Cocytus Succeeder
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Re: Remove Dexterity
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- VeryAngryFelid
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Cocytus Succeeder
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Blades Runner
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duvessa wrote:Notice how the only people who defend strength weighting are people who clearly don't understand how it worked.
That branded dagger had 4 base damage. Before str weight removal, 30 str would effectively increase that to 5.1 on average, and give you the equivalent of +1.5 accuracy slaying. After str weight removal, 30 str would effectively increase that to 6 on average and no longer gave an accuracy bonus. And that's after the effect of str on damage was doubled. Wow, you got almost an entire point of base damage.
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svendre wrote:As I said before, I could immediately tell the gains from donning heavy armour and repeatedly swinging a dagger with little skill, taking advantage of it's faster speed and accuracy then throwing it away after I'd trained whatever else I actually wanted to use and/or when I found whatever else I wanted to use for later on when piercing through enemy armour becomes a thing. The base accuracy of the weapon is more relevant than the accuracy bonus from strength, and particularly early on before you have a lot of stats.... you know, the time when you're abusing the short blade before you throw it away.
svendre wrote:The fact that the str weighting system varied in impact depending on the size of the weapon was especially cool. Swords were best used with a balance of str/dex, maces more on the str side, short blades dex.. etc.
svendre wrote:If you're referring to my post, then yes I did understand how it worked. The point isn't that wow, this new system which gives me more damage with the dagger with extra strength is better. A person wielding a dagger should mostly be using it to stab, and to stab dex is the most helpful. Why? Because that means mostly lighter armours, not requiring strength and stealth, requiring dex... What you describe is true, but is also terrible game mechanics. As I said before, I could immediately tell the gains from donning heavy armour and repeatedly swinging a dagger with little skill, taking advantage of it's faster speed and accuracy then throwing it away after I'd trained whatever else I actually wanted to use and/or when I found whatever else I wanted to use for later on when piercing through enemy armour becomes a thing. The base accuracy of the weapon is more relevant than the accuracy bonus from strength, and particularly early on before you have a lot of stats.... you know, the time when you're abusing the short blade before you throw it away.
svendre wrote:Str weighting should not have been arbitrarily removed in the name of dumbing down the code. I recall just after that change noting how ridiculous it was then to wear super heavy armor, pump all STR and swing a branded dagger over and over a ridiculous number of times (with no skill.)
svendre wrote:I recall just after that change noting how ridiculous it was then to wear super heavy armor, pump all STR and swing a branded dagger over and over a ridiculous number of times (with no skill.)
svendre wrote:The fact that the str weighting system varied in impact depending on the size of the weapon was especially cool. Swords were best used with a balance of str/dex, maces more on the str side, short blades dex.. etc.
Plantissue wrote:I always thought it was kind of silly. The weight system just meant that if you wanted to improve weapon damage through stats, you either always chose strength or always chose dexterity if it wasn't 50/50.
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Ziggurat Zagger
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svendre wrote:I added some more notes after the fact. See above, I mentioned I thought the effect of the STR weighting system should possibly be enhanced beyond where it was previously, but only in conjunction with other changes. I didn't think things were balanced before, just that removing the weighting pushed them even more out of balance. Also, you don't really need to use a dagger's base damage as the guide for what can be used later on in the game, since training shortblades allows you to hit with larger weapons as well such as rapiers.
svendre wrote:Str weighting should not have been arbitrarily removed in the name of dumbing down the code. I recall just after that change noting how ridiculous it was then to wear super heavy armor, pump all STR and swing a branded dagger over and over
Ziggurat Zagger
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duvessa wrote:also because svendre selected a dagger, not mesvendre wrote:Str weighting should not have been arbitrarily removed in the name of dumbing down the code. I recall just after that change noting how ridiculous it was then to wear super heavy armor, pump all STR and swing a branded dagger over and over
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svendre wrote:The dagger reference was referring to game play after str weighting was removed--early on before your skill adds much accuracy, before monsters have much armor, and when they still evade better on average.
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