Dungeon Dilettante
Posts: 1
Joined: Tuesday, 24th October 2017, 01:20
Refine Stairdancing Punishment
However, the additional movement delay can also apply when you're using a given set of stairs for the first time. In particular, I recently lost a run where I was returning to Orc:1 to explore a disconnected portion of the level through a staircase I had never used before. I went up the stairs into the middle of a bunch of sleeping orcs, then they had time to wake up and kill me before I even got to take an action up there.
This seems like a pretty clearcut case of a mechanic intended to punish one type of behavior (stairdancing) having an unintended effect on standard play (using other staircases to explore disconnected parts of levels). I propose that the additional delay only be applied based on whether the individual staircase used has been used in the past.
This would also be a lot more intuitive. If monsters have seen you use a particular staircase before, then it makes sense that they'd be ready to take more actions due to being ready for you to return through it, whereas it's very counterintuitive to think that just because you've been to a level before, all monsters (even those who you haven't woken up yet) will be more ready for you to arrive.