [an orb of fire]
72647 | Zot:1 | Gained mutation: You are very dopey. (Int -4) [an orb of fire]
72649 | Zot:1 | Killed an orb of fire
72649 | Zot:1 | Reached skill level 10 in Evocations
72671 | Zot:1 | Lost mutation: You are very dopey. (Int -4) [potion of mutation]
72671 | Zot:1 | Lost mutation: You are clumsy. (Dex -2) [potion of mutation]
72671 | Zot:1 | Lost mutation: You are dopey. (Int -2) [potion of mutation]
72671 | Zot:1 | Gained mutation: Your flesh is heat resistant. (rF+) [potion of mutation]
72671 | Zot:1 | Gained mutation: Your system is resistant to poisons. (rPois) [potion of mutation]
72671 | Zot:1 | Lost mutation: You are weak. (Str -2) [potion of mutation]
73029 | Zot:1 | Identified the cursed +2 trident of Nigezo {venom, +Inv rPois rF- MR++} (You found it on level 1 of the Realm of Zot)
73181 | Zot:1 | Noticed an orb of fire
73189 | Zot:1 | Gained mutation: Scrolls take you a little longer to read. [an orb of fire]
73190 | Zot:1 | Killed an orb of fire
73324 | Zot:1 | Lost mutation: Your system is resistant to poisons. (rPois) [potion of mutation]
73324 | Zot:1 | Lost mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation]
73324 | Zot:1 | Lost mutation: Your flesh is heat resistant. (rF+) [potion of mutation]
73324 | Zot:1 | Gained mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation]
73324 | Zot:1 | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation]
73324 | Zot:1 | Gained mutation: You are partially covered in rugged brown scales. (AC +1, +3% HP) [potion of mutation]
73324 | Zot:1 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation]
73325 | Zot:1 | Lost mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation]
73325 | Zot:1 | Lost mutation: Scrolls take you a little longer to read. [potion of mutation]
73325 | Zot:1 | Gained mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation]
73325 | Zot:1 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation]
73745 | Snake:1 | Bought a potion of mutation for 128 gold pieces
73745 | Snake:1 | Bought a potion of haste for 160 gold pieces
74221 | Zot:1 | Cast into level 4 of the Abyss (the power of Zot)
74287 | Abyss:4 | Found a corrupted altar of Lugonu.
74428 | Abyss:4 | Found a corrupted altar of Lugonu.
74445 | Abyss:4 | Noticed an ancient lich
74470 | Abyss:4 | Found a corrupted altar of Lugonu.
74596 | Abyss:4 | Found a corrupted altar of Lugonu.
74877 | Zot:1 | Escaped the Abyss
76794 | Zot:3 | Reached XP level 27. HP: 171/195 MP: 27/50
77354 | Zot:3 | Noticed an orb of fire
78353 | Zot:3 | Killed an orb of fire
78374 | Zot:3 | Lost mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation]
78374 | Zot:3 | Lost mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation]
78374 | Zot:3 | Lost mutation: You possess an exceptional clarity of mind. [potion of mutation]
78374 | Zot:3 | Gained mutation: Your magical capacity is low. (-10% MP) [potion of mutation]
78374 | Zot:3 | Gained mutation: Your flesh is cold resistant. (rC+) [potion of mutation]
78374 | Zot:3 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation]
78375 | Zot:3 | Lost mutation: Your magical capacity is low. (-10% MP) [potion of mutation]
78375 | Zot:3 | Lost mutation: You possess an exceptional clarity of mind. [potion of mutation]
78375 | Zot:3 | Lost mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation]
78375 | Zot:3 | Lost mutation: Your flesh is cold resistant. (rC+) [potion of mutation]
78375 | Zot:3 | Gained mutation: You are partially covered in yellow scales. (AC +2) [potion of mutation]
78375 | Zot:3 | Gained mutation: Your natural rate of healing is unusually fast. [potion of mutation]
78375 | Zot:3 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation]
79990 | Zot:5 | Entered Level 5 of the Realm of Zot
80208 | Zot:5 | Noticed an ancient lich
80210 | Zot:5 | Killed an ancient lich
80227 | Zot:5 | Noticed an ancient lich
80230 | Zot:5 | Killed an ancient lich
80271 | Zot:5 | Noticed an ancient lich
80293 | Zot:5 | Killed an ancient lich
80372 | Zot:5 | Noticed an ancient lich
80374 | Zot:5 | Killed an ancient lich
80396 | Zot:5 | Noticed an ancient lich
80404 | Zot:5 | Killed an ancient lich
80626 | Zot:5 | Noticed an ancient lich
80628 | Zot:5 | Killed an ancient lich
80873 | Zot:5 | Noticed an ancient lich
80875 | Zot:5 | Killed an ancient lich
81175 | Zot:5 | Noticed an orb of fire
81182 | Zot:5 | Killed an orb of fire
81428 | Zot:5 | Noticed an orb of fire
81438 | Zot:5 | Killed an orb of fire
81441 | Zot:5 | Noticed an orb of fire
81451 | Zot:5 | Killed an orb of fire
81585 | Zot:5 | Identified Voko's Guide on the Birds
81875 | Zot:5 | Noticed an orb of fire
81879 | Zot:5 | Killed an orb of fire
82040 | Zot:5 | Got the Orb of Zot
82563 | D:4 | Noticed Xinud the pandemonium lord
82572 | D:3 | Reached skill level 15 in Evocations
82690 | D:$ | Escaped with the Orb!
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
---------------+----------------------------------------------------------------------------------+-----
Conjurations | 2 3 4 5 6 8 10 11 13 14 15 16 17 18 19 20 21 22 23 | 23.5
Spellcasting | 3 4 5 6 7 8 10 11 12 13 14 15 16 17 19 20 21 24 | 24.0
Fire Magic | 4 5 6 8 9 10 11 12 13 14 15 16 17 20 21 22 23 24 | 24.4
Dodging | 3 4 5 6 8 9 10 11 12 13 14 15 16 17 18 19 20 | 20.9
Fighting | 2 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | 17.5
Poison Magic | 2 8 | 8.9
Evocations | 3 4 7 9 11 15 | 15.0
Earth Magic | 8 10 | 10.1
Stealth | | 1.2
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | | 1 | 12 | | | | | | || 13
Short sword | | | 40 | 56 | 59 | | | | || 155
Staff | | | | | 10 | 13 | 2 | 21 | 4 || 50
Cast: Flame Tongue | 59 | 92 | 20 | 6 | 13 | | | | 5 || 195
Throw Flame | | 27 | 155 | 196 | | | | | || 378
Sticky Flame | | 1 | 13 | 42 | 1 | | | | || 57
Conjure Flame | | 1 | 8 | 28 | | | | | || 37
Fireball | | | 20 | 69 | 66 | 7 | | | || 162
Bolt of Fire | | | | 26 | 215 | 291 | 459 | 387 | 425 || 1803
Poison Arrow | | | | | 339 | 56 | 63 | 93 | 115 || 666
Orb of Destructio | | | | | 8 | 1 | | 8 | 14 || 31
Ignition | | | | | | 12 | 67 | 57 | 36 || 172
Fire Storm | | | | | | | 16 | 35 | 70 || 121
Lehudib's Crystal | | | | | | | | 28 | 47 || 75
Blink | | | | | | | | 1 | 4 || 5
Abil: Fly | | | | 1 | | | | 1 | || 2
Stop Flying | | | | 1 | | | | 1 | || 2
Evoke: Wand | | | 13 | | | | 3 | 8 | 20 || 44
Staff of Wucad Mu | | | | | 6 | 3 | | | 23 || 32
Phial of floods | | | | | | 1 | | 1 | || 2
Box of beasts | | | | | | | | | 3 || 3
Use: Scroll | | 3 | 16 | 8 | 11 | 14 | 9 | 14 | 17 || 92
Potion | | | | | 1 | 2 | | 2 | 19 || 24
Stab: Sleeping | | | 1 | | | | | | || 1
Eat: Chunk | 1 | 6 | 4 | 12 | 20 | 4 | 15 | 24 | 31 || 117
Ration | | 1 | 3 | 3 | 9 | 7 | 8 | 7 | 4 || 42
Armor: Skin | 10 | 6 | 24 | 33 | 26 | 15 | 8 | 25 | 23 || 170
Dodge: Dodged | 19 | 24 | 101 | 162 | 291 | 146 | 153 | 212 | 249 || 1357
Deflected | | | | | 1 | 4 | 23 | 23 | 11 || 62
Block: Other | 11 | 18 | 25 | 44 | 79 | 23 | 46 | 36 | 44 || 326
Finished up a FDFE game in 1.6. I love the absence of spell hunger and FD is still very,very strong at normal movespeed. As I suspected, the fast movespeed, from the initial design, was superfluous.
The added HP was also pretty nice, and let me have some breathing space in bad situations.
(Finding resists in the lategame is kind of a pain though, since you don't have innate resists(like most draconians, who also can't wear body armour) and can't wear body armour, like certain dragon scales, which is where I tend to find most of my resists. But, that's just a minor thing, because I dislike ring swapping and I got pretty lucky with randarts and staves that plugged up the holes in my resists, in the end, anyway.)
No encumberance + no spell hunger + -1 MP on spells + high aptitudes = VERY smooth caster experience.
This character was won in 3 hours and 11 minutes and 86k turns, that's about my normal time to finish a melee character. My fastest magic-using character took about 5 hours and roughly 110k turns, so there's a lot of excess time cut out of the game. Playing a 'pure' caster, for me, is usually an excruciating and slow experience but this FDFE was super fun
IMO, this species definitely ticks all the 'simple' boxes now, and I sincerely hope it gets merged into Stone Soup.
(A suggestion: Maybe turn the +6 SH bonus into an AC bonus ? SH is worse when you are fighting multiple enemies(or enemies with multiple attacks.), and the new player isn't likely to meticulously fight and lure enemies 1v1, so a pure AC + EV bonus may be more effective in making them more tanky in the earlygame.)
Re: Species Proposal - Faerie Dragon
Posted:
Saturday, 24th March 2018, 13:23
by Tumalu
More AC might be more effective than having some SH, but the species is already pretty strong as-is. And starting with like 10 ac as a caster just sounds silly, TBH- it's not supposed to be Super Draconian. If anything, I was going to say the shields apt should go up to -1. You STILL probably don't want to use a buckler over a staff long-term, so shields don't need to be even further discouraged; just a minimum negative to show the species isn't well-suited. This also makes it more viable to run a buckler short-term if you find one early.
Same reasoning why melee apts mostly shouldn't be -3 (although one or two isn't a big deal), as it's already clearly unsuited and doesn't need further discouraging etcetc. Unlike say Deep Elf, who is -only- held back from shields and melee by their aptitudes, not because they literally can't use most of the equipment you need for such a build.
Re: Species Proposal - Faerie Dragon
Posted:
Saturday, 24th March 2018, 18:32
by mrob
I don't like how spamming L1 spells is in most cases strictly better than resting. Even with SInv, it's still better to Summon Butterflies or Summon Small Mammals than rest. Maybe HPregen/MPregen should be set to 0 every turn you cast a spell.
EDIT: That sounds too complicated. I'd just give them SInv and a toned down version of Sacrifice Love that only prevents summoning spells. This also helps the "simple" goal, because summons are complicated.
Re: Species Proposal - Faerie Dragon
Posted:
Saturday, 24th March 2018, 20:28
by Tumalu
Literally any character that doesn't worship Trog can occasionally cast Summon Butterflies while resting for next to no cost but I don't think anyone does. Is this really a problem?
Edit: After further consideration, having butterflies out only helps assuming you're going to run away. They'll clog up your line of fire, actually leaving you worse off in terms of attacking. If there's truly any issue, SInv alone would fix it.
Re: Species Proposal - Faerie Dragon
Posted:
Sunday, 25th March 2018, 10:13
by VeryAngryFelid
It is problem with Summon Butterflies, not with new species.
Re: Species Proposal - Faerie Dragon
Posted:
Sunday, 25th March 2018, 17:08
by mrob
I 3-runed a version 1.6 FDFE^Vehumet.
Early game is easy (the early ghost of a previous character was from seeing if it was possible to make it to Lair by literally only autoexplore/autoattack/autotravel to next level when explored (it might be if you're very lucky but I didn't manage it)). -1MP cost makes a big difference, and the good defenses means an early D1 jackal pack isn't a potential run ender like with most casters. FE is a good background because the good apts means you can get Fireball very early, and easily get Firestorm by Zot if you find it.
I don't consider myself a particularly good player, but I've 15-runed a Spriggan and a Demonspawn before, and did a few 3-runes too. I like this species, and I think it meets the goal of a strong and simple beginner species. It definitely doesn't need fast movement.
- Code:
Dungeon Crawl Stone Soup version 0.22-a0-293-gc9362ec4a2 (tiles) character file.
1693879 Mofeum the Sorcerer (level 27, 193/193 HPs)
Began as a Faerie Dragon Fire Elementalist on Mar 25, 2018.
Was the Champion of Vehumet.
Escaped with the Orb
... and 3 runes!
The game lasted 04:04:30 (78628 turns).
Mofeum the Sorcerer (FDFE) Turns: 78628, Time: 04:04:31
Health: 193/193 AC: 18 Str: 5 XL: 27
Magic: 53/54 EV: 34 Int: 41 God: Vehumet [******]
Gold: 7938 SH: 6 Dex: 23 Spells: 8/76 levels left
rFire + + + SeeInvis + w - +8 lance {slay drac, rPois rF+ rC+ AC+3}
rCold + . . Gourm . (shield restricted)
rNeg + + . Faith . (armour unavailable)
rPois + Spirit . R - +2 hat {Int+3}
rElec + Reflect . p - scarf {rC+ rF+}
rCorr . Harm . u - -1 pair of gloves of an ossuary {rPois MR+}
MR ++++. F - +2 pair of boots
Stlth +......... s - macabre finger necklace {rN+}
HPRegen 0.42/turn n - ring "Jejolar" {rElec MR+ Int+6}
MPRegen 0.34/turn M - ring "Wewnytz" {rPois AC+4 Dex+2 SInv}
X - ring of the Special Seas {Fire rN+ Dex+7 Stlth+}
@: flying quickly and evasively, deflect missiles
A: small, magic attunement, unstealthy, unfitting armour, antennae 1, claws 1,
sense surroundings 1, magical scales, able to fly
0: Orb of Zot
}: 3/15 runes: decaying, silver, gossamer
a: Stop Flying, Renounce Religion
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.
You visited 11 branches of the dungeon, and saw 53 of its levels.
You visited the Abyss 1 time.
You also visited: Trove.
You collected 11123 gold pieces.
You spent 3185 gold pieces at shops.
Inventory:
Hand Weapons
i - a +2 dagger of flaming
w - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}
(You took it off Frederick on level 2 of the Depths)
It affects your AC (+3).
It protects you from fire.
It protects you from cold.
It protects you from poison.
Missiles
e - 1477 arrows
Armour
p - a scarf of resistance (worn)
u - the -1 pair of gloves of an ossuary (worn) {rPois MR+}
(You took it off Nikola on level 3 of the Swamp)
It protects you from poison.
It affects your resistance to hostile enchantments.
F - a +2 pair of boots (worn)
R - a +2 hat of intelligence (worn)
Magical Staves
q - an uncursed staff of fire
Jewellery
g - an uncursed ring of protection from cold
n - the ring "Jejolar" (left hand) {rElec MR+ Int+6}
(You acquired it on level 14 of the Dungeon)
[ring of protection from magic]
It affects your intelligence (+6).
It insulates you from electricity.
It affects your resistance to hostile enchantments.
s - the macabre finger necklace (around neck) {rN+}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[amulet of nothing]
It protects you from negative energy.
A - the ring of Lufahoub {rF+ Dex+6 Slay+2}
(You took it off a boggart on level 4 of the Depths)
[ring of dexterity]
It affects your dexterity (+6).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from fire.
C - an uncursed ring of fire
M - the ring "Wewnytz" (right hand) {rPois AC+4 Dex+2 SInv}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of protection]
It affects your AC (+4).
It affects your dexterity (+2).
It protects you from poison.
It lets you see invisible.
X - the ring of the Special Seas (on amulet) {Fire rN+ Dex+7 Stlth+}
(You acquired it on level 1 of the Spider Nest)
[ring of fire]
It enhances your fire magic.
It affects your dexterity (+7).
It protects you from fire.
It makes you vulnerable to cold.
It protects you from negative energy.
It makes you more stealthy.
Wands
h - a wand of enslavement (43)
o - a wand of disintegration (88)
z - a wand of clouds (18)
D - a wand of iceblast (77)
H - a wand of acid (18)
Q - a wand of flame (38)
Y - a wand of digging (3)
Z - a wand of scattershot (4)
Scrolls
a - 13 scrolls of identify
d - 4 scrolls of blinking
k - a scroll of amnesia
x - 6 scrolls of immolation
y - 4 scrolls of fear
E - a scroll of holy word
G - 2 scrolls of magic mapping
J - 29 scrolls of remove curse
K - 4 scrolls of vulnerability
V - 16 scrolls of teleportation
Potions
f - 3 potions of invisibility
j - 3 potions of magic
l - 15 potions of heal wounds
m - 12 potions of might
r - 4 potions of brilliance
t - 5 potions of mutation
v - 4 potions of resistance
L - 7 potions of agility
N - 3 potions of ambrosia
O - 9 potions of cancellation
P - 20 potions of curing
S - 4 potions of haste
Miscellaneous
c - a phantom mirror
B - a lightning rod (4/4)
I - 3 boxes of beasts
T - a fan of gales
W - 3 sacks of spiders
Comestibles
b - 70 rations
Skills:
+ Level 17.6 Fighting
- Level 16.0 Dodging
- Level 1.2 Stealth
- Level 25.4 Spellcasting
- Level 22.2 Conjurations
- Level 4.0 Hexes
- Level 4.0 Charms
- Level 4.0 Summonings
- Level 16.7 Necromancy
- Level 4.0 Translocations
- Level 15.1 Transmutations
- Level 21.1 Fire Magic
Level 5.3 Ice Magic
- Level 19.2 Air Magic
- Level 4.0 Earth Magic
- Level 4.1 Poison Magic
+ Level 15.0 Evocations
You had 8 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Fireball Conj/Fire ########.. 0% 5 None
b - Blink Tloc N/A 1% 2 None
c - Flame Tongue Conj/Fire ##### 0% 1 None
d - Mephitic Cloud Conj/Pois/Air ######## 0% 3 None
e - Fire Storm Conj/Fire ########.. 1% 9 None
f - Dazzling Spray Conj/Hex ###### 0% 3 None
g - Regeneration Chrm/Necr #######... 0% 3 None
h - Cause Fear Hex ######.... 1% 4 None
i - Summon Butterflies Summ ######.. 1% 1 None
j - Deflect Missiles Chrm/Air #######... 1% 6 None
k - Conjure Flame Conj/Fire ######## 0% 3 None
l - Sticks to Snakes Tmut ######## 0% 2 None
m - Tornado Air ########.. 2% 9 None
n - Necromutation Tmut/Necr ########.. 3% 8 None
o - Passwall Tmut/Erth #######... 0% 2 None
x - Orb of Destruction Conj ########.. 1% 7 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:9
Swamp (4/4) Lair:2 Spider (4/4) Lair:4 Slime (0/5) Lair:6
Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
D:5 % D:9 = D:11 !* Orc:2 [%=! Elf:3 ? Vaults:1 ! Vaults:5 [ Depths:2 %(%[
Depths:4 (
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:1 Depths:3 Depths:5
Ziggurat: Depths:5
Annotations:
D:4 exclusion: downstairs
D:7 1 runed door
Innate Abilities, Weirdness & Mutations
Your spells do not cause hunger and MP costs are reduced by 1.
Your bright wings attract enemies. (Stealth-)
You cannot fit into any form of body armour.
You are small and have problems with some larger weapons.
Your scales shimmer with magical energies. (AC +6, SH +6)
You can fly continuously.
You have a pair of small antennae on your head.
You have sharp fingernails.
You passively map a small area around you.
Message History
Aiming: Fire Storm (safe; 1% risk of failure)
Press: ? - help, Dir - move target cursor, f - iron imp
Aim: an iron imp
You feel a surge of power! A raging storm of fire appears!
The great blast of fire engulfs the iron imp.
The iron imp partially resists.
You kill the iron imp!
Vehumet accepts your kill.
You feel your power returning.
(D) Dungeon (T) Temple (L) Lair (S) Swamp
(N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls
(V) Vaults (C) Crypt (W) Tomb (U) Depths
(H) Hell (Z) Zot
Where to? (Enter - D:1 @ (x,y), ? - help)
There is a stone staircase leading up here.
You fly upwards.
There is a stone staircase leading down here.
There is a staircase leading out of the dungeon here.
Unknown command.
You have escaped!
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#.#....###.#
########.#....###.#
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.........#.........#
..#...####.........#
......#.......@....#
#.##..#.#.........##
...#.##.#.#.......#
........#.##.....##
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...##.#.#.#.####
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......#.#......#
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.#....#.#....#.#
.#.####.####.#.#
.#...........#.#
There were no monsters in sight!
Vanquished Creatures
10 ancient liches
Mennas (Depths:5)
4 orbs of fire
the Lernaean hydra (Swamp:4)
Saint Roka (Crypt:3)
Xtahua (Depths:4)
Frederick (Depths:2)
3 Killer Klowns (Zot:5)
2 curse toes (Zot:5)
4 caustic shrikes (Depths:5)
Jory (Crypt:3)
7 golden dragons
Nikola (Swamp:3)
Arachne (Spider:4)
5 electric golems
5 liches
Jorgrun (Swamp:2)
Rupert (Spider:1)
An Ice Fiend (Zot:5)
2 shard shrike skeletons
2 deep elf blademasters (Elf:3)
16 tentacled monstrosities
27 Orb Guardians
5 quicksilver dragons
4 acid blobs (Depths:3)
The ghost of Mofeum the Devastator, an adept FDWz of Vehumet (Elf:3)
3 titans
3 ancient champions
9 death cobs
A deep elf master archer (Elf:3)
Kirke (D:14)
17 storm dragons
A tentacled starspawn (Abyss:5)
10 sphinxes
3 thorn hunters
7 shadow dragons
16 draconian monks
Donald (Swamp:3)
5 tengu reavers
2 azure jellies (Depths:3)
8 revenants
2 iron dragons
7 frost giants
3 balrugs
Aizul (Spider:4)
11 fire giants
8 vault wardens
2 orc warlords (Orc:2)
5 emperor scorpions (Spider:4)
The ghost of Mofeum the Devastator, a journeyman FDFE of Vehumet (Elf:1)
7 ghost moths
Louise (Depths:4)
4 draconian knights
8 draconian scorchers
5 deep elf elementalists (Elf:3)
12 deep elf sorcerers
A spriggan defender (Depths:4)
7 ghouls
12 very ugly things
15 ironheart preservers
2 draconian stormcallers (Zot:3)
18 stone giants
A reaper (D:9)
8 draconian annihilators
5 curse skulls
7 draconian shifters
13 green draconians
5 deep elf demonologists
2 war gargoyles (Vaults:5)
Nessos (Lair:4)
3 entropy weavers
19 vampire knights
A lorocyproca (Depths:1)
9 red draconians
A minotaur (shapeshifter) (Depths:2)
5 black draconians
2 black suns (D:5)
13 purple draconians
17 deep elf annihilators
10 spark wasps
10 white draconians
4 yellow draconians
Snorg (D:11)
A merfolk javelineer (Depths:4)
A blizzard demon (Depths:5)
3 eidola (Crypt:2)
21 ettins
A crystal guardian (Vaults:4)
7 statues (Depths:2)
12 deep elf death magi
18 yaktaur captains
A mummy priest (Crypt:3)
8 fire dragons
12 deep elf high priests
11 jiangshi
Josephine (D:12)
15 great orbs of eyes
6 rakshasas
A monstrous demonspawn (D:5)
2 ghost crabs
33 vault guards
5 centaur warriors
15 ice dragons
16 hydras
An alligator snapping turtle (shapeshifter) (Depths:4)
5 spriggan air magi
2 catoblepae (Lair:6)
7 alligators
4 death knights
13 ogre magi
37 two-headed ogres
10 deep troll shamans
24 dancing weapons
7 tengu warriors
A death yak (Lair:6)
3 thrashing horrors (Abyss:5)
13 vampire magi
7 hell knights
8 orc high priests
6 deep troll earth magi
2 spriggan berserkers
3 large abominations (Abyss:5)
Sonja (D:12)
4 soul eaters
A titan zombie (Crypt:3)
Nergalle (Lair:4)
3 sun demons
27 deep elf knights
2 sixfirhies
34 skeletal warriors
8 shadow wraiths
A wretched star (Abyss:5)
A salamander mystic (Depths:5)
A storm dragon skeleton (Crypt:1)
6 iron trolls
2 death drakes (Depths:5)
2 unseen horrors
9 flayed ghosts
4 spriggan druids
26 deep trolls
A death drake (shapeshifter) (Depths:1)
7 wizards
2 small abominations
A gelid demonspawn (Depths:5)
17 deep elf archers
3 glowing orange brains
11 swamp dragons
21 orc knights
Pikel (D:5)
3 obsidian statues
6 lindwurms
2 shambling mangroves
A golden dragon skeleton (Crypt:1)
3 shadow dragon zombies
25 phantasmal warriors
8 harpies
13 ironbrand convokers
An iron dragon zombie (Crypt:3)
9 necromancers
22 orb spiders
4 orc sorcerers
23 wolf spiders
68 deep elf magi
A cyclops (Vaults:1)
A fire giant zombie (Crypt:3)
A faun (shapeshifter) (Vaults:5)
The ghost of Mofeum the Conjurer, a novice FDFE (D:5)
23 moths of wrath
4 salamanders
2 black mambas
61 ugly things
4 centaur zombies
12 vault sentinels
2 manticores (Lair:6)
A toenail golem (Zot:5)
2 rust devils
An eye of devastation (shapeshifter) (Elf:2)
2 elephants (Lair:6)
An alligator snapping turtle zombie (Crypt:2)
An orange demon (Depths:5)
2 smoke demons (Abyss:5)
2 storm dragon simulacra
A black mamba (shapeshifter) (Vaults:3)
2 gargoyles (D:13)
7 torpor snails
A dire elephant skeleton (Abyss:5)
A pale draconian zombie (Crypt:1)
14 spiny frogs
12 demonic crawlers
12 rime drakes
12 komodo dragons
A hellwing (Depths:1)
3 efreet
36 yaktaurs
A redback zombie (Crypt:3)
A yellow draconian zombie (Crypt:1)
22 freezing wraiths
A queen bee (shapeshifter) (Depths:4)
2 ice devils (Depths:1)
An iron troll skeleton (Crypt:3)
10 trolls
4 tengu conjurers
A hydra zombie (Crypt:3)
2 red devils (Depths:5)
A harpy zombie (Crypt:3)
6 guardian mummies (Crypt:3)
29 jumping spiders
A meliai (shapeshifter) (Vaults:3)
3 meliai (D:15)
A merfolk (shapeshifter) (Vaults:5)
23 hornets
2 trolls (shapeshifter)
5 tyrant leeches
A wind drake (shapeshifter) (Vaults:1)
A merfolk (D:11)
47 slime creatures
15 hippogriffs
A polar bear (Lair:3)
A tengu simulacrum (Vaults:1)
2 dream sheep (Lair:6)
A slime creature (shapeshifter) (Elf:2)
18 bog bodies
3 ettin zombies (Crypt:3)
A hippogriff (shapeshifter) (Vaults:1)
10 blink frogs
A hydra skeleton (Crypt:2)
3 air elementals
2 black mamba zombies
73 redbacks
8 water elementals
A flying skull (Crypt:1)
3 starcursed masses (Abyss:5)
4 shadows
A fire dragon skeleton (Abyss:5)
17 wraiths
A vampire (D:10)
5 spriggans
29 tarantellas
4 wyverns
2 fire bats (Abyss:5)
16 yaks
2 fire elementals (Elf:1)
3 hogs (D:14)
17 humans (D:14)
A hungry ghost (D:9)
6 steam dragons (Lair:5)
3 basilisks
Grum (D:8)
A basilisk (shapeshifter) (Vaults:4)
2 neqoxecs
A hog (shapeshifter) (Vaults:4)
28 vampire mosquitoes
A soldier ant (shapeshifter) (Depths:1)
13 wargs
17 swamp worms
16 insubstantial wisps
8 water moccasins
2 acid dragons
A spiny frog zombie (Crypt:3)
6 porcupines
2 hell hounds (Depths:5)
A floating eye (shapeshifter) (Depths:4)
6 sky beasts
A faun skeleton (Crypt:2)
An ice beast (shapeshifter) (Vaults:5)
74 orc warriors
5 black bears
26 swamp drakes
7 ice beasts
A dream sheep zombie (Crypt:2)
2 phantoms (D:9)
A two-headed ogre skeleton (Crypt:3)
A black bear (shapeshifter) (D:15)
32 ogres
2 eyes of draining
4 necrophages
12 boggarts
11 wolves
22 centaurs
A snapping turtle skeleton (Abyss:5)
A swamp dragon skeleton (Crypt:2)
13 crocodiles
18 bullfrogs
2 wyvern zombies
2 big kobolds
An earth elemental (Elf:1)
3 wyvern skeletons
4 scorpions
A troll zombie (D:9)
A human simulacrum (Vaults:3)
7 killer bees
13 wights
A spriggan skeleton (Crypt:1)
2 electric eels
2 howler monkeys
7 crimson imps
5 quasits
A bullfrog zombie (D:13)
7 hounds
An iron imp (D:2)
7 jellies
24 orc wizards
A basilisk zombie (Crypt:2)
43 orc priests
A gnoll shaman (Orc:2)
7 centaur skeletons
7 iguanas
Jessica (D:3)
7 bullfrog skeletons
Ijyb (D:4)
A hell rat (Lair:6)
8 worker ants
A felid zombie (Crypt:1)
5 ogre zombies (D:9)
An acid dragon skeleton (Crypt:1)
A felid skeleton (Crypt:2)
A naga skeleton (Crypt:3)
A hound skeleton (D:5)
A worker ant zombie (D:10)
5 gnolls (Orc:2)
9 adders
2 howler monkey skeletons
7 shadow imps
An ooze (Depths:3)
A worm (D:2)
2 dart slugs
7 leopard geckos
136 orcs
2 ball pythons
9 bats
3 giant cockroaches
8 goblins
8 hobgoblins
10 jackals
15 kobolds
5 quokkas
11 frilled lizards
A goblin skeleton (D:9)
A goblin zombie (D:9)
5 hobgoblin zombies (D:9)
A jackal skeleton (D:5)
A leopard gecko skeleton (D:6)
A leopard gecko zombie (D:5)
2 orc skeletons (D:9)
10 orc zombies (D:9)
5 rats
A bush (Elf:3)
A butterfly (Lair:3)
4 crawling corpses (Elf:3)
26 fire vortices
A fungus (Lair:2)
A lurking horror (Abyss:5)
27 plants
2 starspawn tentacles (Abyss:5)
2688 creatures vanquished.
Vanquished Creatures (collateral kills)
A tentacled monstrosity (Zot:4)
2 Orb Guardians (Zot:5)
A quicksilver dragon (Depths:3)
A deep elf master archer (Elf:3)
2 storm dragons
A shadow dragon (Vaults:5)
An ironheart preserver (Vaults:3)
A stone giant (Vaults:3)
A ghoul (Crypt:1)
A very ugly thing (Depths:3)
A vampire knight (Crypt:3)
A black draconian (Depths:5)
A white draconian (Zot:1)
A statue (Depths:2)
2 red draconians (Zot:3)
2 dire elephants (Lair:6)
2 great orbs of eyes
A vault guard (Vaults:5)
3 two-headed ogres
A hydra (Swamp:3)
A deep troll shaman (Depths:4)
2 death yaks (Lair:6)
A deep troll earth mage (Depths:3)
A skeletal warrior (Crypt:2)
A ghost moth zombie (Crypt:3)
An orb spider (Spider:4)
A lindwurm (Lair:6)
2 wolf spiders
A deep elf mage (Vaults:3)
A rime drake (Lair:6)
2 jumping spiders
A hippogriff (D:13)
A dream sheep (shapeshifter) (Vaults:4)
A wraith (Crypt:3)
5 redbacks
An ice dragon skeleton (Crypt:1)
3 orc warriors
An eye of draining (Abyss:5)
2 boggarts
2 centaurs
A wight (Crypt:1)
An electric eel (Spider:2)
2 crimson imps
2 orc priests
An orc wizard (Vaults:2)
A shadow imp (Depths:5)
A halfling zombie (Crypt:2)
9 orcs
A giant cockroach zombie (Crypt:3)
A jackal zombie (Crypt:2)
2 crawling corpses (Elf:3)
A fungus (Lair:6)
A plant (Lair:6)
82 creatures vanquished.
Vanquished Creatures (others)
A spriggan (Swamp:4)
A wizard (D:14)
A deep elf mage (Depths:2)
A moth of wrath (Zot:5)
A hornet (Swamp:4)
An orc warrior (Elf:2)
A killer bee (D:11)
2 orcs (Orc:2)
790 fire vortices
18 fungi
30 plants
4 starspawn tentacles (Abyss:5)
851 creatures vanquished.
Grand Total: 3621 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | Mofeum the Faerie Dragon Fire Elementalist began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 11/11 MP: 6/6
127 | D:1 | Reached XP level 2. HP: 17/17 MP: 7/7
146 | D:1 | Found a shattered altar of Ashenzari.
430 | D:1 | Reached XP level 3. HP: 21/21 MP: 9/9
1033 | D:2 | Learned a level 3 spell: Conjure Flame
1064 | D:2 | Reached XP level 4. HP: 27/27 MP: 10/10
1069 | D:2 | Reached skill level 5 in Fire Magic
1442 | D:3 | Reached XP level 5. HP: 28/31 MP: 11/11
2026 | D:3 | Noticed Jessica
2029 | D:3 | Killed Jessica
2029 | D:3 | Reached skill level 5 in Conjurations
2036 | D:3 | Learned a level 5 spell: Fireball
2421 | D:4 | Noticed Ijyb
2431 | D:4 | Killed Ijyb
2431 | D:4 | Reached XP level 6. HP: 27/36 MP: 4/12
2808 | D:4 | Reached XP level 7. HP: 41/41 MP: 13/13
2810 | D:4 | Found a hide-covered altar of Uskayaw.
2946 | D:4 | Found a deep blue altar of Sif Muna.
3012 | D:5 | Entered Level 5 of the Dungeon
3092 | D:5 | Noticed Mofeum's ghost (novice FDFE)
3796 | D:5 | Killed Mofeum's ghost
3796 | D:5 | Reached XP level 8. HP: 24/46 MP: 3/14
3941 | D:5 | Found Doisurphaf's Food Shop.
4303 | D:5 | Noticed Pikel
4316 | D:5 | Killed Pikel
4316 | D:5 | Reached skill level 1 in Fighting
4316 | D:5 | Reached skill level 3 in Spellcasting
4316 | D:5 | Reached skill level 1 in Evocations
4385 | D:6 | Reached XP level 9. HP: 54/54 MP: 16/16
4411 | D:6 | Reached skill level 4 in Spellcasting
5617 | D:6 | Learned a level 3 spell: Mephitic Cloud
5850 | D:7 | Learned a level 2 spell: Sticks to Snakes
6006 | D:7 | Found a runed door.
6088 | D:7 | Found a staircase to the Ecumenical Temple.
6097 | Temple | Entered the Ecumenical Temple
6206 | Temple | Became a worshipper of Vehumet
6547 | D:7 | Reached skill level 1 in Air Magic
6547 | D:7 | Reached skill level 1 in Poison Magic
6558 | D:7 | Reached skill level 5 in Spellcasting
6562 | D:7 | Reached skill level 1 in Transmutations
7105 | D:8 | Reached XP level 10. HP: 63/63 MP: 16/19
7599 | D:8 | Reached * piety under Vehumet
7599 | D:8 | Offered knowledge of Shock by Vehumet.
7599 | D:8 | Reached skill level 10 in Conjurations
7647 | D:8 | Reached skill level 5 in Dodging
7733 | D:8 | Noticed a two-headed ogre
7747 | D:8 | Killed a two-headed ogre
7856 | D:8 | Reached skill level 10 in Fire Magic
7858 | D:8 | Noticed Grum
7874 | D:8 | Killed Grum
8045 | D:9 | Reached skill level 6 in Spellcasting
8302 | D:9 | Identified the +6 spear "Ivaost" {freeze, Str+7} (You found it on level 9 of the Dungeon)
8308 | D:9 | Found a staircase to the Orcish Mines.
8411 | D:9 | Reached ** piety under Vehumet
8419 | D:9 | Offered knowledge of Freeze by Vehumet.
8464 | D:9 | Found a staircase to the Lair.
8623 | D:9 | Found Ludgh's Jewellery Shoppe.
8633 | D:9 | Bought the ring of Midsummer {rF++ Dex+2} for 320 gold pieces
8660 | D:9 | Noticed a two-headed ogre
8664 | D:9 | Killed a two-headed ogre
8664 | D:9 | Reached XP level 11. HP: 69/69 MP: 3/22
9159 | D:9 | Offered knowledge of Stone Arrow by Vehumet.
9164 | D:9 | Learned a level 3 spell: Stone Arrow
9244 | D:10 | Entered Level 10 of the Dungeon
9278 | D:10 | Noticed a two-headed ogre
9286 | D:10 | Killed a two-headed ogre
9741 | D:10 | Noticed a brown ugly thing
9745 | D:10 | Killed a brown ugly thing
9975 | D:10 | Reached *** piety under Vehumet
10869 | D:11 | Found Lizxuhuo's Changing Room.
10893 | D:11 | Reached skill level 7 in Spellcasting
11072 | D:11 | Noticed a deep elf mage
11075 | D:11 | Killed a deep elf mage
11172 | D:11 | Offered knowledge of Airstrike by Vehumet.
11217 | D:11 | Reached skill level 5 in Evocations
11292 | D:11 | Found Kiwakhlalyt's Distillery.
11305 | D:11 | Reached skill level 5 in Fighting
11330 | D:11 | Bought a potion of degeneration for 15 gold pieces
11330 | D:11 | Bought a potion of heal wounds for 75 gold pieces
11404 | D:11 | Noticed a skeletal warrior
11404 | D:11 | Noticed a skeletal warrior
11407 | D:11 | Noticed a skeletal warrior
11417 | D:11 | Killed a skeletal warrior
11420 | D:11 | Killed a skeletal warrior
11433 | D:11 | Killed a skeletal warrior
11576 | D:11 | Learned a level 3 spell: Dazzling Spray
11697 | D:11 | Reached XP level 12. HP: 77/77 MP: 21/25
11869 | D:11 | Noticed Snorg
11875 | D:11 | Killed Snorg
11875 | D:11 | Reached skill level 8 in Spellcasting
12639 | D:12 | Noticed Sonja
12639 | D:12 | Killed Sonja
12643 | D:12 | Noticed a two-headed ogre
12665 | D:12 | Killed a two-headed ogre
12671 | D:12 | Reached **** piety under Vehumet
13057 | D:12 | Offered knowledge of Ignite Poison by Vehumet.
13059 | D:12 | Noticed Josephine
13063 | D:12 | Learned a level 4 spell: Cause Fear
13064 | D:12 | Killed Josephine
13080 | D:12 | Reached skill level 9 in Spellcasting
13299 | D:13 | Reached skill level 1 in Hexes
13302 | D:13 | Reached ***** piety under Vehumet
13302 | D:13 | Offered knowledge of Spellforged Servitor by Vehumet.
13669 | D:13 | Noticed a five-headed hydra
13673 | D:13 | Killed a five-headed hydra
13674 | D:13 | Reached XP level 13. HP: 85/85 MP: 11/28
14161 | Lair:1 | Entered Level 1 of the Lair of Beasts
14401 | Lair:1 | Found a transporter.
14465 | Lair:1 | Found a transporter.
15458 | Lair:2 | Reached skill level 10 in Spellcasting
15707 | Lair:2 | Found a staircase to the Swamp.
16324 | Lair:3 | Found the +3 sling "Punk" {acid, rCorr}
16383 | Lair:3 | Offered knowledge of Iron Shot by Vehumet.
17016 | Lair:4 | Noticed Nessos
17019 | Lair:4 | Killed Nessos
17021 | Lair:4 | Noticed Nergalle
17026 | Lair:4 | Killed Nergalle
17391 | Lair:4 | Learned a level 1 spell: Summon Butterflies
17398 | Lair:4 | Learned a level 6 spell: Iron Shot
17447 | Lair:4 | Found a hole to the Spider Nest.
17789 | Lair:5 | Reached XP level 14. HP: 83/93 MP: 21/30
17793 | Lair:5 | Reached skill level 1 in Earth Magic
17803 | Lair:5 | Reached skill level 1 in Summonings
17809 | Lair:5 | Identified the cursed +2 whip "Sang" {freeze, rC+ Dex+6} (You found it on level 5 of the Lair of Beasts)
17898 | Lair:5 | Reached skill level 11 in Spellcasting
17933 | Lair:5 | Reached skill level 10 in Dodging
18580 | Lair:6 | Entered Level 6 of the Lair of Beasts
18677 | Lair:6 | Found a staircase to the Slime Pits.
18677 | Lair:6 | Found a viscous altar of Jiyva.
18985 | Lair:6 | Found a stormy altar of Qazlal.
19087 | Lair:6 | Learned a level 2 spell: Blink
19542 | Lair:6 | Reached skill level 1 in Translocations
19545 | Lair:6 | Noticed a dire elephant
19668 | Lair:6 | Offered knowledge of Yara's Violent Unravelling by Vehumet.
19671 | Lair:6 | Killed a dire elephant
20252 | Lair:6 | Noticed a dire elephant
20328 | Lair:6 | Killed a dire elephant
20900 | Lair:6 | Found a runed door.
21801 | Orc:1 | Entered Level 1 of the Orcish Mines
22074 | Orc:2 | Entered Level 2 of the Orcish Mines
22075 | Orc:2 | Found a staircase to the Elven Halls.
22095 | Orc:2 | Offered knowledge of Iskenderun's Battlesphere by Vehumet.
22098 | Orc:2 | Reached XP level 15. HP: 89/100 MP: 3/32
22217 | Orc:2 | Noticed an orc warlord
22238 | Orc:2 | Noticed an orc warlord
22253 | Orc:2 | Reached skill level 12 in Spellcasting
22898 | Orc:2 | Gained mutation: Your magical capacity is low. (-10% MP) [a neqoxec]
22937 | Orc:2 | Killed an orc warlord
23301 | Orc:2 | Killed an orc warlord
23910 | Orc:2 | Found Iryess's Jewellery Emporium.
23913 | Orc:2 | Found Coycisol's Food Shoppe.
23914 | Orc:2 | Found Dugonwaesh's Distillery.
23915 | Orc:2 | Found Osmiaq's Armour Emporium.
23922 | Orc:2 | Bought the ring "Wewnytz" {rPois AC+4 Dex+2 SInv} for 889 gold pieces
23922 | Orc:2 | Bought an uncursed ring of see invisible for 240 gold pieces
23926 | Orc:2 | Bought a potion of heal wounds for 90 gold pieces
23926 | Orc:2 | Bought 2 potions of curing for 108 gold pieces
23926 | Orc:2 | Bought a potion of might for 72 gold pieces
23926 | Orc:2 | Bought a potion of curing for 54 gold pieces
23926 | Orc:2 | Bought a potion of resistance for 180 gold pieces
23926 | Orc:2 | Bought a potion of heal wounds for 90 gold pieces
23926 | Orc:2 | Bought a potion of haste for 180 gold pieces
24083 | Swamp:1 | Entered Level 1 of the Swamp
24134 | Swamp:1 | Offered knowledge of Bolt of Fire by Vehumet.
24706 | Swamp:1 | Reached skill level 10 in Fighting
24821 | Swamp:1 | Reached skill level 13 in Spellcasting
25717 | Swamp:2 | Reached skill level 15 in Conjurations
25749 | Swamp:2 | Reached skill level 15 in Fire Magic
26006 | Swamp:2 | Reached XP level 16. HP: 109/109 MP: 28/32
26017 | Swamp:2 | Noticed Jorgrun
26021 | Swamp:2 | Killed Jorgrun
26269 | Swamp:2 | Offered knowledge of Orb of Destruction by Vehumet.
26278 | Swamp:2 | Learned a level 7 spell: Orb of Destruction
26992 | Swamp:3 | Noticed Nikola
27009 | Swamp:3 | Killed Nikola
27034 | Swamp:3 | Reached skill level 14 in Spellcasting
27043 | Swamp:3 | Learned a level 3 spell: Regeneration
27153 | Swamp:3 | Noticed a thorn hunter
27157 | Swamp:3 | Killed a thorn hunter
27157 | Swamp:3 | Reached skill level 1 in Charms
27157 | Swamp:3 | Reached skill level 1 in Necromancy
27220 | Swamp:3 | Noticed Donald
27223 | Swamp:3 | Killed Donald
28063 | Swamp:4 | Entered Level 4 of the Swamp
28070 | Swamp:4 | Noticed a thorn hunter
28073 | Swamp:4 | Killed a thorn hunter
28137 | Swamp:4 | Noticed a thorn hunter
28140 | Swamp:4 | Killed a thorn hunter
28510 | Swamp:4 | Reached skill level 5 in Necromancy
28690 | Swamp:4 | Reached ****** piety under Vehumet
28964 | Swamp:4 | Noticed the 27-headed Lernaean hydra
28973 | Swamp:4 | Reached XP level 17. HP: 115/115 MP: 13/33
28984 | Swamp:4 | Offered knowledge of Conjure Ball Lightning by Vehumet.
29353 | Swamp:4 | Killed the 27-headed Lernaean hydra
29559 | Swamp:4 | Got a decaying rune of Zot
29746 | Swamp:4 | Reached XP level 18. HP: 121/121 MP: 34/34
29747 | Swamp:4 | Reached XP level 19. HP: 127/127 MP: 35/35
29781 | Swamp:4 | Learned a level 6 spell: Freezing Cloud
30667 | D:14 | Reached skill level 1 in Ice Magic
30953 | D:14 | Noticed Kirke
30966 | D:14 | Killed Kirke
31182 | D:14 | Identified a scroll of acquirement
31183 | D:14 | Got a slimy jade ring
31184 | D:14 | Identified the ring "Jejolar" {rElec MR+ Int+6} (You acquired it on level 14 of the Dungeon)
31482 | D:14 | Found a gate to the Vaults.
31570 | D:14 | Reached skill level 5 in Air Magic
31808 | D:15 | Entered Level 15 of the Dungeon
32825 | D:15 | Found a sacrificial altar of Ru.
32963 | D:15 | Found a staircase to the Depths.
33341 | Elf:1 | Entered Level 1 of the Elven Halls
33384 | Elf:1 | Noticed Mofeum's ghost (journeyman FDFE)
33388 | Elf:1 | Killed Mofeum's ghost
34117 | Elf:1 | Reached skill level 15 in Spellcasting
34329 | Elf:1 | Identified the +6 trident "Hydrabane" {elec, rPois} (You found it on level 1 of the Elven Halls)
34743 | Elf:1 | Identified the Compendium of Combat Magic
35325 | Elf:2 | Reached XP level 20. HP: 135/135 MP: 33/37
35416 | Elf:2 | Reached skill level 5 in Ice Magic
35899 | Elf:2 | Found a runed gate.
35899 | Elf:2 | Found a runed gate.
35899 | Elf:2 | Found a runed gate.
36007 | Elf:2 | Offered knowledge of Fire Storm by Vehumet.
36007 | Elf:2 | Offered knowledge of Shatter by Vehumet.
36007 | Elf:2 | Offered knowledge of Tornado by Vehumet.
36030 | Elf:2 | Learned a level 9 spell: Fire Storm
36811 | Elf:3 | Entered Level 3 of the Elven Halls
37257 | Elf:3 | Noticed Mofeum's ghost (adept FDWz)
37265 | Elf:3 | Killed Mofeum's ghost
37443 | Elf:3 | Found Akkoont's Magic Scroll Emporium.
37446 | Elf:3 | Bought a scroll of identify for 36 gold pieces
37446 | Elf:3 | Bought a scroll of identify for 36 gold pieces
37446 | Elf:3 | Bought a scroll of blinking for 135 gold pieces
37446 | Elf:3 | Bought a scroll of identify for 36 gold pieces
37446 | Elf:3 | Bought a scroll of holy word for 135 gold pieces
37585 | Elf:3 | Reached skill level 16 in Spellcasting
37673 | Elf:3 | Reached XP level 21. HP: 140/140 MP: 28/39
37680 | Elf:3 | Reached skill level 17 in Spellcasting
37924 | Elf:3 | Got a coiled pewter ring
38215 | Elf:3 | Identified Kikubaaqudgha's Handbook of Black Rituals
38294 | Elf:3 | Identified the Catalogue of Good Luck
38324 | Elf:3 | Identified the ring "Yxilluir" {-Tele rF+ MR+ MP+9} (You took it off a deep elf mage on level 3 of the Elven Halls)
38448 | Elf:3 | Identified the cursed +1 whip "Fuffi" {drain, Str+2 SInv} (You found it on level 3 of the Elven Halls)
38450 | Elf:3 | Identified the +1 scimitar of Kywiqepn {holy, rPois Stlth+} (You took it off a deep elf demonologist on level 3 of the Elven Halls)
38490 | Elf:3 | Identified the cursed +0 pair of gloves "Najuil" {-Cast rF+ rN+ Int+2} (You found it on level 3 of the Elven Halls)
38832 | Swamp:3 | Identified the -1 pair of gloves of an ossuary {rPois MR+} (You took it off Nikola on level 3 of the Swamp)
39537 | Spider:1 | Entered Level 1 of the Spider Nest
40036 | Spider:1 | Noticed Rupert
40037 | Spider:1 | Killed Rupert
40224 | Spider:1 | Got a glittering brass ring
40225 | Spider:1 | Identified the ring of the Special Seas {Fire rN+ Dex+7 Stlth+} (You acquired it on level 1 of the Spider Nest)
41605 | Spider:3 | Reached skill level 18 in Spellcasting
42181 | Spider:4 | Entered Level 4 of the Spider Nest
42184 | Spider:4 | Noticed Arachne
42185 | Spider:4 | Killed Arachne
42199 | Spider:4 | Noticed Aizul
42200 | Spider:4 | Killed Aizul
43147 | Spider:4 | Reached XP level 22. HP: 146/146 MP: 16/41
43683 | Spider:4 | Got a gossamer rune of Zot
43796 | Spider:4 | Learned a level 9 spell: Tornado
44094 | Vaults:1 | Entered Level 1 of the Vaults
44737 | Vaults:1 | Found Nis Dips's Distillery.
44745 | Vaults:1 | Bought a potion of curing for 57 gold pieces
44745 | Vaults:1 | Bought a potion of curing for 57 gold pieces
44745 | Vaults:1 | Bought a potion of curing for 57 gold pieces
44745 | Vaults:1 | Bought a potion of heal wounds for 95 gold pieces
44745 | Vaults:1 | Bought a potion of brilliance for 76 gold pieces
44745 | Vaults:1 | Bought a potion of magic for 152 gold pieces
46743 | Vaults:2 | Reached skill level 19 in Spellcasting
46794 | Vaults:2 | Found a staircase to the Crypt.
48006 | Vaults:3 | Reached skill level 10 in Air Magic
48836 | Vaults:3 | Reached XP level 23. HP: 152/152 MP: 25/43
50658 | Vaults:4 | Identified the +2 quick blade "Ceconapn" {vamp, rN+} (You found it on level 4 of the Vaults)
50686 | Vaults:4 | Reached skill level 20 in Spellcasting
51173 | Crypt:1 | Entered Level 1 of the Crypt
52206 | Crypt:1 | Reached XP level 24. HP: 158/158 MP: 32/44
52788 | Crypt:1 | Found an ancient bone altar of Kikubaaqudgha.
52873 | Crypt:2 | Reached skill level 15 in Air Magic
54259 | Crypt:3 | Entered Level 3 of the Crypt
55307 | Crypt:3 | Noticed Saint Roka
55308 | Crypt:3 | Killed Saint Roka
55650 | Crypt:3 | Found an ancient bone altar of Kikubaaqudgha.
55744 | Crypt:3 | Noticed Jory
55749 | Crypt:3 | Killed Jory
56006 | Crypt:3 | Reached XP level 25. HP: 163/163 MP: 37/44
56163 | Crypt:3 | Identified the Papyrus of Mutagenic Dislocation
56314 | Crypt:3 | Found a staircase to the Tomb.
56829 | Vaults:5 | Entered Level 5 of the Vaults
56831 | Vaults:5 | Reached skill level 5 in Transmutations
57070 | Vaults:5 | Got a transparent lead ring
57071 | Vaults:5 | Identified the ring of Ritarot {Int+3 Stlth-} (You found it on level 5 of the Vaults)
57110 | Vaults:5 | Reached skill level 21 in Spellcasting
57518 | Vaults:5 | Reached skill level 10 in Necromancy
57599 | Vaults:5 | Noticed an ancient lich
57600 | Vaults:5 | Killed an ancient lich
57899 | Vaults:5 | Lost mutation: Your magical capacity is low. (-10% MP) [potion of mutation]
57899 | Vaults:5 | Gained mutation: You have a pair of small antennae on your head. [potion of mutation]
57899 | Vaults:5 | Gained mutation: You have sharp fingernails. [potion of mutation]
57899 | Vaults:5 | Gained mutation: You passively map a small area around you. [potion of mutation]
58085 | Vaults:5 | Found Onialeto's Armour Boutique.
58173 | Vaults:5 | Learned a level 8 spell: Necromutation
58657 | Vaults:5 | Identified the amulet "Quq Zoty" {+Rage rF- rC+ Dex+2} (You acquired it on level 5 of the Vaults)
58704 | Vaults:5 | Identified the Disquisition on Enhancements and Stolen Souls
58767 | Vaults:5 | Reached XP level 26. HP: 169/169 MP: 34/50
58776 | Vaults:5 | Got a silver rune of Zot
58945 | Vaults:5 | Identified the cursed +2 broad axe of Ipsyt {antimagic, rPois rF+ rC+ MR++} (You found it on level 5 of the Vaults)
59164 | Depths:1 | Entered Level 1 of the Depths
59182 | Depths:1 | Reached skill level 10 in Transmutations
60513 | D:14 | Learned a level 6 spell: Deflect Missiles
60598 | Depths:2 | Found Vouggeat's Food Boutique.
61262 | Depths:1 | Found a gateway to Hell.
61421 | Depths:1 | Found a portal to a secret trove of treasure.
61560 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
62086 | Depths:2 | Found Senifo's Food Shop.
62148 | Depths:2 | Found Vitsotedgh's Armour Shop.
62151 | Depths:2 | Found Wuxozu's Weapon Boutique.
63147 | Depths:1 | You paid a toll of a +6 demon whip to enter a treasure trove
63148 | Trove | Entered a treasure trove
63175 | Trove | Got a shimmering platinum ring
63179 | Trove | Got a coiled sapphire amulet
63181 | Trove | Got a transparent bronze ring
63208 | Trove | Got a pair of transparent gloves
63272 | Depths:1 | Identified the +0 pair of gloves of Fuifeaci {rC+ MP+9 Int-5} (You found it in a treasure trove)
63274 | Depths:1 | Identified the ring "Rier" {-Tele AC+3 Str+3 Int+4 Dex+2} (You found it in a treasure trove)
63276 | Depths:1 | Identified the amulet "Fofuceh" {+Rage rElec} (You found it in a treasure trove)
63278 | Depths:1 | Identified the ring of the Postmodern Runes {Wiz Stlth+} (You found it in a treasure trove)
64085 | Depths:2 | Noticed Frederick
64087 | Depths:2 | Killed Frederick
64436 | Depths:2 | Found a radiant altar of Vehumet.
64962 | Depths:3 | Reached XP level 27. HP: 174/174 MP: 25/50
64981 | Depths:3 | Reached skill level 15 in Necromancy
66124 | Depths:3 | Found a viscous altar of Jiyva.
66764 | Depths:4 | Got a wavering lapis lazuli ring
66935 | Depths:4 | Reached skill level 15 in Transmutations
67125 | Depths:4 | Identified the cursed ring "Adghimot" {rC+ AC-6} (You took it off a tengu reaver on level 4 of the Depths)
67170 | Depths:4 | Noticed Louise
67172 | Depths:4 | Killed Louise
67290 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss.
67467 | Depths:4 | Found Inurony's Weapon Boutique.
67536 | Depths:4 | Noticed Xtahua
67538 | Depths:4 | Killed Xtahua
67847 | Depths:4 | Reached skill level 22 in Spellcasting
68412 | Depths:4 | Got a heavily runed iron ring
68478 | Depths:4 | Identified the ring of Lufahoub {rF+ Dex+6 Slay+2} (You took it off a boggart on level 4 of the Depths)
68708 | Depths:5 | Entered Level 5 of the Depths
68728 | Depths:5 | Noticed Mennas
68778 | Depths:5 | Killed Mennas
68824 | Depths:5 | Reached skill level 23 in Spellcasting
69252 | Depths:5 | Found a gate to the Realm of Zot.
69961 | Depths:5 | Reached skill level 24 in Spellcasting
70580 | Depths:5 | Found a gateway to a ziggurat.
70984 | Zot:1 | Entered Level 1 of the Realm of Zot
70995 | Zot:1 | Reached skill level 25 in Spellcasting
73374 | Zot:3 | Cast into level 5 of the Abyss (a Zot trap)
73374 | Abyss:5 | Entered Level 5 of the Abyss
73429 | Abyss:5 | Reached skill level 10 in Evocations
73490 | Zot:3 | Escaped the Abyss
74818 | Zot:4 | Noticed an orb of fire
74826 | Zot:4 | Killed an orb of fire
75431 | Zot:5 | Entered Level 5 of the Realm of Zot
75504 | Zot:5 | Reached skill level 15 in Fighting
75845 | Zot:5 | Reached skill level 15 in Dodging
75846 | Zot:5 | Noticed an orb of fire
75858 | Zot:5 | Killed an orb of fire
75937 | Zot:5 | Noticed an ancient lich
76118 | Zot:4 | Killed an ancient lich
76412 | Zot:5 | Noticed an ancient lich
76413 | Zot:5 | Killed an ancient lich
76450 | Zot:5 | Noticed an ancient lich
76451 | Zot:5 | Killed an ancient lich
76505 | Zot:5 | Noticed an ancient lich
76507 | Zot:5 | Killed an ancient lich
76509 | Zot:5 | Noticed an ancient lich
76510 | Zot:5 | Killed an ancient lich
76617 | Zot:5 | Noticed an orb of fire
76633 | Zot:5 | Killed an orb of fire
76640 | Zot:5 | Noticed an orb of fire
76641 | Zot:5 | Noticed an ancient lich
76642 | Zot:5 | Killed an ancient lich
76644 | Zot:5 | Killed an ancient lich
76649 | Zot:5 | Noticed an ancient lich
76866 | Zot:5 | Killed an orb of fire
77327 | Zot:5 | Killed an ancient lich
77699 | Zot:5 | Noticed an ancient lich
77700 | Zot:5 | Killed an ancient lich
77801 | Zot:5 | Learned a level 2 spell: Passwall
78042 | Zot:5 | Got the Orb of Zot
78144 | Zot:4 | Noticed Vuatiej the pandemonium lord
78557 | D:5 | Reached skill level 15 in Evocations
78628 | D:$ | Escaped with the Orb!
Vault maps used:
D:1: dpeg_arrival_orchard, nrook_uturn, roderic_lattice_a,
evilmike_ruin_ashenzari
D:2: first_ration
D:3: uniq_jessica
D:4: eat_drink_and_be_merry_uskayaw, led_sif_pool, uniq_ijyb
D:5: serial_shops, shop, uniq_pikel
D:7: minmay_temple_entry_mist, uniq_crazy_yiuf_cottage
D:8: uniq_grum
D:9: lair_entry_dummy, zombieorc1_lemuel, serial_shops, shop
D:10: serial_co_window_serial, co_window_paths_b, co_window_corner_a,
co_window_cross_1, co_window_corner_a, co_window_corner_a,
co_window_corner_a, co_window_of_opportunity_a,
co_window_unsneaky_path_a, co_window_unsneaky_path_c,
co_window_broadway_a, co_window_cross_3, co_window_paths_e,
glass_columns_b, glass_columns_a
D:11: serial_shops, shop, hangedman_stone_soup, nicolae_transmutations_shop,
uniq_snorg
D:12: nrook_mini_backslash, uniq_sonja, uniq_josephine
D:13: special_room
D:14: grunt_vaults_entry_tiered, minmay_misc_feat_pillars,
hangedman_decor_slide_cut, uniq_kirke
D:15: grunt_enter_depths_hoard, nicolae_ru_path_of_blood, spider_trap
Temple: regret_index_temple_sigil_plot
Lair:1: gammafunk_cloud_chamber, st_stairs_6
Lair:2: swamp_mist, wad_woods_road_02
Lair:3: forest_entry_grove, lemuel_fruit_fields, grunt_megastairs_5
Lair:4: dummy_spider_entry, uniq_nergalle, uniq_nessos
Lair:5: bobbens_dragon_lair_wall, grunt_megastairs_2, serial_bayou_shore_b
Lair:6: wormcave, hangedman_lair_in_review, slime_altar_1,
lemuel_centaur_altar
Swamp:1: evilmike_swamp_ruin_house_1, swamp_pool1
Swamp:2: evilmike_swamp_ruin_rubble_1, uniq_jorgrun
Swamp:3: cheibrodos_swamp_heart_of_darkness, evilmike_swamp_ruin_house_3,
infiniplex_staircase_pool, uniq_donald, uniq_nikola
Swamp:4: grunt_swamp_rune_castle, infiniplex_staircase_pool_2
Spider:1: uniq_rupert
Spider:3: nicolae_orb_island
Spider:4: spider_rune_water, uniq_arachne, uniq_aizul
Orc:1: basic_altar, trog_hazing_becter
Orc:2: st_orc_pillars, mines5_lemuel
Elf:1: minmay_elf_sorcery
Elf:3: minmay_elf_hall_hex, serial_shops, nicolae_shop_behind_doors
Vaults:1: nicolae_vaults_asterisk, v_alt_pattern_4, vaults_mumra_chevron,
v_alt_pattern_1, hangedman_vaults_pinch, ontoclasm_vaults_eye,
vaults_room_pools, nicolae_vaults_statue_guard, vaults_dpeg_hooks,
serial_shops, shop
Vaults:2: v_misc_16, vaults_standard_mumra_x, minmay_crypt_entry_simple_box,
grunt_vaults_focal, nicolae_vaults_bisected_slash,
ontoclasm_vaults_ligature, nicolae_vaults_gold_heap
Vaults:3: vaults_room_grunt_arrival_checkpoint, ontoclasm_vaults_fault,
v_rooms_3, vaults_mumra_hexcomb, nicolae_vaults_little_squares_4,
hangedman_vaults_variations, v_alt_pattern_5,
nicolae_vaults_circle_grid_b, v_alt_pattern_3, v_rooms_1,
vaults_room_pool
Vaults:4: hangedman_vaults_snaps, v_misc_27, v_misc_2, hangedman_vaults_corner,
v_alt_pattern_6, v_pattern_4, vaults_room_semicircle,
nicolae_vaults_little_squares_6, vaults_room_pool, st_octagons_1,
ontoclasm_vaults_hangar, vaults_room_pools
Crypt:1: cheibrodos_crypt_down_in_the_bonehoard
Crypt:2: grunt_megastairs_4
Crypt:3: church_of_pain_bobbens, tomb_entry_shell_bobbens, uniq_saint_roka
Depths:1: minmay_the_grid_3x3, rand_demon_pan_entry_1,
nicolae_trove_entry_crystal, grunt_hell_entry_dis_old,
hangedman_abyss_or_decor_stabs, hangedman_aviary
Depths:2: evilmike_halls_of_destruction, lightli_too_deep,
serial_bayou_lagoon_a, grunt_decor_one_mirror, minmay_shoptagon
Depths:3: hourglass_vault, special_room, pan_entry, hell_entry,
basic_stair_grate_trap
Depths:4: minmay_nested_s, minmay_misc_feat_alley, hell_entry,
nicolae_abyss_entry_one_way_or_another, serial_shops,
nicolae_shop_crystal, serial_bayou_shore_a, uniq_xtahua
Depths:5: lemuel_castle_with_subvaults, enter_ziggurat_a, hellmouth_1,
grunt_pan_entry_zigzag, hangedman_decor_push, uniq_mennas
Zot:1: grunt_ministairs_13, st_single_dragon_hoard_2
Zot:4: st_stairs_8
Abyss:5: hangedman_abyss_rune_flesh_and_stone, hangedman_abyss_shoalhut
Trove: trove_garden
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
---------------+----------------------------------------------------------------------------------+-----
Conjurations | 2 3 4 5 6 8 9 10 11 12 13 15 16 17 18 19 20 21 22 | 22.2
Fire Magic | 4 5 6 8 9 10 11 12 13 15 16 18 19 20 21 | 21.1
Fighting | 1 3 4 5 6 7 8 10 11 17 | 17.6
Dodging | 3 4 5 7 8 9 10 11 16 | 16.0
Spellcasting | 3 5 6 7 9 10 11 13 14 15 16 18 19 20 21 25 | 25.4
Evocations | 1 3 4 5 6 7 8 15 | 15.0
Air Magic | 1 4 6 10 14 19 | 19.2
Poison Magic | 1 4 | 4.1
Transmutations | 1 3 4 9 13 15 | 15.1
Hexes | 2 4 | 4.0
Earth Magic | 4 | 4.0
Summonings | 4 | 4.0
Translocations | 3 4 | 4.0
Charms | 4 | 4.0
Necromancy | 6 11 14 16 | 16.7
Ice Magic | 4 5 | 5.3
Stealth | | 1.2
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 1 | | | | | | | | || 1
Dagger | | 1 | 68 | 39 | | | | | || 108
Staff | | | | 7 | 43 | 2 | 10 | 1 | 5 || 68
Whip | | | | | 26 | | | 1 | 2 || 29
Lance | | | | | | | | | 30 || 30
Cast: Flame Tongue | 68 | 118 | 205 | 442 | 336 | 14 | 80 | 14 | || 1277
Conjure Flame | | 1 | 6 | 14 | 2 | | | | || 23
Fireball | | | 21 | 109 | 390 | 68 | 213 | 105 | 33 || 939
Sticks to Snakes | | | | 5 | 52 | 6 | 6 | | || 69
Dazzling Spray | | | | 6 | 59 | 12 | 3 | | 1 || 81
Stone Arrow | | | | 5 | 9 | | | | || 14
Mephitic Cloud | | | | 12 | 16 | | | | || 28
Cause Fear | | | | | 2 | | | | || 2
Blink | | | | | 25 | 17 | 7 | 1 | 16 || 66
Summon Butterflie | | | | | 10 | | | | 2 || 12
Iron Shot | | | | | 3 | | | | || 3
Orb of Destructio | | | | | | 70 | 107 | 9 | 55 || 241
Regeneration | | | | | | 2 | 5 | | 13 || 20
Freezing Cloud | | | | | | | 5 | | || 5
Fire Storm | | | | | | | 128 | 327 | 657 || 1112
Tornado | | | | | | | | | 9 || 9
Deflect Missiles | | | | | | | | | 4 || 4
Necromutation | | | | | | | | | 27 || 27
Abil: Fly | | | | | | 1 | | | || 1
Stop Flying | | | | | | 1 | | | || 1
End Transformatio | | | | | | | | | 2 || 2
Evoke: Wand | | | | | 1 | 1 | 5 | 2 | 1 || 10
Sack of spiders | | | | | | 3 | | | || 3
Fan of gales | | | | | | 1 | | | || 1
Lightning rod | | | | | | | 4 | | || 4
Phantom mirror | | | | | | | | | 1 || 1
Use: Potion | | | 2 | | 8 | 6 | 2 | 2 | 8 || 28
Scroll | | | | 23 | 15 | 3 | 19 | 3 | 29 || 92
Stab: Invisible | | | | | 4 | | | | || 4
Distracted | | | | | 2 | | | | || 2
Petrified | | | | | 1 | | | | || 1
Sleeping | | | | | | | | | 1 || 1
Eat: Chunk | | 6 | 5 | 14 | 20 | 5 | 15 | 19 | 12 || 96
Ration | | | 2 | 2 | 5 | 2 | 8 | 6 | 15 || 40
Armor: Skin | 8 | 4 | 24 | 22 | 31 | 13 | 16 | 8 | 30 || 156
Dodge: Dodged | 28 | 40 | 87 | 197 | 363 | 146 | 131 | 48 | 251 || 1291
Deflected | | | | | 19 | 1 | 10 | | 30 || 60
Block: Other | 14 | 18 | 33 | 64 | 107 | 33 | 27 | 6 | 50 || 352
Table legend:
A = Spawn XP
B = Non-spawn XP
C = Spawn XP percentage of total XP
D = Spawn monster count
E = Non-spawn monster count
F = Spawn count percentage of total count
G = Total turns spent on level
A B C D E F G
+---------+---------+-------+---------+---------+-------+---------
Total | 8791 | 1823792 | 0.5 | 16 | 2678 | 0.6 | 78628
+---------+---------+-------+---------+---------+-------+---------
D:1 | 0 | 38 | 0.0 | 0 | 21 | 0.0 | 835
D:2 | 0 | 99 | 0.0 | 0 | 24 | 0.0 | 558
D:3 | 0 | 137 | 0.0 | 0 | 20 | 0.0 | 957
D:4 | 0 | 367 | 0.0 | 0 | 19 | 0.0 | 1175
D:5 | 0 | 1700 | 0.0 | 0 | 23 | 0.0 | 895
D:6 | 0 | 1316 | 0.0 | 0 | 39 | 0.0 | 1444
D:7 | 0 | 930 | 0.0 | 0 | 21 | 0.0 | 1226
D:8 | 0 | 3057 | 0.0 | 0 | 26 | 0.0 | 969
D:9 | 0 | 2831 | 0.0 | 0 | 48 | 0.0 | 1492
D:10 | 0 | 2791 | 0.0 | 0 | 25 | 0.0 | 1614
D:11 | 0 | 7118 | 0.0 | 0 | 45 | 0.0 | 2043
D:12 | 0 | 7242 | 0.0 | 0 | 32 | 0.0 | 758
D:13 | 0 | 9047 | 0.0 | 0 | 53 | 0.0 | 909
D:14 | 0 | 24506 | 0.0 | 0 | 81 | 0.0 | 2128
D:15 | 0 | 14861 | 0.0 | 0 | 37 | 0.0 | 1918
Lair:1 | 0 | 2767 | 0.0 | 0 | 15 | 0.0 | 1305
Lair:2 | 0 | 4879 | 0.0 | 0 | 22 | 0.0 | 935
Lair:3 | 0 | 5779 | 0.0 | 0 | 27 | 0.0 | 950
Lair:4 | 0 | 4647 | 0.0 | 0 | 13 | 0.0 | 844
Lair:5 | 0 | 8593 | 0.0 | 0 | 28 | 0.0 | 845
Lair:6 | 0 | 20782 | 0.0 | 0 | 51 | 0.0 | 3109
Swamp:1 | 0 | 18034 | 0.0 | 0 | 56 | 0.0 | 1963
Swamp:2 | 0 | 12461 | 0.0 | 0 | 32 | 0.0 | 966
Swamp:3 | 0 | 22554 | 0.0 | 0 | 34 | 0.0 | 1290
Swamp:4 | 0 | 33413 | 0.0 | 0 | 54 | 0.0 | 1747
Spider:1 | 0 | 13649 | 0.0 | 0 | 39 | 0.0 | 1111
Spider:2 | 0 | 15999 | 0.0 | 0 | 52 | 0.0 | 807
Spider:3 | 0 | 14082 | 0.0 | 0 | 29 | 0.0 | 1028
Spider:4 | 0 | 45165 | 0.0 | 0 | 94 | 0.0 | 1423
Orc:1 | 0 | 2882 | 0.0 | 0 | 24 | 0.0 | 458
Orc:2 | 0 | 21310 | 0.0 | 0 | 136 | 0.0 | 1810
Elf:1 | 0 | 21039 | 0.0 | 0 | 33 | 0.0 | 1687
Elf:2 | 0 | 36973 | 0.0 | 0 | 63 | 0.0 | 1985
Elf:3 | 0 | 94241 | 0.0 | 0 | 87 | 0.0 | 2071
Vaults:1 | 0 | 18121 | 0.0 | 0 | 46 | 0.0 | 1684
Vaults:2 | 0 | 22001 | 0.0 | 0 | 45 | 0.0 | 1672
Vaults:3 | 0 | 59621 | 0.0 | 0 | 93 | 0.0 | 1955
Vaults:4 | 0 | 85281 | 0.0 | 0 | 133 | 0.0 | 2218
Vaults:5 | 0 | 139155 | 0.0 | 0 | 118 | 0.0 | 1989
Crypt:1 | 0 | 47168 | 0.0 | 0 | 59 | 0.0 | 2130
Crypt:2 | 0 | 36371 | 0.0 | 0 | 52 | 0.0 | 1310
Crypt:3 | 0 | 88098 | 0.0 | 0 | 121 | 0.0 | 2364
Depths:1 | 0 | 69395 | 0.0 | 0 | 85 | 0.0 | 2389
Depths:2 | 0 | 69145 | 0.0 | 0 | 77 | 0.0 | 2036
Depths:3 | 0 | 66350 | 0.0 | 0 | 77 | 0.0 | 1575
Depths:4 | 0 | 93927 | 0.0 | 0 | 76 | 0.0 | 2404
Depths:5 | 0 | 101324 | 0.0 | 0 | 82 | 0.0 | 2312
Zot:1 | 0 | 54628 | 0.0 | 0 | 32 | 0.0 | 1316
Zot:2 | 0 | 41092 | 0.0 | 0 | 31 | 0.0 | 588
Zot:3 | 0 | 51309 | 0.0 | 0 | 33 | 0.0 | 1694
Zot:4 | 0 | 68302 | 0.0 | 0 | 32 | 0.0 | 1220
Zot:5 | 0 | 229553 | 0.0 | 0 | 70 | 0.0 | 2147
Abyss:5 | 8791 | 7662 | 53.4 | 16 | 13 | 55.2 | 116
+---------+---------+-------+---------+---------+-------+---------
Re: Species Proposal - Faerie Dragon
Posted:
Monday, 26th March 2018, 07:23
by VeryAngryFelid
Middle/late game is very enjoyable due to spamming high level spells. Probably the species has too high aptitudes but I guess it is designed to be that powerful (Tornado, Freezing Cloud, OoD, Born Revivification, 20+ Fighting/Dodging, Lajatang at min delay in 3 rune game, though of course I still died anyway
).
I am playing Berserker again at the moment and it is fine in this role as well (eveningstar + buckler do not require much XP and lack of armour means you can spend more on other skills)
Re: Species Proposal - Faerie Dragon
Posted:
Monday, 26th March 2018, 10:16
by Realz
I've been watching people play and reading lots of feedback, and playing a bunch myself... I've done another minor balance pass and released a new version (1.8 on the 'releases' github link in the OP). I'm going to slow down with noodling from here until I've collected much more feedback on this version (-1 MP costs, hungerless spells, apts/stats heavily directed towards damaging spells, but otherwise flat-ish enough such that someone can potentially get creative if they feel like it).
I've also updated the OP with updated screenshots and stats, with those from the original proposal still there if you'd like to compare and see what has changed. At least let me know what you think of the tiles, if you haven't seen them already =)
Thanks everyone who's played so far. I plan to transition to learning/working on some other fun project soon (Demigod rework maybe?) - cheers!
Re: Species Proposal - Faerie Dragon
Posted:
Tuesday, 27th March 2018, 02:06
by KittyTac
I've been playtesting, very fun! Definitely will rank as "Simple", but we need something to introduce newbs to blaster casters
And this is coming from someone who sucks at casters and the furthest I've gotten normally is Orc:2 with a DEFE. Elf:2 with a MiBe, but that's another story.
Re: Species Proposal - Faerie Dragon
Posted:
Tuesday, 27th March 2018, 03:01
by chequers
I really like how this species is shaping up. I think you're right that the design is nearly "finished". Here are my final bikeshedding suggestions:
* Stat increase per 5 XL (most species are 4, this will further emphasise the idea this species is stronger in early game)
* Staves aptitude to -2 (they are already encouraged to use staves as spell enhancers, no need to give a little apt bonus too. I think newbies will still use them anyway if they are "no worse" than other alternatives)
* The big one: reflavour from dragons. I think this makes them too similar to draconian. I like the "faerie" theme a lot though.
Re: Species Proposal - Faerie Dragon
Posted:
Tuesday, 27th March 2018, 08:45
by Nordlicht
Hello Tavern!
I had to register just to show my support for the Faerie Dragon. Ever since AOW2 I liked them for beeing such a weak high-level Unit. So here's my vote to keep them as Dragons. (Or at least please don't turn them into another humanoid race).
Re: Species Proposal - Faerie Dragon
Posted:
Tuesday, 27th March 2018, 11:56
by VeryAngryFelid
If being dragon is a problem, we can have just
Fairy (from AoW 3)
Edit. Looking at "Strong will" of the fairy made me realize that we might give Clarity mutation, makes sense from both gameplay and lore perspective.
Re: Species Proposal - Faerie Dragon
Posted:
Tuesday, 27th March 2018, 22:25
by PlatinumSpider
I just started a 1.8 game, my fist since 1.3, and the first thing I noticed is the removal of using tab for casting my lvl 1 spell. Was this intentional? I found it to be a pretty nice feature in my other games and would love to see it back.
Re: Species Proposal - Faerie Dragon
Posted:
Tuesday, 27th March 2018, 22:32
by Realz
PlatinumSpider wrote:I just started a 1.8 game, my fist since 1.3, and the first thing I noticed is the removal of using tab for casting my lvl 1 spell. Was this intentional? I found it to be a pretty nice feature in my other games and would love to see it back.
This is a custom setting (that I had unintentionally enabled by default in that build), not a feature of the species itself, but you can re-enable it.
Go to your settings folder, and edit 'init.txt', and at the bottom on its own line add: 'automagic_enable = true'
It casts whatever spell you have set to the letter 'a' in your spell list.
Re: Species Proposal - Faerie Dragon
Posted:
Tuesday, 27th March 2018, 23:27
by PlatinumSpider
Thanks, though you typod the setting and I didn't notice when I C-V'd it. I figured it out when I actually read it. Works now, thanks.
Re: Species Proposal - Faerie Dragon
Posted:
Friday, 30th March 2018, 04:28
by KittyTac
I vote to keep them as dragons. We don't need more humanoid races.
Re: Species Proposal - Faerie Dragon
Posted:
Saturday, 31st March 2018, 11:46
by wazuzuz
I, as a long time badplayer, was thinking about Vp-like hunger dependant mana, but I scrapped it almost immediately, as it would either feel like channel, or will force new players to top their satiation, which is a bad habit to have.
Another option is using food as a resource to get something - like with Fedhas. Ate a lunch - enjoy your something bonus - but this has to be something useful, and not already introduced to the game as a consumable. Maybe someone will have a better idea.
I only have one right now - making dragons glow with happiness with every consumed ration (like contamination, but harmless to the player) and weakening / harming / teleporting away foes / themselves?
Maybe do this integrally, ate once - enemies are drained, 2 times - contaminated (like with Irradiate), 3 times - teleported away? This would limit the amount of uses and utility it has, while also providing new players with another safety button to avoid them getting surrounded. Yes, it takes 3 turns, but teleport also takes time, and drained enemies are weaker, and if you got yourself into this mess, you will likely want an incentive to get out in a safer way. It will also be available all throughout the game without the need to identify tele scrolls in panic attempts to run away.
---------------------------------------------------------------------------------
In regards to DE and new players - new players like to get into bad situations. And if with Mi or HO you can tab your way out of a bad situation, with DE you cannot - if it's centaur, you will die. If it's immune monster, you will die. If it's bees, you will die. If it's OOD spawn, you will die. If it's stereogre next to you, you will die. Newer players learn with deaths, but they have to die too much to learn, and some people learn very slowly.
9 speed would have solved some of those problems, but being able to drop more nukes, in regard to both hunger and spell points, is usually better, as this is the glass cannon approach DE are encouraged to do - and they do it pretty well, except they have much less room for mistakes. FD will have 1. no armor encumberance penalty 2. less concerns about conserving mana 3. no blacking out in the middle of a fight from hunger 4. less concerns about last resort retreating via impassable ground 5. if my suggestion from previous point gets implemented, a way to disengage / weaken strong encounters.
Re: Species Proposal - Faerie Dragon
Posted:
Monday, 30th April 2018, 19:31
by Diojeanne
I've been playing Faerie Dragons for a couple days now and I'm really enjoying it, I think they can change the answer to the new player's question of "What should I choose for a wizard?" from "Don't."
If you're looking for nerf ideas that preserve the core concept, #1 on my list would be to give them a minus (or at least no bonus) to MP. The MP shaving you have implemented is already a functional bonus to MP, so a penalty to max MP can help to introduce the concept of careful conservation of MP when the player starts needing their mid-level spells.
I do find the Faerie Dragon just a little overstrong around D:1-4. Positioning almost doesn't matter, just blast blast blast, and if something gets next to you you can often let it stand there for a half dozen rounds and still live. I would suggest splitting the shimmering scales into a 3-level mutation that doesn't fully mature until XL:9 or so. +2 AC/SH can still really help you out in the very early dungeon, making a couple turns next to a foe survivable, but it still lights a fire under you to find a better place to stand.
Re: Species Proposal - Faerie Dragon
Posted:
Tuesday, 1st May 2018, 11:13
by chequers
This species was rejected by the dev team:
- Code:
The consensus right now is that we're not going to merge this, but I will leave this PR open for now in case any other devs wanted to comment. I don't think that the premise of this species is a good one. The benefits you've given FD make the early game easier through some quite extreme mutations (very high AC and SH bonus and free L1 spells from turn 1) yet don't make heavy spell usage characters easy to play past that point. Low-defense, low HP characters using spells extensively are difficult for new players because using spells to keep monsters sufficiently away from you requires a lot of knowledge and careful execution. The FD mutations don't alter this fundamentally relative to the existing species associated with magic in crawl. Many of the large list of mutations FD has are in fact shared with these other species (large AC bonus, uniformly good magic apts, low HP, innate flight, EV bonus in flight).
You mentioned the Simple category specifically, but this species wouldn't actually fit the working definition Lasty used since it has a long and complicated mutation list. There's some interest in reforming the definitions of these categories, but unless and until that happens you'd certainly not want to aim for the Simple category with such a relatively complicated species.
The MP cost reduction mutation does weird things to L1 spell usage and was removed from Vehumet in the past in part because of this. I mention this because it was one aspect that at least one dev expressed some interest in, but if you reuse the idea in any future proposal, it might be better to simply try an increased rate of MP regen.
Re: Species Proposal - Faerie Dragon
Posted:
Tuesday, 1st May 2018, 20:25
by svendre
Just glancing over this, it looks like an attempt to fix the disparity of melee vs. casting to make a more viable pure spell caster by plugging some of the worst holes into a species, rather than fixing the core problems (and not needing this species.)
1. Armour penalizes casting a lot, it barely does anything to melee. It's hard to play with low AC. Remove casting success chance penalties for wearing armour and make it only based on spellcasting ability, OR make people slash themselves when wearing heavy armour, and using weapons with low weapon and armour skill.
2. Mana runs out so much more quickly than melee ability. Perhaps spellcasting should not only increase mana pool, but decrease the mana cost of spells... OR, add fatigue to melee so that after you swing 3 or 4 times, you're tired and you can barely do any damage.
Even with those adjusted you still have issues of resistances, MR and everything else causing you to need 3x as much experience to rely primarily on magic.
Seriously, why is this so hard for some people to see?! There are a few things that sorta work, "Vile Clutch", etc. but because these examples exist hardly means there isn't a problem. It would be better to fix the overall problem, then reduce the power of the few ridiculously overpowered spells which people have figured out a way to use as a crutch.
Re: Species Proposal - Faerie Dragon
Posted:
Wednesday, 2nd May 2018, 03:04
by Realz
Thank you to everyone who participated, and very especially THANK YOU! to those who playtested and provided gameplay feedback.
I had planned on another revision (just some implementation cleanup, removal of flying EV bonus, and dropping UC from 0 to -1), but I probably won't worry about it at this point.
Overall, I think it landed in a good place; it certainly was pretty fun at least. I'm a bit discouraged that it didn't get a chance for wider playtesting and feedback from some time spent in trunk, but that's the way the cookie crumbles.
I still believe it's desirable to have more guidance regarding spells. Regardless of how successful you consider this attempt, a species that smooths out some of the initial experience represents only one path towards potential improvement. I'd love to see more effort on the topic someday, be it by the devs or any other element of the community.
The devs (or anyone, really) can still do anything they want with Faerie Dragon if they decide at some point that they have a use for it, or any part of it. Maybe I'm biased, but I think the tiles turned out pretty sweet =)
Cheers!
(fake edit: I know it's a little bland compared to a whole new species, but if you want to try it, I'd love any and all playtesting feedback for the Sif Muna adjustments I posted a while ago <3)
Re: Species Proposal - Faerie Dragon
Posted:
Wednesday, 2nd May 2018, 21:22
by Plantissue
i think it;s great that you've gone ahead and programmed out a new race, but it honeslty doesn't fulfill what you set out to achieve which was "My ideal outcome would see Faerie Dragons as very clearly strong at killdudes with spells, especially on earlier floors, but with meaningful drawbacks such that they don't play exactly the same as other species and aren't necessarily better off throughout all stages of the game."
There are plenty of other species which does fulfill this role, including gnoll, demigod and human(!), except that it appears to be one that you have identified an image problem, and a fairy fulfills that image problem, as it is the most obviously "magical" humanoid species in people mental images. Though I suppose a talking cat fulfills that role too.
Re: Species Proposal - Faerie Dragon
Posted:
Wednesday, 2nd May 2018, 21:42
by Vajrapani
I'm a little disappointed that this species didn't at least get an experimental branch. At least it was pretty fun to play.
Btw, Realz, are you planning on expanding upon your demigod reform idea? I'd be interested in playtesting that, if there's a 'working' version.
Re: Species Proposal - Faerie Dragon
Posted:
Wednesday, 2nd May 2018, 21:49
by tasonir
Honestly I'm a fan and I do think it does fulfill the design goal of being very strong with spells. Being able to fall back on infinite level 1 spells for the early game is huge and does make them play differently in the early game, although this is somewhat reduced as you move into higher level spells. I built a local mac version just to test them:
- Code:
Dungeon Crawl Stone Soup version 1.1-sif-1-gca738b9dea (tiles) character file.
Tasonir the Geomancer (FDEE) Turns: 7162, Time: 00:22:40
Health: 74/74 AC: 9 Str: 18 XL: 11 Next: 25%
Magic: 13/24 EV: 25 Int: 39 God: Cheibriados [*****.]
Gold: 495 SH: 6 Dex: 24 Spells: 10/24 levels left
rFire + . . SeeInvis . i - +2 short sword (venom)
rCold . . . Gourm . (shield restricted)
rNeg . . . Faith . (armour unavailable)
rPois . Spirit . (helmet restricted)
rElec . Reflect . F - +2 cloak
rCorr . Harm . (no gloves)
MR +.... (no boots)
Stlth +......... d - amulet of regeneration
HPRegen 0.62/turn o - ring of protection from fire
MPRegen 0.19/turn u - +4 ring of intelligence
@: flying evasively, very slow
A: small, magic attunement, unstealthy, unfitting armour, magical scales, able
to fly
a: Stop Flying, Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce
Religion
You are on level 10 of the Dungeon.
You worship Cheibriados.
Cheibriados is extremely pleased with you.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 11 of its levels.
You have collected 495 gold pieces.
Inventory:
Hand Weapons
i - a +2 short sword of venom (weapon)
Missiles
b - 217 stones (quivered)
e - 6 curare-tipped needles
f - 101 arrows
Armour
F - a +2 cloak (worn)
Jewellery
d - an amulet of regeneration (around neck)
o - a ring of protection from fire (left hand)
u - a +4 ring of intelligence (right hand)
Wands
s - a wand of scattershot (5)
C - a wand of polymorph (23)
D - a wand of flame (17)
Scrolls
j - 5 scrolls of magic mapping
m - 2 scrolls of blinking
t - a scroll of teleportation
w - a scroll labeled YGRIOM VYSENK
y - 3 scrolls of remove curse
A - 2 scrolls of holy word
B - 4 scrolls of identify
E - a scroll labeled SOKESM CIXKODGH
Potions
a - 5 potions of might
g - 6 potions of curing
h - 5 potions of lignification
k - 3 potions of magic
l - a golden potion
n - 6 potions of mutation
p - 2 fuming cyan potions
q - a metallic ruby potion
r - a yellow potion
v - a bubbling golden potion
z - a purple potion
Comestibles
c - 27 rations
x - 4 chunks of flesh
Skills:
+ Level 6.6 Fighting
+ Level 8.3 Dodging
- Level 1.2 Stealth
- Level 7.4 Spellcasting
- Level 7.5 Conjurations
- Level 5.3 Transmutations
- Level 9.2 Earth Magic
+ Level 4.8 Invocations
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Stone Arrow Conj/Erth ###### 1% 3 None
b - Sandblast Erth ###### 1% 1 None
c - Ozocubu's Armour Chrm/Ice ##...... 8% 3 None
d - Lee's Rapid Deconstr Erth ######.... 1% 5 None
e - Sticks to Snakes Tmut ######.. 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/15) Temple (1/1) D:5 Orc (0/2) D:9
Lair: D:8-11
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
The Shining One
Beogh
Innate Abilities, Weirdness & Mutations
Your spells do not cause hunger and MP costs are reduced by 1.
Your bright wings attract enemies. (Stealth-)
You cannot fit into any form of body armour.
You are small and have problems with some larger weapons.
Your scales shimmer with magical energies. (AC +6, SH +6)
You can fly continuously.
Message History
Aim: a yak (almost dead)
The stone arrow hits the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)
Press: ? - help, Dir - move target cursor
The wall shatters!
The blast of rock fragments hits the yak.
The yak is almost dead.
The blast of rock fragments hits the adder.
You kill the adder!
Cheibriados thoroughly appreciates the change of pace.
Saving game... please wait.
Welcome back, Tasonir the Faerie Dragon Earth Elementalist.
Cheibriados says: Take it easy.
Press ? for a list of commands and other information.
Char dumped to '/Users/admin/Library/Application Support/Dungeon Crawl Stone Soup/morgue/Tasonir.txt'.
Saving game... please wait.
#.#####.# ..... #......
.######.##<...#.......#......
..............#.......#.<..##
#..###...#####.#..._...#.##.#
.........#####.#.......#.##.##
...............#.......#....>#
#..##....###.#[# #..#..#
#. #..........####^####.##..#
#...####.............##..#
#...........#..#.#.#.##..#
.....####...........#.##..#
............#.####.###.##..#
...#...###.#(#...............
...........@.# #.#########[..
.#..####Y### .# #...
#.# # #...
..Y.h.Y.# #...
..h.Y##.# #...
..Y. Y.. #...
..Y ... #...
#. ####. ....
# .
.#
You can see 3 yaks.
Vanquished Creatures
Snorg (D:10)
Pikel (D:4)
3 hornets (D:9)
Grinder (D:6)
Prince Ribbit (D:7)
5 yaks
A hungry ghost (D:9)
Eustachio (D:6)
Edmund (D:6)
2 black bears
5 orc warriors
3 ice beasts
A phantom (D:6)
A necrophage (D:9)
3 ogres
A centaur (D:8)
2 big kobolds
A wyvern zombie (D:8)
3 bullfrogs
A water moccasin skeleton (D:4)
9 scorpions
12 killer bees
A howler monkey (D:7)
3 crimson imps
A bullfrog zombie (D:10)
4 orc priests (D:9)
7 orc wizards
A jelly (D:5)
A gnoll shaman (D:4)
2 centaur skeletons
4 hounds
Crazy Yiuf (D:6)
Jessica (D:2)
4 iguanas
4 worker ants
A killer bee zombie (D:8)
A hound zombie (D:5)
A howler monkey zombie (D:6)
3 gnolls (D:9)
19 adders
An adder skeleton (D:9)
An adder zombie (D:9)
4 worms
2 dart slugs
5 leopard geckos
49 orcs
4 giant cockroaches
8 goblins
10 hobgoblins
2 jackals (D:7)
4 quokkas
10 bats
5 frilled lizards
A jackal skeleton (D:5)
25 kobolds
12 rats
261 creatures vanquished.
Vanquished Creatures (collateral kills)
A two-headed ogre (D:8)
A bullfrog (D:8)
2 creatures vanquished.
Vanquished Creatures (others)
A slave (D:4)
An ogre (D:4)
3 gnolls (D:4)
5 creatures vanquished.
Grand Total: 268 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | Tasonir the Faerie Dragon Earth Elementalist began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5
28 | D:1 | Reached skill level 4 in Earth Magic
46 | D:1 | Reached XP level 2. HP: 17/17 MP: 7/7
586 | D:2 | Reached XP level 3. HP: 21/21 MP: 8/8
591 | D:2 | Learned a level 3 spell: Stone Arrow
601 | D:2 | Reached skill level 5 in Earth Magic
679 | D:2 | Reached skill level 1 in Conjurations
698 | D:2 | Noticed Jessica
702 | D:2 | Killed Jessica
702 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/10
1175 | D:2 | Found a shimmering altar of Xom.
1181 | D:2 | Reached XP level 5. HP: 31/31 MP: 0/11
1188 | D:2 | Found an iron altar of Okawaru.
2056 | D:4 | Reached skill level 6 in Earth Magic
2059 | D:4 | Reached XP level 6. HP: 36/36 MP: 2/13
2228 | D:4 | Reached XP level 7. HP: 41/41 MP: 5/16
2267 | D:4 | Noticed Pikel
2282 | D:4 | Killed Pikel
2282 | D:4 | Reached skill level 5 in Spellcasting
2282 | D:4 | Reached skill level 5 in Conjurations
2282 | D:4 | Reached skill level 7 in Earth Magic
2282 | D:4 | Reached XP level 8. HP: 28/46 MP: 3/18
2570 | D:4 | Reached skill level 8 in Earth Magic
2760 | D:5 | Entered Level 5 of the Dungeon
2842 | D:5 | Found an opulent altar of Gozag.
3047 | D:5 | Found a staircase to the Ecumenical Temple.
3063 | Temple | Entered the Ecumenical Temple
3076 | Temple | Became a worshipper of Cheibriados the Contemplative
3485 | D:6 | Found a basalt altar of Yredelemnul.
3488 | D:6 | Found a sacrificial altar of Ru.
3562 | D:6 | Reached * piety under Cheibriados
3567 | D:6 | Found the +7 Singing Sword
3613 | D:6 | Noticed Eustachio
3621 | D:6 | Killed Eustachio
3621 | D:6 | Reached skill level 9 in Earth Magic
3622 | D:6 | Reached XP level 9. HP: 48/51 MP: 2/21
3903 | D:6 | Learned a level 2 spell: Sticks to Snakes
4169 | D:6 | Learned a level 5 spell: Lee's Rapid Deconstruction
4178 | D:6 | Noticed Edmund
4182 | D:6 | Killed Edmund
4193 | D:6 | Noticed Grinder
4193 | D:6 | Reached skill level 1 in Fighting
4198 | D:6 | Killed Grinder
4483 | D:6 | Found a burning altar of Makhleb.
4483 | D:6 | Found a radiant altar of Vehumet.
4540 | D:6 | Found a bloodstained altar of Trog.
4759 | D:6 | Found a runed door.
4925 | D:6 | Noticed Crazy Yiuf
4928 | D:6 | Killed Crazy Yiuf
5001 | D:7 | Noticed Prince Ribbit
5007 | D:7 | Killed Prince Ribbit
5008 | D:7 | Reached ** piety under Cheibriados
5012 | D:7 | Reached skill level 5 in Dodging
5042 | D:7 | Reached XP level 10. HP: 59/63 MP: 3/23
5212 | D:7 | Reached *** piety under Cheibriados
5630 | D:8 | Reached skill level 5 in Transmutations
5905 | D:8 | Noticed a two-headed ogre
5912 | D:8 | Killed a two-headed ogre
5912 | D:8 | Reached skill level 5 in Fighting
5912 | D:8 | Reached skill level 1 in Invocations
6270 | D:8 | Found a white marble altar of Elyvilon.
6325 | D:9 | Reached **** piety under Cheibriados
6629 | D:9 | Reached ***** piety under Cheibriados
6644 | D:9 | Found a roughly hewn altar of Beogh.
6646 | D:9 | Found a staircase to the Orcish Mines.
6721 | D:9 | Learned a level 3 spell: Ozocubu's Armour
6865 | D:9 | Paralysed by a hornet for 2 turns
6868 | D:9 | Reached XP level 11. HP: 38/72 MP: 14/24
7077 | D:10 | Entered Level 10 of the Dungeon
7090 | D:10 | Noticed Snorg
7096 | D:10 | Killed Snorg
7120 | D:10 | Found a shimmering altar of Xom.
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 |
---------------+----------------------------------+-----
Earth Magic | 4 5 6 7 9 | 9.2
Conjurations | 1 2 3 4 5 7 | 7.5
Spellcasting | 3 4 5 7 | 7.4
Fighting | 3 6 | 6.6
Dodging | 5 7 8 | 8.3
Transmutations | 4 5 | 5.3
Invocations | 3 4 | 4.8
Stealth | | 1.2
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Short sword | | | 1 | 1 || 2
Cast: Sandblast | 44 | 15 | 30 | 51 || 140
Stone Arrow | 3 | 50 | 106 | 134 || 293
Lee's Rapid Decon | | | 6 | 5 || 11
Sticks to Snakes | | | | 2 || 2
Ozocubu's Armour | | | | 1 || 1
Use: Scroll | | | 9 | 5 || 14
Stab: Sleeping | | | | 1 || 1
Eat: Chunk | | 4 | 5 | 4 || 13
Armor: Skin | 2 | 2 | 3 | 16 || 23
Dodge: Dodged | 8 | 10 | 34 | 105 || 157
Block: Other | | 3 | 9 | 26 || 38
While EE is still somewhat limited in terms of needing stones, the 1 mana reduction helps you move into stone arrow a bit earlier as well. Normally the limiting factor on getting stone arrow "online" isn't so much the failure rate, but just that it costs 3 mana. The damage per cast is higher; the damage per mana is not. You don't want to be spamming stone arrow on a character that sill only has 10 mana; it's a great deal easier when it only costs 2 mana, AND when you hit 0 mana, you can still cast sandblast. It definitely makes it easier to completely ignore any source of non-spell damage - so far I've done two melee attacks all game and that was only because I had a short sword of venom; I didn't really need to poison anything I just felt like it.
I do think that eventually the -1 mana cost will be less impactful, but I don't think making it a 3 rank mutation that scales up to 1/2/3 is an improvement . -3 is just too big; I could see a version where at some later level (say 15 or 20) you got a -2 mana cost mutation, but even that is probably overkill.
Comparing it to the other races plantissue mentions: Demigods/humans/gnolls are good with magic, sure, but they're all good with everything else equally. FD is uniquely pushed towards magic with the -1 cost. I understand if just that one mutation isn't considered enough to carry a race by itself, but I hope that we eventually get some version of a race in this style. If instead of -1 mana cost the eventual race goes with something like +0.5 mana regen (or even +1), that'd be fine too. Imho 0.5 mana regen would be about the right value, but now I'm getting away ahead of myself here...
Regardless, thanks for the experimental race, I will go ahead and finish this game soonish. I intend to fully convert it to my normal unarmed combat statue form build just to mess around with the concept of it having to be a caster. I did notice that while it has -2 with all weapons, it's 0 with unarmed combat, so they're actually quite strongly suited for statue form.
I'd love to see this on an experimental branch for the servers that usually host those; even if it isn't going to be added some people like playing forks and experiments
Re: Species Proposal - Faerie Dragon
Posted:
Thursday, 3rd May 2018, 00:45
by PseudoLoneWolf
tasonir wrote:I'd love to see this on an experimental branch for the servers that usually host those; even if it isn't going to be added some people like playing forks and experiments
I second this! I think it'd be a lot of fun and would bring it to a wider audience. Just because this wasn't accepted doesn't mean it can't be accepted later after revision. It can evolve until then.
Re: Species Proposal - Faerie Dragon
Posted:
Thursday, 3rd May 2018, 00:52
by tasonir
Not sure if something got borked in only my version of the FD build or if this is affecting all of the FD branch, but I'm getting crashes when exploring to one specific spot on lair:5. I think it's trying to set an autoexclusion, which then causes crawl to die.
- Code:
ERROR: range check error (80 / 80)
Version: Dungeon Crawl Stone Soup 1.1-sif-1-gca738b9dea
Platform: unix (OS X)
Bits: 64
Game mode: normal
Tiles: yes
Command line: ./crawl
RC options:
restart_after_game = true
Crash caused by signal #4: Illegal instruction: 4
Obtained 19 stack frames.
0x00000001024289e4: write_stack_trace(__sFILE*, int) + 116
0x00000001024301f0: do_crash_dump() + 1488
0x000000010242877c: crash_signal_handler(int) + 188
0x00007fff65305f5a: _sigtramp + 26
0x0000000000580001: 0x0 + 5767169
0x00000001024327d0: _GLOBAL__sub_I_dbg_asrt.cc + 0
0x0000000102680276: is_explore_horizon(coord_def const&) + 342
0x000000010268029e: get_cell_map_feature(coord_def const&) + 14
0x0000000102a4544d: TilesFramework::update_minimap(coord_def const&) + 93
0x00000001024dd10d: set_exclude(coord_def const&, int, bool, bool, bool) + 1101
0x00000001024dca78: set_auto_exclude(monster const*) + 248
0x000000010244780a: _monster_warning(activity_interrupt_type, activity_interrupt_data const&, std::__1::shared_ptr<Delay>, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >*) + 954
0x000000010244707e: interrupt_activity(activity_interrupt_type, activity_interrupt_data const&, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >*) + 366
0x00000001029c06e4: update_monsters_in_view() + 452
0x0000000102aed7c0: world_reacts() + 80
0x0000000102aef95e: _input() + 2062
0x0000000102ae4ee5: _launch_game_loop() + 5957
0x0000000102ae3738: main + 888
0x0000000102383104: start + 52
/usr/bin/gdb not executable.
Compilation info:
<<<<<<<<<<<
Compiled with GCC 4.2.1 Compatible Apple LLVM 9.0.0 (clang-900.0.39.2) on May 1 2018 at 18:05:25
Build platform: x86_64-apple-darwin17.5.0
Platform: x86_64-apple-darwin17.5.0
CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_LOCAL -DUSE_SDL -DUSE_GL -DUSE_FT -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -Irltiles -isystem contrib/install/x86_64-apple-darwin17.5.0/include/SDL2 -isystem contrib/install/x86_64-apple-darwin17.5.0/include/freetype2 -isystem contrib/install/x86_64-apple-darwin17.5.0/include -DWIZARD -DASSERTS -DPROPORTIONAL_FONT="contrib/fonts/DejaVuSans.ttf" -DMONOSPACED_FONT="contrib/fonts/DejaVuSansMono.ttf" -DCLUA_BINDINGS -isystem /usr/include/ncurses
LDFLAGS: -rdynamic -O2
>>>>>>>>>>>
Place info:
branch = 5, depth = 5
Level id: Lair:5
Level build method = , level layout type = rooms, absdepth0 = 14
Level vaults:
layout_gridlike
slime_dummy
roderic_batcave
grunt_megastairs_4
minmay_lair_oklob_chamber
lemuel_fruit_fields
lemuel_fruit_tree
infiniplex_staircase_pool_2
Markers:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>
Messages:
<<<<<<<<<<<<<<<<<<<<<<
The stone arrow hits the crocodile.
The crocodile is severely wounded.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - crocodile
Aim: a crocodile (severely wounded)
The stone arrow hits the crocodile.
You kill the crocodile!
Cheibriados appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You see here a wand of random effects (33).
A yak comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A yak comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
What are your orders?
t - Shout!
Orders for allies: a - Attack new target.
r - Retreat! s - Stop attacking.
g - Guard the area. f - Follow me.
Anything else - Cancel.
You shout for attention! The yak bellows! You hear a bellow! x5
A yak comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A yak comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak
The stone arrow hits the yak.
The yak is moderately wounded.
The yak bellows!
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (moderately wounded)
The stone arrow hits the yak.
The yak is severely wounded.
A yak comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (severely wounded)
The stone arrow hits the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
The yak bellows!
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak
The stone arrow hits the yak.
The yak is lightly wounded.
A yak comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (lightly wounded)
The stone arrow hits the yak.
The yak is severely wounded.
The yak bellows! x2
The yak completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (severely wounded)
The stone arrow hits the yak.
The yak is almost dead.
You block the yak's attack. x2
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (almost dead)
The stone arrow hits the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
The yak completely misses you.
You block the yak's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak
The stone arrow misses the yak. The yak completely misses you.
The yak gores you but does no damage.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak
The stone arrow hits the yak.
The yak is moderately wounded.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (moderately wounded)
The stone arrow hits the yak.
The yak is almost dead.
You block the yak's attack. x2
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (almost dead)
The stone arrow hits the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
The yak completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak
The stone arrow misses the yak. The yak completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak
The stone arrow hits the yak.
The yak is moderately wounded.
The yak barely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (moderately wounded)
The stone arrow hits the yak.
The yak is heavily wounded.
The yak gores you but does no damage.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (heavily wounded)
The stone arrow hits the yak.
The yak is almost dead.
The yak completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (almost dead)
The stone arrow hits the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak
The blast of sand hits the yak.
The yak is lightly wounded.
b - 281 stones
You block the yak's attack.
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (lightly wounded)
The blast of sand hits the yak.
The yak is severely wounded.
b - 280 stones
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (severely wounded)
The blast of sand hits the yak.
You kill the yak!
Cheibriados thoroughly appreciates the change of pace.
b - 279 stones
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak
The blast of sand hits the yak.
The yak is heavily wounded.
b - 278 stones
You block the yak's attack.
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (moderately wounded)
The blast of sand hits the yak.
The yak is moderately wounded.
b - 277 stones
You block the yak's attack.
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (moderately wounded)
The blast of sand hits the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
b - 276 stones
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You see here a yak corpse.
You see here a wand of random effects (33).
You are feeling very hungry.
You see here a yak skeleton.
Done exploring.
Done exploring.
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
Key pressed, stopping travel.
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
Key pressed, stopping travel.
(D) Dungeon (T) Temple (L) Lair (S) Swamp
(N) Spider Nest (O) Orcish Mines
Where to? (Enter - Lair:4 @ (x,y), ? - help)
There is a stone staircase leading down here.
You fly downwards.
Found 6 gold pieces.
There is a stone staircase leading up here.
A water moccasin comes into view.
You see here 6 gold pieces.
You now have 1462 gold pieces (gained 6).
The water moccasin hisses angrily.
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - water moccasin
Aim: a water moccasin
The stone arrow misses the water moccasin.
You block the water moccasin's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin
The stone arrow hits the water moccasin.
The water moccasin is severely wounded.
The water moccasin completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin (severely wounded)
The stone arrow misses the water moccasin.
The water moccasin completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin (severely wounded)
The stone arrow hits the water moccasin.
You kill the water moccasin!
Cheibriados thoroughly appreciates the change of pace.
P - a scroll labeled CAUNAC VAIN
Magic restored.
Found a stone staircase leading down.
A blink frog comes into view.
The blink frog croaks.
Found an escape hatch in the ceiling.
2 blink frogs come into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
The blink frog moves out of view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - blink frog
Aim: a blink frog
The stone arrow misses the blink frog.
The blink frog gives a loud, deep croak!
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog
The stone arrow misses the blink frog. The blink frog blinks!
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog
The stone arrow misses the blink frog. You block the blink frog's attack. The blink frog misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog
The stone arrow misses the blink frog. The blink frog completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog
The stone arrow hits the blink frog.
The blink frog is almost dead.
You block the blink frog's attack. The blink frog completely misses you. The blink frog misses you. The blink frog blinks!
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog (almost dead)
The stone arrow misses the blink frog.
The blink frog hits you but does no damage.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog (almost dead)
The stone arrow misses the blink frog. The blink frog completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog (almost dead)
The stone arrow hits the blink frog.
You kill the blink frog!
Cheibriados thoroughly appreciates the change of pace.
Your Fighting skill increases to level 9!
You block the blink frog's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - blink frog
Aim: a blink frog
The stone arrow hits the blink frog.
The blink frog is heavily wounded.
The blink frog hits you. The blink frog blinks!
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - blink frog, p - blink frog
Aim: a blink frog
The stone arrow misses the blink frog. The blink frog blinks! x2
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog
The stone arrow hits the blink frog.
The blink frog is moderately wounded.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog (moderately wounded)
The stone arrow hits the blink frog.
The blink frog is severely wounded.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog (severely wounded)
The stone arrow hits the blink frog.
You kill the blink frog!
Cheibriados thoroughly appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - blink frog
Aim: a blink frog (water, heavily wounded)
The stone arrow hits the blink frog.
You kill the blink frog!
Cheibriados thoroughly appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You butcher the blink frog corpse.
T - 4 chunks of flesh
Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible.
You now have 1474 gold pieces (gained 12).
3 bats and a vampire bat come into view.
The bat moves out of view. You block the bat's attack.
Found a paperback book.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat
The stone arrow hits the bat.
You kill the bat!
Cheibriados thoroughly appreciates the change of pace.
The bat completely misses you. You block the bat's attack. x2
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat
The stone arrow hits the bat.
You kill the bat!
Cheibriados thoroughly appreciates the change of pace.
The vampire bat completely misses you. You block the bat's attack.
A bat comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat
The stone arrow hits the bat.
You kill the bat!
Cheibriados thoroughly appreciates the change of pace.
The vampire bat barely misses you. You block the bat's attack. You block the vampire bat's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - vampire bat
Aim: a vampire bat
The stone arrow hits the vampire bat.
The vampire bat is almost destroyed.
You block the vampire bat's attack. The bat misses you. The bat completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - vampire bat
Aim: a vampire bat (almost destroyed)
The stone arrow hits the vampire bat.
You destroy the vampire bat!
Cheibriados thoroughly appreciates the change of pace.
You block the bat's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat
The stone arrow hits the bat.
You kill the bat!
Cheibriados thoroughly appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A bat and a vampire bat come into view.
You see here a bat corpse.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
3 bats come into view.
You block the bat's attack. The bat completely misses you. x2; You block the bat's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat
The stone arrow hits the bat.
You kill the bat!
Cheibriados thoroughly appreciates the change of pace.
You block the bat's attack. x2
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat
The blast of sand hits the bat.
You kill the bat!
Cheibriados thoroughly appreciates the change of pace.
b - 275 stones
The bat completely misses you. You block the vampire bat's attack. You block the bat's attack. The bat completely misses you.
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat
The blast of sand hits the bat.
You kill the bat!
Cheibriados thoroughly appreciates the change of pace.
b - 274 stones
The bat completely misses you. x2; You block the vampire bat's attack.
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - vampire bat
Aim: a vampire bat
The blast of sand hits the vampire bat.
You destroy the vampire bat!
Cheibriados thoroughly appreciates the change of pace.
b - 273 stones
You block the bat's attack. The bat completely misses you.
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sandblast (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat
The blast of sand hits the bat.
You kill the bat!
Cheibriados thoroughly appreciates the change of pace.
b - 272 stones
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You see here a bat corpse.
You start resting.
Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible.
Magic restored.
You see here a bat corpse.
g - 6 potions of curing (gained 1)
You pick up a book of Cantrips and begin reading...
You add the spells Confusing Touch, Animate Skeleton, Summon Small Mammal and Apportation to your library.
A yak comes into view.
The yak bellows! You hear a bellow!
A six-headed hydra comes into view.
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Casting: Sandblast (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak
The stone arrow hits the yak.
The yak is heavily wounded.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (heavily wounded)
The stone arrow hits the yak.
The yak is severely wounded.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (severely wounded)
The stone arrow hits the yak.
You kill the yak!
Cheibriados thoroughly appreciates the change of pace.
A yak comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - six-headed hydra
Aim: a six-headed hydra
The stone arrow hits the six-headed hydra.
The six-headed hydra is moderately wounded.
The yak bellows!
2 yaks come into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra
Aim: a six-headed hydra (moderately wounded)
The stone arrow misses the six-headed hydra.
The yak bellows! x2; You hear a bellow!
A yak comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra
Aim: a six-headed hydra (moderately wounded)
The stone arrow hits the six-headed hydra.
The six-headed hydra is heavily wounded.
The six-headed hydra misses you. The six-headed hydra bites you!
You block the six-headed hydra's attack.
The six-headed hydra misses you.
You block the six-headed hydra's attack.
The six-headed hydra completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra
Aim: a six-headed hydra (heavily wounded)
The stone arrow hits the six-headed hydra.
The six-headed hydra is severely wounded.
The six-headed hydra bites you.
You block the six-headed hydra's attack.
The six-headed hydra completely misses you.
The six-headed hydra misses you.
The six-headed hydra completely misses you.
You block the six-headed hydra's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra
Aim: a six-headed hydra (severely wounded)
The stone arrow hits the six-headed hydra.
The six-headed hydra is almost dead.
The six-headed hydra bites you but does no damage.
The six-headed hydra closely misses you.
You block the six-headed hydra's attack.
The six-headed hydra bites you!
The six-headed hydra closely misses you.
You block the six-headed hydra's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra
Aim: a six-headed hydra (almost dead)
The stone arrow hits the six-headed hydra.
You kill the six-headed hydra!
Cheibriados thoroughly appreciates the change of pace.
Your Spellcasting skill increases to level 10!
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak
The stone arrow hits the yak.
The yak is heavily wounded.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (heavily wounded)
The stone arrow hits the yak.
The yak is almost dead.
You block the yak's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (almost dead)
The stone arrow hits the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
You block the yak's attack.
You punch the yak!
The yak is lightly wounded.
The yak closely misses you. The yak completely misses you. You block the yak's attack.
You hit the yak.
The yak is moderately wounded.
You block the yak's attack. The yak misses you. The yak completely misses you.
You barely miss the yak.
The yak is moderately wounded.
The yak misses you. The yak completely misses you. x2
All of the chunks of flesh in your inventory have rotted away.
You hit the yak but do no damage.
The yak is moderately wounded.
You block the yak's attack. The yak misses you. You block the yak's attack.
You hit the yak but do no damage.
The yak is moderately wounded.
You block the yak's attack. The yak completely misses you. You block the yak's attack.
You hit the yak.
The yak is moderately wounded.
The yak completely misses you. The yak gores you but does no damage.
You barely miss the yak.
The yak is moderately wounded.
The yak gores you! You block the yak's attack. The yak completely misses you.
You punch the yak!
The yak is heavily wounded.
You block the yak's attack. The yak gores you but does no damage. You block the yak's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak
The stone arrow hits the yak.
The yak is severely wounded.
You block the yak's attack. x2; The yak gores you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - yak
Aim: a yak (severely wounded)
The stone arrow hits the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
The yak misses you. You block the yak's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - yak
Aim: a yak (heavily wounded)
The stone arrow hits the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
The yak completely misses you.
You hit the yak.
The yak is lightly wounded.
The yak completely misses you.
You hit the yak.
The yak is lightly wounded.
You hit the yak.
The yak is moderately wounded.
The yak gores you.
You punch the yak!
The yak is heavily wounded.
The yak gores you!
You hit the yak but do no damage.
The yak is heavily wounded.
You block the yak's attack.
You hit the yak.
The yak is severely wounded.
The yak gores you.
You punch the yak!
The yak is almost dead.
You block the yak's attack.
You hit the yak.
The yak is almost dead.
You block the yak's attack.
You hit the yak.
You kill the yak!
Cheibriados appreciates the change of pace.
No target in view!
You start resting.
HP restored.
Things that are here:
a yak corpse; a hydra corpse
Found a hand axe.
Found a stone staircase leading up.
You see here a hand axe.
Key pressed, stopping explore.
A komodo dragon and a porcupine come into view.
The komodo dragon moves out of view.
The porcupine twitches its whiskers.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine
The stone arrow hits the porcupine.
You kill the porcupine!
Cheibriados appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - komodo dragon
Aim: a komodo dragon
The stone arrow misses the komodo dragon.
You block the komodo dragon's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon
Aim: a komodo dragon
The stone arrow hits the komodo dragon.
The komodo dragon is moderately wounded.
You block the komodo dragon's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon
Aim: a komodo dragon (moderately wounded)
The stone arrow hits the komodo dragon.
The komodo dragon is severely wounded.
The komodo dragon completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon
Aim: a komodo dragon (severely wounded)
The stone arrow hits the komodo dragon.
You kill the komodo dragon!
Cheibriados thoroughly appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A porcupine comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A komodo dragon comes into view.
The komodo dragon hisses angrily.
The komodo dragon hisses menacingly.
The komodo dragon moves out of view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Found an escape hatch in the floor.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine
The stone arrow hits the porcupine.
You kill the porcupine!
Cheibriados thoroughly appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - komodo dragon
Aim: a komodo dragon
The stone arrow hits the komodo dragon.
The komodo dragon is moderately wounded.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon
Aim: a komodo dragon (moderately wounded)
The stone arrow hits the komodo dragon.
The komodo dragon is heavily wounded.
You block the komodo dragon's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon
Aim: a komodo dragon (moderately wounded)
The stone arrow hits the komodo dragon.
The komodo dragon is severely wounded.
You block the komodo dragon's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon
Aim: a komodo dragon (severely wounded)
The stone arrow misses the komodo dragon.
The komodo dragon completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon
Aim: a komodo dragon (severely wounded)
The stone arrow hits the komodo dragon.
You kill the komodo dragon!
Cheibriados thoroughly appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A porcupine comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
There is a fountain of clear blue water here.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine
The stone arrow hits the porcupine.
The porcupine is almost dead.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - porcupine
Aim: a porcupine (almost dead)
The stone arrow hits the porcupine.
You kill the porcupine!
Cheibriados thoroughly appreciates the change of pace.
T - a scroll labeled FEYNOHUCET
A blink frog comes into view.
A blink frog is nearby!
The blink frog gives a loud, deep croak!
You block the blink frog's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - blink frog
Aim: a blink frog
The stone arrow hits the blink frog.
The blink frog is moderately wounded.
You block the blink frog's attack. The blink frog completely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog (moderately wounded)
The stone arrow hits the blink frog.
You kill the blink frog!
Cheibriados appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Key pressed, stopping explore.
A black mamba comes into view.
A crocodile comes into view.
The black mamba hisses angrily.
The black mamba moves out of view. You block the black mamba's attack.
A blink frog comes into view.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - black mamba
Aim: a black mamba
The stone arrow hits the black mamba.
The black mamba is heavily wounded.
The blink frog gives a loud, deep croak!
You block the black mamba's attack. x2
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - black mamba
Aim: a black mamba (heavily wounded)
You miscast Stone Arrow.
You are very lightly contaminated with residual magic.
Wisps of smoke drift from your hands. The blink frog blinks! The black mamba bites you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - black mamba
Aim: a black mamba (heavily wounded)
The stone arrow hits the black mamba.
The black mamba is almost dead.
The black mamba completely misses you. You block the black mamba's attack.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - black mamba
Aim: a black mamba (almost dead)
The stone arrow hits the black mamba.
You kill the black mamba!
Cheibriados thoroughly appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - crocodile
Aim: a crocodile
The stone arrow hits the crocodile.
You kill the crocodile!
Cheibriados appreciates the change of pace.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - blink frog
Aim: a blink frog
The stone arrow hits the blink frog.
The blink frog is heavily wounded.
The blink frog closely misses you.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog (heavily wounded)
The stone arrow hits the blink frog.
The blink frog is almost dead.
You block the blink frog's attack. x2
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - blink frog
Aim: a blink frog (almost dead)
The stone arrow hits the blink frog.
You kill the blink frog!
Cheibriados thoroughly appreciates the change of pace.
Found a stone staircase leading down.
Your magical contamination has completely faded away.
Found a staircase to the Slime Pits.
A hippogriff comes into view.
The hippogriff screeches!
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - hippogriff
Aim: a hippogriff
The stone arrow hits the hippogriff.
The hippogriff is heavily wounded.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - hippogriff
Aim: a hippogriff (heavily wounded)
The stone arrow hits the hippogriff.
The hippogriff is almost dead.
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Stone Arrow (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - hippogriff
Aim: a hippogriff (almost dead)
The stone arrow hits the hippogriff.
You kill the hippogriff!
Cheibriados appreciates the change of pace.
A polar bear comes into view.
A polar bear is nearby!
Casting: Stone Arrow (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Found 7 gold pieces.
What are your orders?
t - Shout!
Orders for allies: a - Attack new target.
r - Retreat! s - Stop attacking.
g - Guard the area. f - Follow me.
Anything else - Cancel.
You shout for attention! The polar bear growls angrily. You hear a screech! x2
>>>>>>>>>>>>>>>>>>>>>>
Game state:
mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0
io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0:
seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0
prev_cmd = CMD_MOVE_DOWN
repeat_cmd = CMD_NO_CMD
Player:
{{{{{{{{{{{
Name: [Tasonir]
Species: Faerie Dragon
Job: Earth Elementalist
HP: 90/90; mods: 0/0
MP: 19/29; mod: 0
Stats: 21 (21) 44 (44) 27 (27)
Position: (68, 28), god: Cheibriados (17), turn_is_over: 1, banished: 0
Standing on/in/over feature: floor
Skills (mode: manual)
Name | can_train | train | training | level | points | progress
Fighting | X | 1 | 50 | 9 | 3027 | 352/654
Short Blades | | 0 | 0 | 0 | 0 | 0/70
Long Blades | | 0 | 0 | 0 | 0 | 0/70
Axes | | 0 | 0 | 0 | 0 | 0/70
Maces & Flails | | 0 | 0 | 0 | 0 | 0/59
Polearms | | 0 | 0 | 0 | 0 | 0/70
Staves | X | 0 | 0 | 0 | 0 | 0/59
Slings | | 0 | 0 | 0 | 0 | 0/70
Bows | | 0 | 0 | 0 | 0 | 0/70
Crossbows | | 0 | 0 | 0 | 0 | 0/70
Throwing | X | 0 | 0 | 0 | 0 | 0/59
Dodging | X | 0 | 0 | 9 | 1910 | 18/462
Stealth | X | 0 | 0 | 1 | 127 | 43/168
Shields | X | 0 | 0 | 5 | 1616 | 355/504
Unarmed Combat | X | 0 | 0 | 6 | 1109 | 59/350
Spellcasting | X | 1 | 50 | 10 | 2594 | 240/547
Conjurations | X | 0 | 0 | 7 | 1150 | 161/283
Hexes | | 0 | 0 | 0 | 0 | 0/50
Charms | X | 0 | 0 | 0 | 0 | 0/50
Summonings | | 0 | 0 | 0 | 0 | 0/50
Necromancy | | 0 | 0 | 0 | 0 | 0/35
Translocations | | 0 | 0 | 0 | 0 | 0/50
Transmutations | X | 0 | 0 | 5 | 848 | 98/300
Fire Magic | | 0 | 0 | 0 | 0 | 0/35
Ice Magic | X | 0 | 0 | 0 | 0 | 0/35
Air Magic | | 0 | 0 | 0 | 0 | 0/35
Earth Magic | X | 0 | 0 | 9 | 1706 | 116/389
Poison Magic | | 0 | 0 | 0 | 0 | 0/35
Invocations | X | 0 | 0 | 9 | 2693 | 443/550
Evocations | X | 0 | 0 | 0 | 0 | 0/59
Spell bugs:
Durations:
Attributes:
#12: 1474
#22: 1
#23: 7935
#24: -958254733
#27: 51876
#49: 1523
#59: 1
Mutations:
magical scales: 1 (innate)
able to fly: 1 (innate)
Inventory bugs:
Equipment:
eq slot #1, inv slot #31: +2 cloak
eq slot #3, inv slot #34: +2 pair of gloves of archery
eq slot #4, inv slot #38: +1 pair of boots
eq slot #5, inv slot #24: +2 buckler of protection
eq slot #7, inv slot #23: +5 ring of evasion
eq slot #8, inv slot #20: +4 ring of intelligence
eq slot #9, inv slot #3: amulet of regeneration
}}}}}}}}}}}
Screenshot:
#.....#.#.#..>.....##
#######....#....PP......##
.#..#................P...##
.#....................PP#.#
........#.###...........###
....†..##..............##
...##.....>..........P##
..##........##........###
###.....##.#..#.........#
......###.....#.........#
....###.................#
.... ...................#
.⌠.#.......#..#.......#.#
...##....#........@..####
....##....#..P#.....##
.... #...# #.........#
##.. #.#P.P...##
.. . # ##P.....
..# ........
... ........$
... #......H./P
...
...
.
clua stack:
dlua stack:
Lua persistent data:
<<<<<<<<<<<<<<<<<<<<<<
ice_cave_hard: false
bailey_type: bailey_polearm
>>>>>>>>>>>>>>>>>>>>>>
Lua marker contents:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>
Re: Species Proposal - Faerie Dragon
Posted:
Thursday, 3rd May 2018, 01:01
by Vajrapani
Yeah, I had that exact error in lair as well. It is the same floor as the dire elephant vault?
The range check error is fixed in the latest version of the FD branch, because it includes this specific fix:
https://github.com/crawl/crawl/commit/c ... 881d23f46e