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Don't let (permanent) teleport traps affect monsters

PostPosted: Wednesday, 10th January 2018, 07:21
by chequers
I just watched a game where a player continually re-explored the zot:5 vestibule while waiting for wandering monsters in the lungs to accidentally teleport in, so there would be fewer monsters to deal with when progressing through the lungs. They did this 10-15 times and almost every time another monster had teleported in.

I think this is highly degenerate.

The smallest fix would be for zot traps and permanent teleport traps to not teleport hostile monsters.

Re: Don't let (permanent) teleport traps affect monsters

PostPosted: Wednesday, 10th January 2018, 08:08
by VeryAngryFelid
There is another smart (or degenerate, it depends on point of view) tactics in this situation. It is best to shout out near the trap to attract monsters because using blink spell/evocation is not a good idea when hostile monsters might be nearby. I am not sure how to fix this issue because the trap is still useful for blocking players if they decide to retreat afterwards and during orb orb. Probably all revealed traps should be treated like walls for noise propagation? And maybe should not be transparent so you don't see what's behind a revealed trap?

Re: Don't let (permanent) teleport traps affect monsters

PostPosted: Wednesday, 10th January 2018, 09:46
by chequers
To fix that broader issue, traps could not fire for anything but the player.

Re: Don't let (permanent) teleport traps affect monsters

PostPosted: Wednesday, 10th January 2018, 11:23
by VeryAngryFelid
chequers wrote:To fix that broader issue, traps could not fire for anything but the player.


I don't see how it fixes the issue I described. Player wants to get over that trap when there are no monsters in view so it is a good idea to lure monsters out of trap area by shouting. It does not matter if the monster is teleported away or killed.

Re: Don't let (permanent) teleport traps affect monsters

PostPosted: Wednesday, 10th January 2018, 11:37
by nago
Anyway, what is the reasons of permanent teleport trap specifically existing in zot:5, except forcing you to ctrl-f "-tele" if both of the lungs are blocked by those?

Re: Don't let (permanent) teleport traps affect monsters

PostPosted: Wednesday, 10th January 2018, 12:14
by Shtopit
Also, shouldn't monsters be aware of telepads? Playing with a Formicid, they are very easy to abuse.