Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Stash Branches
Currently if you want to save items it seems you have two choices;
a) The standard progression of known "safe" locations: Temple -> Lair:2 / Hive:2 -> Vestible
b) Just leaving stuff on the floor or picking a location at random, using Ctrl-F when you need it
The problems with this system are;
- The "safe" locations are distinctly spoilery; there's no obvious reason for any of them, without in-depth knowledge of monster generation (except perhaps Temple). Vestibule isn't even 100% safe.
- Actually stuff is pretty safe anywhere on a cleared level, assuming you're not wandering around on it too much. But you never know. Clearly a sufficient number of players are paranoid enough about losing items to warrant making time-consuming trips back and forth.
- Sometimes the stairs to L:2 don't lead you immediately to a nice, open space with room to spread items about a bit
- You might want to set a waypoint on your stash with Ctrl-W to make travelling there convenient. But that doesn't work on Webtiles! (Ctrl-W closes the current tab in most web browsers) (I've been meaning to raise a bug regarding that) Also, casual players are probably not even aware of waypoints.
- It's certainly nice to have most of your items (particularly spellbooks) gathered in one place so you can browse. It's easy to forget some items you might have found over the course of a game.
- If you leave stuff lying around all over the dungeon, it's a pain to travel from one item to another when you're re-requipping, say for a different Hell branch.
- There's nothing between mid and late game. Clearing out the Vestible is a pretty scary task even for a high-level character.
- Hive is about to get axed. It is usually a deeper stash than Lair, hence its popularity (and I've seen a few comments from players asking for an alternate stash).
What I'm proposing is an idea of "Stash Branches". Actually, these could be implemented as regular vaults appearing in the dungeon, perhaps with a player-only teleport to get in or out, or even a door that was lockable in some way. A branch would probably be the easiest mechanism though.
The idea consists of:
- Stash Branch entrances are guaranteed at particular depth ranges. This could just be a single one in the late dungeon (say around D:20), but it would be nice to have something around Hive depth. Obviously the Temple is fine for the early game
- The entrances perhaps shouldn't take you to the same stash (although, I actually don't see a huge problem with this; the food cost of travelling back and forth to the stash seems fairly irrelevant by the late game)
- The player is explicitly informed "This seems like a safe place to store items". (This message should also appear at the Ecumenical Temple to remove spoilers entirely)
- A Stash Branch is a single, medium sized vault map, somewhat smaller than a typical Temple
- These would be themed around something distinctly "stashy"; e.g. "Abandoned Temple", "Broom Cupboard", "Forgotten Shack", "Tranquil Pool", "The Oubliette" ...
- They should involve some challenge; clearing out a themed monster set within the stash, or maybe having to deal with a specific threat on the dungeon level before the stash is unlocked (perhaps killing a particular unique to acquire a key)
Anyone have any thoughts on this?