Lair Larrikin
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Although the central place for this kind of discussion is on the CDO wiki, some may find it helpful to discuss potential requests and suggestions here first.
Lair Larrikin
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Joined: Sunday, 22nd January 2017, 02:47
Crypt Cleanser
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Tartarus Sorceror
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Ziggurat Zagger
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Crypt Cleanser
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duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Spider Stomper
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Vestibule Violator
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Pandemonium Purger
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Blades Runner
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bel wrote:scythes seem to mainly about flavor, so they can probably be removed if one simultaneously gives the relevant monsters reaching.
Swamp Slogger
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Halls Hopper
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chequers wrote:Sounds too complicated, unless it became an unrand-only weapon type.
Crypt Cleanser
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Tartarus Sorceror
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Lavandula wrote:chequers wrote:Sounds too complicated, unless it became an unrand-only weapon type.
One-handed polearms already have a stab multiplier.
Vestibule Violator
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Majang wrote:bel wrote:scythes seem to mainly about flavor, so they can probably be removed if one simultaneously gives the relevant monsters reaching.
But flavor cannot be entirely ignored here. Do you really want to have the (grim) reapers running around with halberds? They will go on strike!
Blades Runner
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Spider Stomper
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Joined: Monday, 4th September 2017, 10:53
Blades Runner
Posts: 541
Joined: Monday, 24th April 2017, 11:46
Spider Stomper
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Temple Termagant
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Barkeep
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Vestibule Violator
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Ziggurat Zagger
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njvack wrote:Assuming scythes should remain in the game, is there an important reason for them to be bad weapons?
Barkeep
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Spider Stomper
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Blades Runner
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crawlnoob wrote:...clearly we need more polearms.
Spider Stomper
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Barkeep
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Pandemonium Purger
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njvack wrote:Yeah, there are definitely too many weapons (probably too many weapon classes), which is a thing to talk about in another thread (say, the past threads that have already talked about this at some length). This thread is more "hey there is one particular weapon type that stands out for being very rare and (nonobviously) very bad, probably that is a bad niche for a weapon type to fill."
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