Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
Spell miscasts
- Remove miscast effects as a penalty for failing a spell; the penalty is that you're out a turn and some mp. Yes, this makes out of combat miscasts even less relevant. Spell failure not mattering out of combat is a separate problem and would need an independent fix.
- Remove miscast effects. Scale the amount of contam for failing a spell with the failure chance or severity. In other words, turn all spell miscast effects into "you get an appropriate amount of contam".
- Give each school a single "severe" miscast effect. Display that effect and the chance that you actually get it from a miscast in the spell description.
Miscast effects are used in the hell effect code and some other places as well, but those can be reformed separately.
- For this message the author Hellmonk has received thanks: 3
- duvessa, sdynet, VeryAngryFelid