Maces suggestion- Stunned
Posted: Saturday, 2nd September 2017, 12:25
Since Long Blades and Axes have unique effects, I was thinking maces could have one as well.
Whenever a mace lands a (!!!) strike (which would reasonably be a direct hit to the head or center mass) The targets actions take 20-25% longer to preform for 2-3 turns.
alternatively, Blunt damage is far more effective against armored targets than slashing weapons as a rule, so beyond a certain ac threshold maces could ignore a portion of defenses. Or, just add a flat 20% ac ignore effect.
Granted, these would likely require a reduction in accuracy or base damage for this to be fair, and the chance would have to scale with mastery as well, like Riposte. (not sure why cleave isnt, but hey lol)
I feel like most of these have been pitched, but i just wanted to see your thoughts.
Whenever a mace lands a (!!!) strike (which would reasonably be a direct hit to the head or center mass) The targets actions take 20-25% longer to preform for 2-3 turns.
alternatively, Blunt damage is far more effective against armored targets than slashing weapons as a rule, so beyond a certain ac threshold maces could ignore a portion of defenses. Or, just add a flat 20% ac ignore effect.
Granted, these would likely require a reduction in accuracy or base damage for this to be fair, and the chance would have to scale with mastery as well, like Riposte. (not sure why cleave isnt, but hey lol)
I feel like most of these have been pitched, but i just wanted to see your thoughts.