Casting animate skeleton as a vampire should give blood.
Posted: Saturday, 5th August 2017, 17:33
Casting animate skeleton on a corpse gives you chunks of flesh, instead of bottles of blood. So you have to choose which corpse to turn into food and which to turn into an ally. This isn't inherently bad on its own, but once you think about how annoying it can be to keep track of which corpses came from which monsters, I think the annoyance far outweighs any interesting decision.
For example, you kill 2 merfolk impalers on the same tile. One had a trident and one had a demon trident of electrocution. Obviously you want to animate the second one but you have to remember in which order you killed them to animate the correct corpse.
Or after a fight with an ogre pack you should bottle the ogres with giant clubs but animate the skeleton of the ones with giant spiked clubs.
And after a big fight leaving multiple corpses upon multiple tiles you should find the biggest/weakest corpse, while remembering which ones had which weapons before deciding which ones to bottle and which ones to animate.
The simplest solution I can think of is just letting a vampire who cast animate skeletons receive bottles of blood instead of chunks.
For example, you kill 2 merfolk impalers on the same tile. One had a trident and one had a demon trident of electrocution. Obviously you want to animate the second one but you have to remember in which order you killed them to animate the correct corpse.
Or after a fight with an ogre pack you should bottle the ogres with giant clubs but animate the skeleton of the ones with giant spiked clubs.
And after a big fight leaving multiple corpses upon multiple tiles you should find the biggest/weakest corpse, while remembering which ones had which weapons before deciding which ones to bottle and which ones to animate.
The simplest solution I can think of is just letting a vampire who cast animate skeletons receive bottles of blood instead of chunks.