Goldify rations and chunks


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Vestibule Violator

Posts: 1538

Joined: Tuesday, 13th March 2012, 02:48

Post Sunday, 7th January 2018, 18:51

Goldify rations and chunks

...so they don't take up inventory space and so you don't have to know their inventory letters when you eat.

For this message the author Rast has received thanks: 4
kuniqs, nago, Sprucery, VeryAngryFelid

Slime Squisher

Posts: 373

Joined: Thursday, 26th March 2015, 01:22

Post Monday, 8th January 2018, 02:16

Re: Goldify rations and chunks

Are you imagining chunks and rations remaining separate, or merging? If chunk nutrition and ration nutrition are identical, you could maintain the mechanic/balance status quo by having a rot-style gauge. Ex: 24(4) with the # in parentheses being the # of chunks you have. Obviously further streamlining would be desirable, i.e. automatic butchering/eating that doesn't take in-game time, etc. But metered rations/chunks would be easy to implement and wouldn't have to affect balance at all.

Vestibule Violator

Posts: 1538

Joined: Tuesday, 13th March 2012, 02:48

Post Monday, 8th January 2018, 02:40

Re: Goldify rations and chunks

They could remain separate. Eating would continue to take the oldest chunk, or if you are out of chunks it would give a y/n to eat a ration.

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