Make starting ration e in inventory


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Halls Hopper

Posts: 85

Joined: Thursday, 26th May 2016, 13:22

Post Thursday, 18th January 2018, 09:04

Make starting ration e in inventory

Now that rations are the only permafood make them start in inventory slot e for double-tap convenience. Most games will build up enough that players won't run out of them before they find more and have to = them back to e.

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yesno

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 18th January 2018, 17:27

Re: Make starting ration e in inventory

PlatinumSpider wrote:Now that rations are the only permafood make them start in inventory slot e for double-tap convenience. Most games will build up enough that players won't run out of them before they find more and have to = them back to e.

This results in overusing rations when you meant to eat chunks (but like they rotted or you have to obtain more or something), I always = rations away from 'e' if they end up there.
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Spider Stomper

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Post Friday, 19th January 2018, 13:34

Re: Make starting ration e in inventory

I put rations to "y". That way I will always make the correct choice.

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Halls Hopper

Posts: 85

Joined: Thursday, 26th May 2016, 13:22

Post Saturday, 20th January 2018, 01:32

Re: Make starting ration e in inventory

OK, guess I play that differently. I rarely use the eat command on chunks just eat them when I rest or autoexplore. I set rations to e and vampires put blood potions on q and the times when I want to eat I can just tap a button twice, if I have a chunk it will be eaten if not then a ration will but if I am manually eating it must be important enough to spend a ration on.

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