Monster Banishment Soft Delay
Posted: Tuesday, 23rd January 2018, 20:53
One of the most uninteresting ways to die in this game is being banished on the first turn in LOS with a monster. Such a death can occur without any input of keys from the player and the only way to avoid such a death is to have found enough MR to get the percentage chance of banishment to 0. My proposal is to "Soft-Delay" Banishment attempts to the third or later turns of monsters once the player has seen them. This way when a player comes into the view of a banishment capable monster they have the time to:
A. run away
B: hex/kill the monster
C: hotswap jewelry/activate god power to increase MR
before the game can randomly decide to "kill" them (obviously late game banishment is an annoyance, but there do still exist early game wizards/Erolcha/distortion weapons that can immediately doom a lower level character).
(and obviously the example that brings about this discussion: my 6 streak in the 0.21 tournament was ended after auto-exploring into range of Erolcha who proceded to instantly banish my CeHu)
http://crawl.berotato.org/crawl/morgue/ ... 161605.txt
A. run away
B: hex/kill the monster
C: hotswap jewelry/activate god power to increase MR
before the game can randomly decide to "kill" them (obviously late game banishment is an annoyance, but there do still exist early game wizards/Erolcha/distortion weapons that can immediately doom a lower level character).
(and obviously the example that brings about this discussion: my 6 streak in the 0.21 tournament was ended after auto-exploring into range of Erolcha who proceded to instantly banish my CeHu)
http://crawl.berotato.org/crawl/morgue/ ... 161605.txt