Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
attack delay
So I suggest that instead of having the delay decreasing linearly, we have the speed increase linearly. This can be achieve by using this formula for weapon delay:
With k being the skill level at which the speed stops raising. Of course, ideally, k should be set at 27, but it would be a huge nerf to all fast weapons which would probably need to be balanced. I see 2 ways to balance such a change:
- Increase the effect of weapon enchantment. Make +x actually mean +x, not +random2(x)
- Increase the effect of stats. Ideas for formulas are much welcome.
Here are a few graphs of the effect of the change on speed for various values of k and a weapon with base base delay of 12 as an example.
This is a big change, but now is a good time to do such a change. We have time to test and balance before the next release.