Idea: Inform the player when the level has been cleared


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Lair Larrikin

Posts: 15

Joined: Tuesday, 7th November 2017, 11:29

Post Thursday, 9th November 2017, 00:21

Idea: Inform the player when the level has been cleared

Now that monsters don't spawn anymore, giving the player a message after killing the last monster ("You feel safer now.", or something) might help some players avoid hanging out in a level more than its necessary to get rid of non-existent monsters. It might also encourage players to hunt down that last goblin just to get that message =/. I'm not sure how players would interact with a change like this.

Another idea would be making monsters more likely to move towards the player's position as time passes in a level.

What do you guys think?
Yes, I play offline, tiles and stable. I am not l33t enough :_(

For this message the author Nasst has received thanks: 6
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bel

Cocytus Succeeder

Posts: 2184

Joined: Tuesday, 3rd February 2015, 22:05

Post Thursday, 9th November 2017, 13:24

Re: Idea: Inform the player when the level has been cleared

nvm

Slime Squisher

Posts: 405

Joined: Thursday, 16th June 2011, 18:36

Post Thursday, 9th November 2017, 20:07

Re: Idea: Inform the player when the level has been cleared

To avoid repeating the message every time a monster is pulled up the stairs and killed, would it be possible to flag monsters that spawned with the level, and inform once when they're all dead?
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Nasst

Lair Larrikin

Posts: 15

Joined: Tuesday, 7th November 2017, 11:29

Post Saturday, 11th November 2017, 21:18

Re: Idea: Inform the player when the level has been cleared

mattlistener wrote:To avoid repeating the message every time a monster is pulled up the stairs and killed, would it be possible to flag monsters that spawned with the level, and inform once when they're all dead?


That's a good idea Matt, we could also make it so it auto-annotates cleared levels (in a similar way to auto-annotations with uniques).
Yes, I play offline, tiles and stable. I am not l33t enough :_(

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