Don't let (permanent) teleport traps affect monsters


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Crypt Cleanser

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Post Wednesday, 10th January 2018, 07:21

Don't let (permanent) teleport traps affect monsters

I just watched a game where a player continually re-explored the zot:5 vestibule while waiting for wandering monsters in the lungs to accidentally teleport in, so there would be fewer monsters to deal with when progressing through the lungs. They did this 10-15 times and almost every time another monster had teleported in.

I think this is highly degenerate.

The smallest fix would be for zot traps and permanent teleport traps to not teleport hostile monsters.

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duvessa, VeryAngryFelid

Ziggurat Zagger

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Post Wednesday, 10th January 2018, 08:08

Re: Don't let (permanent) teleport traps affect monsters

There is another smart (or degenerate, it depends on point of view) tactics in this situation. It is best to shout out near the trap to attract monsters because using blink spell/evocation is not a good idea when hostile monsters might be nearby. I am not sure how to fix this issue because the trap is still useful for blocking players if they decide to retreat afterwards and during orb orb. Probably all revealed traps should be treated like walls for noise propagation? And maybe should not be transparent so you don't see what's behind a revealed trap?
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Crypt Cleanser

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Post Wednesday, 10th January 2018, 09:46

Re: Don't let (permanent) teleport traps affect monsters

To fix that broader issue, traps could not fire for anything but the player.

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duvessa, nago

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Post Wednesday, 10th January 2018, 11:23

Re: Don't let (permanent) teleport traps affect monsters

chequers wrote:To fix that broader issue, traps could not fire for anything but the player.


I don't see how it fixes the issue I described. Player wants to get over that trap when there are no monsters in view so it is a good idea to lure monsters out of trap area by shouting. It does not matter if the monster is teleported away or killed.
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Dis Charger

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Post Wednesday, 10th January 2018, 11:37

Re: Don't let (permanent) teleport traps affect monsters

Anyway, what is the reasons of permanent teleport trap specifically existing in zot:5, except forcing you to ctrl-f "-tele" if both of the lungs are blocked by those?
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Rast, VeryAngryFelid
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Post Wednesday, 10th January 2018, 12:14

Re: Don't let (permanent) teleport traps affect monsters

Also, shouldn't monsters be aware of telepads? Playing with a Formicid, they are very easy to abuse.
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