Vaults Vanquisher
Posts: 443
Joined: Thursday, 16th February 2017, 15:23
cap melee noise by monster hp
Making noise is the most dangerous thing most crawl monsters can do. Some of that noise, especially the part of it that originates closest to the player, is made getting beaten down by the player. It's pretty easy to hit 12 noise with a decent melee character but 9 or 10 noise is still bad. This is part of the reason it is best practice to lure even trivial monsters several spaces back from where you first see them.
What if you got little or no advantage from luring a d:15 kobold five spaces back to kill it? I think that would be pretty good. The way I suggest to make this happen is to cap the damage dealt to monsters by melee attacks by the remaining hp of the monster. This way you are not doing 60 damage for max noise to a monster that has 12 hp. Hell, it might even make sense to carry a garbage weapon to deal with trash monsters more quietly the way things are now. What a sobering thought.
While this would be a player buff, the weakness it addresses can in turn be addressed easily by fairly degenerate, unfun, and unintuitive play.
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