Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Make regeneration tap MP
There have been various solutions proposed in the past, some of them fundamentally changing Charms. Here is a proposal to keep the mechanism basically as it is now, but only improving the interface. I don't know if it has been proposed in the past (I don't remember seeing it, but it's possible).
Make Regeneration a permanent status effect (toggleable). While it is active, it has a chance to reduce your MP by 1 in exchange for higher HP regeneration. The chance of MP reduction is inversely dependent on spellpower. If your MP is zero, or your HP equals maxHP, you don't get higher regen and your MP isn't reduced. Alternatively, regeneration ends if one of the latter conditions are met.
This is functionally identical to casting regen again and again, except for the lost turns. The latter issue can either simply be ignored (it rarely matters); or if one wants to compensate for it, just make the chance of MP reduction high enough.
One should probably make an exception for Trog regen (it would simply work like it does now), because this mechanism will interact weirdly with anti-magic weapons, and Trog worshippers don't really "cast" regen in the first place.