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Goldify rations and chunks

PostPosted: Sunday, 7th January 2018, 18:51
by Rast
...so they don't take up inventory space and so you don't have to know their inventory letters when you eat.

Re: Goldify rations and chunks

PostPosted: Monday, 8th January 2018, 02:16
by amaril
Are you imagining chunks and rations remaining separate, or merging? If chunk nutrition and ration nutrition are identical, you could maintain the mechanic/balance status quo by having a rot-style gauge. Ex: 24(4) with the # in parentheses being the # of chunks you have. Obviously further streamlining would be desirable, i.e. automatic butchering/eating that doesn't take in-game time, etc. But metered rations/chunks would be easy to implement and wouldn't have to affect balance at all.

Re: Goldify rations and chunks

PostPosted: Monday, 8th January 2018, 02:40
by Rast
They could remain separate. Eating would continue to take the oldest chunk, or if you are out of chunks it would give a y/n to eat a ration.