Halls Hopper
Posts: 82
Joined: Tuesday, 15th September 2015, 01:06
Casting animate skeleton as a vampire should give blood.
For example, you kill 2 merfolk impalers on the same tile. One had a trident and one had a demon trident of electrocution. Obviously you want to animate the second one but you have to remember in which order you killed them to animate the correct corpse.
Or after a fight with an ogre pack you should bottle the ogres with giant clubs but animate the skeleton of the ones with giant spiked clubs.
And after a big fight leaving multiple corpses upon multiple tiles you should find the biggest/weakest corpse, while remembering which ones had which weapons before deciding which ones to bottle and which ones to animate.
The simplest solution I can think of is just letting a vampire who cast animate skeletons receive bottles of blood instead of chunks.