Swamp Slogger
Posts: 174
Joined: Saturday, 16th September 2017, 21:17
"Amulet of Mighty Fists"
One of the biggest drawbacks in DCSS of UC is that your natural attacks can't get enchantments or brands, which means that well enchanted weapons will often be more useful. One big time this shows up is playing a UC Troll trying to fight a hydra...but there are more examples. Sometimes you're fighting creatures with cold/fire weaknesses and wish you had that kind of brand, or just want a damage boost or maybe even "speed."
Now, the way you can get """enchantments""" more or less is through slaying bonuses. So my suggestion would be to pair slaying bonuses with the ability to "brand" natural weapons.
Enter Amulet of Mighty Fists. This is a basic item type that should generate commonly enough after a certain depth (D5-7, maybe?) that gives a variable slaying bonus as well as the benefit of a single brand to your natural weapons. The brand is random as well.
Distortion should be excluded from the brands because of the sheer power...and possible negatives. And abuse (UC TrAK w/distortion claws...uh, no.)
Vampiritic as well might be a bit powerful to be included, or it should be extremely rare.
Overall, I think the big impact of this is to make UC a bit more versatile and usable by builds that may not want to devote tons to UC.