Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
FR: MP and HP regeneration on levelling
The way I see this, it would particularly benefit players in the early game, where levelling happens frequently, and MP and HP levels are generally low. It would happen exactly 26 times in the course of a game, and would become less and less frequent, and less and less subject to tactical applications, the further the player progresses. And it would have absolutely no effect from the extended game onwards.
I have seen recent complaints that currently the game is too punishing on early players, and too forgiving from the mid- and late game onwards. This step would somewhat work towards re-balancing things. In the light of the recent discussion on very-early-game dangers, a complete restoration of health and mana might give a new lease of life to a character who has bumbled into a mob of rats, lizards and kobolds on D1.
I guess it would be a more significant buff for early DD. Some might feel that such a buff would get it out of balance.
A big advantage is that this change could be coded quite easily (I think).