Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Wand Proposal
1. Wand types
My proposal is to reduce the wand types to only three.
Wand of Zotbolt: the bolts ignore AC and elemental resistances, but can be dodged. They can also drill holes into walls.
Wand of Clouds: summons smite-targeted clouds, like e.g. freezing cloud. The kind of cloud depends on evo (could also give mixed clouds).
Wand of Hexing: confuses, paralyses and dominates. It gives you a a-b-c choice, and higher evo increases the chance that it will cause the effect you chose and not one of the other two.
The reasoning:
I personally would be OK with random effects disappearing; however, since the available wands would now be much fewer, maybe it would be more attractive and worth keeping than it is right now.
I think that polymorph as a wand should go, if HD cannot be made visible. It could also be incorporated by random effects.
2. Wand ID
Remove it completely. Wands can come up fully identified.
Identification by type is already automatic, so there would be no difference if they simply came up already identified.
Charges identification instead would screw up stacking.
3. Wand stacking and recharging
Remove scroll of recharging. Wands of hexing can generate with a good number of charges (15?), the other 2 can have around 4 charges.
Wands stack: if you find a wand of the same type as one you already have, the wand you find is destroyed, and its charges are added to the one in your inventory.