Wielding Ammo in Tiles


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Monday, 29th August 2011, 14:54

Wielding Ammo in Tiles

Question to designers:

In tiles,
if you click on an unwielded weapon, it is wielded (if possible).
if you click on a wielded weapon, it unwields.
if you click on throwable ammo, it is thrown/targeted, regardless of whether the ammo is wielded.

I'm an Earth Elementalist with sandblast who has rocks wielded.
I like to switch back to Unarmed Combat for melee; currently to unwield I guess I need to hit 'w' then '-', which is a pain in the butt, so I made a macro.

I would think for standards, that clicking wielded ammo should unwield it rather than throw it. Opinions?
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 29th August 2011, 15:03

Re: Wielding Ammo in Tiles

you can ctrl+click to wield/unwield. This is the case for both rods and missiles.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

For this message the author galehar has received thanks: 2
MyOtheHedgeFox, XuaXua
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Monday, 29th August 2011, 15:42

Re: Wielding Ammo in Tiles

Thanks, I didn't know about the ctrl-click; figured since regular click did it, that'd be the solution.

It still seems consistent with the way ammo works, but inconsistent with the way something wielded works.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 29th August 2011, 19:42

Re: Wielding Ammo in Tiles

The tooltip tells about the various mouse commands.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
User avatar

Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Tuesday, 30th August 2011, 00:12

Re: Wielding Ammo in Tiles

The ' (apostrophe) key can be used to switch between what is wielded from slot 'a' to slot 'b' and back. You may have to use = to rearrange things so that one or the other is empty, but I just tested and it does work with unarmed.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Tuesday, 30th August 2011, 00:31

Re: Wielding Ammo in Tiles

The best way to solve this would be to follow jpeg's idea of combining all EW scrolls into one, and make them enchant a selected target (like EA and recharging) instead of enchanting the wielded item. After that, the question would be moot.

Spider Stomper

Posts: 195

Joined: Monday, 25th April 2011, 20:48

Post Tuesday, 30th August 2011, 00:51

Re: Wielding Ammo in Tiles

Except for Sticks to Snakes. But the fact that you have to wield the sticks to snakify them has an almost negligible effect on gameplay; it would probably be worth the interface improvement to make that spell targeted on your inventory as well. (It would have the side effect of reducing the times where you snakify your actual weapon by accident.)

For this message the author ElectricAlbatross has received thanks:
XuaXua

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Tuesday, 30th August 2011, 00:53

Re: Wielding Ammo in Tiles

ElectricAlbatross wrote:Except for Sticks to Snakes. But the fact that you have to wield the sticks to snakify them has an almost negligible effect on gameplay; it would probably be worth the interface improvement to make that spell targeted on your inventory as well. (It would have the side effect of reducing the times where you snakify your actual weapon by accident.)

If you know the S2S spell, then the wield menu will automatically list arrows, I believe. One can discuss whether wielding is really a good idea for this spell, but it does not pose the interface problem of enchanting missiles, as far as I know.

For this message the author dpeg has received thanks:
MyOtheHedgeFox
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Tuesday, 30th August 2011, 06:39

Re: Wielding Ammo in Tiles

ElectricAlbatross wrote:Except for Sticks to Snakes.


And sandblast, which is what prompted this thread, not enchanting ammo (the third alternative).
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Return to Game Design Discussion

Who is online

Users browsing this forum: Google [Bot] and 18 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.