Make shoals not lag


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Swamp Slogger

Posts: 139

Joined: Friday, 13th March 2015, 13:33

Post Thursday, 12th October 2017, 03:38

Make shoals not lag

I think shoals lags like hell because the map is constantly changing like every turn. The water level changing has almost no impact on gameplay other than being annoying by making all your moves take longer. If you are standing in water in a dangerous fight, you drink flight. If its not dangerous you walk to land or just tab. Changing water pretty much never presents a tactical decision in a middle of combat. It doesnt even make much sense from a flavor perspective since the tides wont change so frequently irl.

Also, remove ring of flight since its never worth a inventory space when potion of flight is common enough to be available any time you beed to fly.

Spider Stomper

Posts: 248

Joined: Monday, 4th September 2017, 10:53

Post Thursday, 12th October 2017, 12:01

Re: Make shoals not lag

The tactical decisions occur before you get into the fight. If you are quaffing flight in a fight so you dont die, then you already made a bad decision. If anything, I would like to see a bit more variation, like a random high tide that comes in every now and then with accompanying Krakens or what have you.

Not sure about the lag, I dont see that but I only play offline.
User avatar

Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Thursday, 12th October 2017, 18:04

Re: Make shoals not lag

I don't usually experience lag now that I have a new computer, but on my laptop it was really bad. For what it's worth, I think a lot of people who are into RLs also play on potato computers because you just don't need a powerful computer to play them.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 12th October 2017, 18:07

Re: Make shoals not lag

Play console? :)
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!

Dungeon Master

Posts: 388

Joined: Monday, 18th August 2014, 20:04

Post Thursday, 12th October 2017, 18:48

Re: Make shoals not lag

Can those of you reporting lag include some information about your OS & computer, as well as what version you are getting lag on (minimally, local console vs online console vs local tiles vs webtiles)? Better yet, report that on mantis, there's no open issue relating to this that I can see. (Tavern/GDD does not make a good issue tracker...)

Swamp Slogger

Posts: 139

Joined: Friday, 13th March 2015, 13:33

Post Friday, 13th October 2017, 01:49

Re: Make shoals not lag

i dont think i had any issues with shoals on my potato laptop when i was playing locally. The lag is very noticable on webtiles which leads me to believe its sending too many packets at once or something (i know nothing about netcode).

I am a bit surprised though that its not a universal problem on webtiles. Internet speed is the problem i guess.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Friday, 13th October 2017, 02:02

Re: Make shoals not lag

I seem to remember that there was an option to turn off the animations in the shoals, as those caused some sort of horrible issue once upon a time.
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 114 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.