Lair Larrikin
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Joined: Sunday, 10th July 2011, 05:17
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 28
Joined: Sunday, 10th July 2011, 05:17
Shoals Surfer
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Lair Larrikin
Posts: 28
Joined: Sunday, 10th July 2011, 05:17
Vajrapani wrote:Meaningless posturing with no actual substance behind it, like most GDD posts. Killing enemies is a no-brainer for character survival, should we remove everything that allows this dangerous, degenerate tactic?
Ziggurat Zagger
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Abyss Ambulator
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Lair Larrikin
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Joined: Sunday, 10th July 2011, 05:17
VeryAngryFelid wrote:Slings, throwing and hand crossbow allow to use shields which are great for Ce so there is a clear distinction between bows and other ranged weapons
Lair Larrikin
Posts: 28
Joined: Sunday, 10th July 2011, 05:17
4Hooves2Appendages wrote:First of all, you are right, Centaurs using bows is a no-brainer. (Same has HO with axes, Mf with polarms, etc.)
Considering that Ce are the strongest species already, it seems a bit over the top to give them 3 aptitude in a skill that can do damage at max range and has plenty of ammo.
I fear that giving Ce +2 in all ranged skills would be a buff, suddenly making throwing even better than it already is. I suppose it would make me more likely to use a shield, at least later. It would boost all non-ranged weapon starts. Also, the bow aptitude isn't quite as good as say ranged or xbows, because you can typically train fewer skill levels of it.
So, I'm against buffing Ce, but in favour of making aptitudes more even, so perhaps +1 in all ranged skills is fine.
Tartarus Sorceror
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Lair Larrikin
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Joined: Sunday, 10th July 2011, 05:17
Shtopit wrote:I think that the problem with Ce is that it's a race built around kiting, and kiting is boring. I think they should be turned into Yaktaurs, given normal speed, and get equal bows/crossbows aptitudes.
Abyss Ambulator
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Joined: Wednesday, 23rd April 2014, 21:57
4Hooves2Appendages wrote:First of all, you are right, Centaurs using bows is a no-brainer. (Same has HO with axes, Mf with polarms, etc.)
Considering that Ce are the strongest species already, it seems a bit over the top to give them 3 aptitude in a skill that can do damage at max range and has plenty of ammo.
I fear that giving Ce +2 in all ranged skills would be a buff, suddenly making throwing even better than it already is. I suppose it would make me more likely to use a shield, at least later. It would boost all non-ranged weapon starts. Also, the bow aptitude isn't quite as good as say ranged or xbows, because you can typically train fewer skill levels of it.
So, I'm against buffing Ce, but in favour of making aptitudes more even, so perhaps +1 in all ranged skills is fine.
Crypt Cleanser
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Joined: Saturday, 12th December 2015, 23:54
4Hooves2Appendages wrote:Centaur melee is actually pretty strong and I don't think having one fast/ranged species is bad. Sp are not so good with ranged and Fe can't ranged.
The current design idea seems like a decent niche, but I acknowledge that many, especially experienced, players probably find kiting annoying. It does require a lot of additional button pressing for one thing and makes the game feel quite slow for another.
Abyss Ambulator
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Halls Hopper
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Joined: Wednesday, 13th April 2016, 01:37
Shtopit wrote:I think that the problem with Ce is that it's a race built around kiting, and kiting is boring. I think they should be turned into Yaktaurs, given normal speed, and get equal bows/crossbows aptitudes.
Abyss Ambulator
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Tartarus Sorceror
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Ziggurat Zagger
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Halls Hopper
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4Hooves2Appendages wrote:Let's not do that. Once Ce lose movement speed they will be very similar to a number of other species. At that point I would argue for removal, because species differentiated by aux attacks and aptitudes are boring in my view. (I realise that there are quite a few examples of those...)
Lair Larrikin
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Joined: Sunday, 10th July 2011, 05:17
Shtopit wrote:Well, the idea of a race based on repositioning has already been taken by Barachians, and they seem to do it pretty well. I think that having a normal speed race with good ranged aptitudes as distinctive point wouldn't hurt, now that high elves are gone. Ce also have that shield bonus thing, so choosing between slings, crossbows and bows would be interesting.
Abyss Ambulator
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Lair Larrikin
Posts: 28
Joined: Sunday, 10th July 2011, 05:17
Abyss Ambulator
Posts: 1233
Joined: Wednesday, 23rd April 2014, 21:57
duvessa wrote:If the most unique thing about Ce is fast movement - something that two other species have starting from D:1 (Sp and Fe), and two more species get upon reaching XL3 and XL5 (Vp and Te respectively) - then maybe Ce isn't a unique species in the first place.
Tartarus Sorceror
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Joined: Tuesday, 13th March 2012, 02:48
4Hooves2Appendages wrote:Tengu don't need a speed bonus either, and are in my opinion a bit of a lost cause as a species.
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