Differentiate "in-range" spells in monster description


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Ziggurat Zagger

Posts: 4261

Joined: Friday, 8th May 2015, 17:51

Post Monday, 3rd July 2017, 10:32

Differentiate "in-range" spells in monster description

Quality of life improvement.
Monster description has list of spells but it is not very convenient especially when you check a monster with multiple spell books like Ancient Lich.
I suggest to make the information more user-friendly, put the range in parentheses and make the range number have different color when the monster can NOT cast the spell. Something like this assuming PC is 6 tiles away from the monster:
a - Iron Shot (5)
b - Poison Arrow (7)
c - Blink

Or alternatively

a - Iron Shot (5)
b - Poison Arrow (7)
c - Blink

Or maybe even

a - Iron Shot
b - Poison Arrow
c - Blink
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

For this message the author VeryAngryFelid has received thanks: 19
duvessa, ichbins, Lasty, nago, neil, njvack, Rast, Shard1697, Sprucery, ZipZipskins and 9 more users

Cocytus Succeeder

Posts: 2169

Joined: Sunday, 18th December 2011, 13:31

Post Monday, 3rd July 2017, 11:43

Re: Differentiate "in-range" spells in monster description

I dislike the last display type because it hides without a good reason a very important information, max distance of spell
screw it I hate this character I'm gonna go melee Gastronok

For this message the author nago has received thanks: 2
duvessa, VeryAngryFelid

Tomb Titivator

Posts: 881

Joined: Sunday, 30th December 2012, 05:26

Post Monday, 3rd July 2017, 18:06

Re: Differentiate "in-range" spells in monster description

This is one of those suggestions where I look at it and say "wow, I can't believe it isn't like that already"

For this message the author ZipZipskins has received thanks: 3
duvessa, Rast, VeryAngryFelid

Ziggurat Zagger

Posts: 4261

Joined: Friday, 8th May 2015, 17:51

Post Saturday, 19th August 2017, 14:16

Re: Differentiate "in-range" spells in monster description

Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

For this message the author VeryAngryFelid has received thanks:
duvessa

Return to Game Design Discussion

Who is online

Users browsing this forum: svendre, Vanguardan and 4 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.