Improved role selection screen layout


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Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Saturday, 6th January 2018, 18:27

Improved role selection screen layout

...by combining Adventurer and Zealot categories.

This would be more visually appealing as well giving new players a better picture of the relative play styles ... from left to right it gets more spellcasty and less fighty.


  Code:
Welcome, rast the Hill Orc. Please select your background.

 Warrior        Adventurer          Warrior-mage         Mage
 a - Fighter    f - Artificer       k - Skald            p - Wizard
 b - Gladiator  g - Wanderer        l - Transmuter       q - Conjurer
 c - Monk       h - Berserker       m - Warper           r - Summoner
 d - Hunter     i - Abyssal Knight  n - Arcane Marksman  s - Necromancer
 e - Assassin   j - Chaos Knight    o - Enchanter        t - Fire Elementalist
                                                         u - Ice Elementalist
                                                         v - Air Elementalist
                                                         w - Earth Elementalist
                                                         x - Venom Mage

   Transmuters start with the book of Changes. They can learn spells to shift their form,
   as well as to turn sticks into snakes.


PS: Assassin might belong in the adventurer category, not warrior.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Saturday, 6th January 2018, 22:03

Re: Improved role selection screen layout

Rast wrote:...by combining Adventurer and Zealot categories.

This would be more visually appealing as well giving new players a better picture of the relative play styles ... from left to right it gets more spellcasty and less fighty.


  Code:
Welcome, rast the Hill Orc. Please select your background.

 Warrior        Adventurer          Warrior-mage         Mage
 a - Fighter    f - Artificer       k - Skald            p - Wizard
 b - Gladiator  g - Wanderer        l - Transmuter       q - Conjurer
 c - Monk       h - Berserker       m - Warper           r - Summoner
 d - Hunter     i - Abyssal Knight  n - Arcane Marksman  s - Necromancer
 e - Assassin   j - Chaos Knight    o - Enchanter        t - Fire Elementalist
                                                         u - Ice Elementalist
                                                         v - Air Elementalist
                                                         w - Earth Elementalist
                                                         x - Venom Mage

   Transmuters start with the book of Changes. They can learn spells to shift their form,
   as well as to turn sticks into snakes.


PS: Assassin might belong in the adventurer category, not warrior.


If you're left-to right is "fighty to spellcasty" then Berserkers obviously belong at the far left.

Zealots are really their own thing though, starting with a god is a big deal and has a major impact on how the game plays for you. I might be inclined to move "monk" into the Zealot category, since the only interesting thing about monk is the bonus piety, and if you want to play a "god centered" character Monk is a possible choice.

"Adventurer" is a poorly defined term in this sense, really it's meant on the starting screen as "These don't have any strong defining characteristics that fit them into the other categories"

Presently the categories are:
Warrior - Doesn't start with any spells, or a god, kills stuff with a weapon
Zealot - Starts with a god.
Warrior-mage - Starts with some spells and a weapon, but no directly offensive ones, will use a weapon to kill things at the start off the game
Mage - Starts with spells, including a starting spell that can be used to kill things.
Adventurer - "Other"

This is reasonably clear for what it's worth. It's plausible to argue that Assassin and monk don't really belong in the "warrior" category, as their defining starting characteristic isn't really "killing things with a weapon" (Well, i guess blowguns are a weapon, but they don't really *feel* like a normal weapon, and monks *do* start by killing things with a weapon, but that's not really their defining characteristic, it's just that they don't get to use their defining characteristic until a little later.)
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Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Sunday, 7th January 2018, 19:27

Re: Improved role selection screen layout

Siegurt wrote:If you're left-to right is "fighty to spellcasty" then Berserkers obviously belong at the far left.
True!

Zealots are really their own thing though, starting with a god is a big deal and has a major impact on how the game plays for you.
We only have three zealots left, and Xom doesn't really count.

I might be inclined to move "monk" into the Zealot category, since the only interesting thing about monk is the bonus piety, and if you want to play a "god centered" character Monk is a possible choice.
Starting with a Trog/Lucy is very different from knowing you'll eventually get a piety bump when you choose a god. On a separate note, I support changes to Monk that would make them more interesting on D:1.


How about this:

  Code:
 Warrior             Adventurer        Warrior-mage         Mage
 a - Fighter         f - Artificer     k - Skald            p - Wizard
 b - Gladiator       g - Wanderer      l - Transmuter       q - Conjurer
 c - Hunter          h - Monk          m - Warper           r - Summoner
 d - Abyssal Knight  i - Assassin      n - Arcane Marksman  s - Necromancer
 e - Berserker       j - Chaos Knight  o - Enchanter        t - Fire Elementalist
                                                            u - Ice Elementalist
                                                            v - Air Elementalist
                                                            w - Earth Elementalist
                                                            x - Venom Mage

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