yred zombie gear
Posted: Sunday, 17th September 2017, 07:51
Yred animated allies shouldn't retain their gear. You have to kill gear-wielding zombies after clearing a level if you want to make sure you aren't missing out on sweet loot, etc.
Zombie-type allies in general shouldn't retain gear, because it makes 'choosing which one to reanimate' way more of a hassle than it ought to be. Likewise, corpses should either be a) more specifically labelled or b) identical within a species (ie orcs shouldn't be different from orc warriors). The broader better solution is to remove corpses and corpse-requiring spells in general, and the even broader even better solution is to remove allies, but... the yred problem is pretty annoying and could be fixed quite easily.
Alternately, yred could just make temporary zombies, but I kind of like that yred zombies are permanent b/c it means i don't need to worry about reanimated ally duration which I don't understand at all.
Zombie-type allies in general shouldn't retain gear, because it makes 'choosing which one to reanimate' way more of a hassle than it ought to be. Likewise, corpses should either be a) more specifically labelled or b) identical within a species (ie orcs shouldn't be different from orc warriors). The broader better solution is to remove corpses and corpse-requiring spells in general, and the even broader even better solution is to remove allies, but... the yred problem is pretty annoying and could be fixed quite easily.
Alternately, yred could just make temporary zombies, but I kind of like that yred zombies are permanent b/c it means i don't need to worry about reanimated ally duration which I don't understand at all.