
Shoals Surfer
Posts: 298
Joined: Wednesday, 9th March 2016, 20:00
Why have the devs not replaced stairs with hatches yet?
- Is it because of balance issues? Of course, there would be quite a few. But as said above, these can be counteracted.
- Is it because of the complexity of the change? Clearly a stairs overhaul would be pretty complex - but is it the case that the devs already want to replace stairs with hatches, only that this simply hasn't been executed yet? That would be good news as far as I'm concerned, since it means that either the change is just a matter of time, or (if it's too complex) that it will never come and we need not be worried about it. There are several edge cases to be sorted out. For example, how would passage from the Dungeon to Depths, or to Lair, or from Lair to its branches be handled? Would these still be handled as classic stairs? (Not a terrible idea IMO, giving players the crutch of stairdancing for one level to help them acquaint themselves to the new area before taking said crutch away on subsequent levels.) But it'd still be nice to hear that the overhaul is already agreed upon in principle - so we can just refine this idea instead of trying to come up with new ones. The Hellcrawl fork has no upstairs, which already removes stairdancing (having just hatches would be far less harsh since people could still flee to an upstairs hatch to rest and recover, they'd just need to face some danger for a while as they make their way towards the nearest upwards hatch), and a lot of people seem to enjoy it. Personally I don't play Hellcrawl because it has a lot of features that I really don't like, but the fork might still be considered proof of concept that it can be done.
- Is it because the devs wish to handle the stairdancing problem in a different way? (In which case I'd be curious what ideas they're looking at, so that we can brainstorm on those instead.)
- Is it because the devs are simply OK with stairdancing in most of the 3-rune game, and consider stairdancing-free areas such as Tomb or Pan to be a challenge that shouldn't be part of the norm? Even if this is the case, I kind of feel like at least a part of the compulsory 3-rune game should be changed in this way - such as Zot, which is already meant to have a chaotic and dangerous theme. (Removing stairdancing from Zot could even be a good way to beta-test this overhaul before it is removed from the rest of the game.)
- Or is it because the devs think stairdancing is perfectly alright as it is, as a part of most of the game, and do not want to make further changes in this area? I'd find that disappointing, but I'd still want to know so that I wouldn't waste time brainstorming about it and participating in discussions about it.
Basically, I'm looking to know what exactly the developers's stance on the issue of stairdancing overhaul is - preferably from the devs themselves, or people who are "in on" the development process - so that we as a community (and I in particular) can know what challenges still lie ahead in tackling the stairdancing issue, and so that we can brainstorm about it. With the removal of backspawning, or newly generating monsters after level generation, luring and stairdancing have become even more viable strategies (since you won't have to be afraid of getting backspawned if you wander far away from the stairs to pull them back towards a staircase), and thus the viability of degenerate tactics have actually increased - which is why I feel it's important that it should be clarified where DCSS stands regarding stairdancing and what our prospects are.