Casting animate skeleton as a vampire should give blood.


Although the central place for this kind of discussion is on the CDO wiki, some may find it helpful to discuss potential requests and suggestions here first.

Halls Hopper

Posts: 73

Joined: Tuesday, 15th September 2015, 01:06

Post Saturday, 5th August 2017, 17:33

Casting animate skeleton as a vampire should give blood.

Casting animate skeleton on a corpse gives you chunks of flesh, instead of bottles of blood. So you have to choose which corpse to turn into food and which to turn into an ally. This isn't inherently bad on its own, but once you think about how annoying it can be to keep track of which corpses came from which monsters, I think the annoyance far outweighs any interesting decision.

For example, you kill 2 merfolk impalers on the same tile. One had a trident and one had a demon trident of electrocution. Obviously you want to animate the second one but you have to remember in which order you killed them to animate the correct corpse.

Or after a fight with an ogre pack you should bottle the ogres with giant clubs but animate the skeleton of the ones with giant spiked clubs.

And after a big fight leaving multiple corpses upon multiple tiles you should find the biggest/weakest corpse, while remembering which ones had which weapons before deciding which ones to bottle and which ones to animate.

The simplest solution I can think of is just letting a vampire who cast animate skeletons receive bottles of blood instead of chunks.

For this message the author mibe420 has received thanks: 14
Airwolf, Arrhythmia, bel, duvessa, Hellmonk, nago, sdynet, Shard1697, Sprucery, WingedEspeon and 4 more users

Vestibule Violator

Posts: 1493

Joined: Tuesday, 13th March 2012, 02:48

Post Sunday, 6th August 2017, 02:26

Re: Casting animate skeleton as a vampire should give blood.

FR: skeletons and zombies don't pick their weapons back up.

For this message the author Rast has received thanks: 3
duvessa, Gigaslurp, TeshiAlair

Slime Squisher

Posts: 331

Joined: Thursday, 12th June 2014, 06:56

Post Sunday, 6th August 2017, 16:34

Re: Casting animate skeleton as a vampire should give blood.

Even that doesn't solve the problem, because for some reason, Crawl's UI only has "merfolk corpses" and "orc corpses," even though the corpses actually do retain their original identities so far as HD is concerned. So if you killed an orc warlord and a vanilla orc on the same tile, you've got the exact same situation: one corpse that will revive as a massive HP tank, and another that will be a flimsy piece of popcorn better used for blood.

For this message the author ion_frigate has received thanks: 2
duvessa, Rast
User avatar

Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Monday, 7th August 2017, 03:25

Re: Casting animate skeleton as a vampire should give blood.

Other classes don't have to make the choice between food and skeletons, why should Vp?
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
Remove food

Ziggurat Zagger

Posts: 3188

Joined: Friday, 8th May 2015, 17:51

Post Monday, 7th August 2017, 04:55

Re: Casting animate skeleton as a vampire should give blood.

Just remove animate skeleton already. Animate dead does not have this problem and is not as OP.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Ziggurat Zagger

Posts: 5383

Joined: Tuesday, 30th October 2012, 19:06

Post Monday, 7th August 2017, 05:05

Re: Casting animate skeleton as a vampire should give blood.

Or animate skeleton could just not produce chunks, it'd solve the problem the OP has without being weird. (And would function as a super trivial nerf to animate skeleton)
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!

For this message the author Siegurt has received thanks:
nago
User avatar

Lair Larrikin

Posts: 16

Joined: Tuesday, 28th March 2017, 22:35

Post Tuesday, 22nd August 2017, 16:19

Re: Casting animate skeleton as a vampire should give blood.

Remove blood system altogether IMO, pretty much the only meaningful differentiations between it and traditional food are either obnoxious without adding meaningful depth (stuff like this) or lead to degenerate gameplay (leaving popcorn alive as blood pinatas for endgame).

Vp as a whole honestly needs some serious work, the race is in a really messy place where it's degenerately strong but such a pain in the ass to play that noone even cares. But that may be getting a bit too off topic here.

For this message the author Gigaslurp has received thanks: 3
nago, Shard1697, Shtopit

Spider Stomper

Posts: 218

Joined: Monday, 19th November 2012, 04:56

Post Thursday, 24th August 2017, 13:44

Re: Casting animate skeleton as a vampire should give blood.

IMO a lot of the changes to Vp have been steps in the right direction to making them not awful to play. This change would be another one.

Return to Game Design Discussion

Who is online

Users browsing this forum: Bing [Bot] and 4 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.