Shoals Surfer
Posts: 297
Joined: Wednesday, 9th July 2014, 08:20
make scroll of noise deal multi-turn sonic damage
Noise was moved from "almost always bad but has a fringe use in removing fear/mesmerize" to "strictly bad", but I don't think strictly bad consumables are very interesting. This seems to be a good way to double down on the bad aspects of noise by having it go on for several turns, while making it a potentially useful desperation move for many cases, especially during the early game where it becomes a "kill everything on screen" button (that runs the risk of attracting more enemies off-screen).
While I'm at it, I'll also re-suggest an old idea on the potion of degeneration, which is another strictly negative consumable: you still get the stat hit, but you get might + brilliance + agility for a good number of turns before it, with the flavor being that the potion is a kind of super-doping with nasty side effects afterwards.