Allies and accessibility in tiles
Posted: Wednesday, 28th June 2017, 08:33
Allied and neutral monsters in tiles version of DCSS are visually distinguished by green halo effect. However, it often blends with monster and/or background. It's difficult to recognize fealty of Frozen Spectre even with healthy vision, and it is hard on people with visual impairments. Many builds rely on allies that may often have hostile versions of themselves on given level, so this is kind of big deal.
Here is a table that demonstrates this issue. Daeva in 4th row is shown without holiness halo for comparison.
Old versions of Crawl distinguished allies with heart. I assume it was changed because it obscured other statuses, such as confusion. Or maybe it blended with red monsters. Still, it doesn't blend as badly as green halo, and icon could just be moved down. Besides, separate icons for charmed and permanent allies would also help cut a lot of e[x]amining in some scenarios.
Here is a table that demonstrates this issue. Daeva in 4th row is shown without holiness halo for comparison.
Old versions of Crawl distinguished allies with heart. I assume it was changed because it obscured other statuses, such as confusion. Or maybe it blended with red monsters. Still, it doesn't blend as badly as green halo, and icon could just be moved down. Besides, separate icons for charmed and permanent allies would also help cut a lot of e[x]amining in some scenarios.