Lair Larrikin
Posts: 16
Joined: Tuesday, 7th November 2017, 11:29
New god Idea: Zayne, the silent death
* Passive bonus to EV, Stealth and % chance to Stab begins.
** Camouflage: Costs 6 mp. Like invisibility, that ignores see invis and doesn't cause contamination. Each turn, however, each monster on LOS has a chance to "see through your camouflage" and start ignoring the effect of camouflage from that point onwards. Works under silence. The camouflage is better (less chances of being noticed) the better your Dex and invocations are.
*** Uncanny Dodge (Passive): Make an EV check to avoid 50% of the damage from fireball, LSD and Damnation (and other unavoidable AOE effects if I'm forgetting them, not torment, though).
**** Jump: Costs 8 mp, causes exhaustion, like cBlink but cannot go over obstacles (like enemies) range 5, works under silence. % of failure goes down with invo and and dex. exhaustion time too.
***** Nothing
****** Silent Death: Costs 10 mp, moderate piety. Silence, but you also get automatic tier 1 stabs against anything inside the area. Scales of invo and dex.
Reasoning:
High MP costs are meant to strain MP reserves (making it less appealing to cast spells), silence, of course, doesn't allow casting. And Making the abilities scale off Dex means you're incentivized to increase your Dex instead of your int. All this is to try to make this god something other than an enchanter god, but a god that supports a high-dex, high-stealth, long-term stabber that has a "mundane" flavor (as most classical thieves from RPGs).
Any ideas?
Edit: Typo