Temple Termagant
Posts: 7
Joined: Saturday, 1st July 2017, 04:41
Making cursed items more interesting
I was browsing through the Wiki and came across this topic.
I thought it made a very good point about how inconsequential item curses are unless you're worshiping Ash. They only have one effect (being sticky), and they're trivially easy to remove with the commonly-found Scrolls of Remove Curse.
So here's my idea to make them more interesting:
Convert all item curses to an autocurse property (*Curse) on the items.
Increase the frequency of cursed items or greatly decrease Scrolls of Remove Curse.
When a cursed item is unequipped, suffer a minor negative effect. Something like:
- 20% - Small HP rot
20% - Light magical contamination
20% - Small (& temporary) Stat loss
20% - Loud noise ("It utters an eerie shriek!")
20% - Fail to unequip the item ("It sticks to your hand!")
Basically... Curse is a property on an item. Using a Scroll of Remove Curse naturally removes the *Curse property from the item. You can still unequip and re-equip cursed items without using a Scroll, but not without some minor consequences.
I also think there should be (maybe obscure?) ways to benefit from curses without worshiping Ash.
One small suggestion of mine is to add a new good mutation. Something like:
Attuned to Curses
- Rank 1: +1 INT while a cursed item is equipped, Ignore unequip effects 50% of the time
Rank 2: +3 INT while a cursed item is equipped, Ignore unequip effects 100% of the time
Anyway... what do you think?
Maybe it would be too tedious/annoying? Are cursed items fine as they are?
Thanks for reading.