Wednesday, 24th August 2011, 12:38 by absolutego
"chain" line of sight for moving through levels would be an improvement, but you'd still lose allies often. same goes for moving down a level to a staircase without many free squares around (unless i'm missing something). and you'd still have to wait for them to catch up, too. a cheap solution would be to allow for inter-level recall, restricted to beogh and yred (*). it's not ideal, but it could work as a stopgap until autotravel with allies can be improved (which isn't easy by any stretch). it can be exploited, but so can, and is, same-level recall. it could also be a new god-granted power, with a piety cost. unless there are technical implications i'm not aware of, because i'm sure this has been brought up in the past.
(*) there are other permanent allies, but don't have the flavour these do, and are often renewable, as per twisted resurrection.
limiting on hit dice is unintuitive, and would make you lose orcs throughout the game. the more allies you have, the lower their level will be, as they have to share the experience. 12 should be enough (and meaningful!).