Temple Termagant
Posts: 8
Joined: Wednesday, 15th October 2014, 05:59
Early game wands on enemies and avoidable splats
Duvessa, Sister of Dowan comes into view. She is wielding a short sword.
Here: Duvessa, wielding a short sword and wearing a leather armour
Duvessa zaps a wand.
The bolt of lightning hits you!
Ouch! That really hurt!
The bolt of lightning hits you!
* * * LOW HITPOINT WARNING * * *
It is a wand of lightning (?/15).
You take 36 damage, and have 8/44 hp.
MASSIVE DAMAGE!!
(Full morgue if anyone's interested. I'd like to add that discussions on fault in this particular game is not the point of this thread - attempting a 45 % /enslave might have been better than taking her out with /scattershot.)
This stuff is pretty funny, but it's tiresome to assume every humanoid capable of wielding wands are potential game-ending threats in D:3-7. Optimal play, tedium and so on.
My proposal is to not hide wands on enemies, so when you 'x' or 'x, v' them the game tells you they're carrying a wand (unknown until they use it). This would be a nice middle-ground between keeping it the way it is, and removing dangerous wands from enemies entirely.
- For this message the author MackTheKnife has received thanks: 9
- Gigaslurp, ichbins, kuniqs, Majang, pedritolo, Terrapin, Vajrapani, VeryAngryFelid, Yermak