Slime Squisher
Posts: 352
Joined: Monday, 14th December 2015, 00:43
Kryia's mail coat
What it's now: +7 Kryia's mail coat {PotionHeal*2 rC+}
My change suggestion: +0 Kryia's mail coat {Heal*2}
Details:
It was a pretty interesting armor choice back when wands of heal wounds were around. Now that they're no longer there, Kryia's is generally OK but uses a somewhat bad base (scale mail) and will be likely changed by the player as soon as dragon scales and a few enchant armour scrolls become available.
I think changing Kryia's from "generally OK" to "interesting choice" would benefit the game. My suggestion is to decrease the enchantment by a few points + remove cold resists and increase the healing, either by giving it *3 multiplier or, preferably, let it affect all sources of healing. Numbers can be tweaked if necessary.
The reasoning behind this is to make it less of a safe but boring mid game armor choice for hybrids (good enchantment, resistance, good healing when your HP pool is still mediocre) and more of a risky choice with benefits - it'd offer less protection from damage spikes but allow to effectively deal with the results of said spikes by consuming resources.
The exact numbers would have to be discussed, but I'd imagine Kryia's to be something like +0 Kryia's mail coat {Heal*2}, which would include Makhleb's and TSO's passive healing on kills, Ely's and Ru's healing, potions and all vampiric effects but not passive regeneration (Regen+ items, mutations, Trog's Hand). I'm not sure if this effect is too powerful or not, but it'd certainly offer a more impactful choice, and it's not like we don't have very strong or very bad unrandarts already. Besides, finding a particular artifact is a rare occurence, very far from guaranteed, and I think making it fun for the player instead of mediocre or boring is a step in the right direction.
- For this message the author Leszczynek has received thanks: 2
- Octopode-monk-of-XOM, Vajrapani