Split scroll/potion usage in morgue


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Ziggurat Zagger

Posts: 4341

Joined: Friday, 8th May 2015, 17:51

Post Wednesday, 14th June 2017, 11:52

Split scroll/potion usage in morgue

It does not make much sense to see number of scrolls/potions used in morgue unless they are zero IMHO. Character used 10 scrolls between level 15 and 18. How many of them were teleportations? Acquirement? Enchant weapon?
I mean it could be much more useful to see specific scrolls/potions used, also it could allow to teach new players easier: were scrolls of enchant armour/weapon used too late, how many teleportation scrolls have been used, how many potions of heal wounds have been used, how many scrolls of blinking have been used etc.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Dungeon Master

Posts: 1609

Joined: Thursday, 16th December 2010, 21:54

Post Friday, 16th June 2017, 15:52

Re: Split scroll/potion usage in morgue

This is pretty doable but there's some fiddliness involved compared to the existing implementation for other items, I put off working on it a while ago but might get back to it sometime. Patches welcome in the meantime!

For this message the author Kate has received thanks:
VeryAngryFelid

Ziggurat Zagger

Posts: 4341

Joined: Friday, 8th May 2015, 17:51

Post Friday, 16th June 2017, 16:15

Re: Split scroll/potion usage in morgue

If the problem is related to using unknown scrolls, then probably it can be fixed by having a separate "unknown" item. This can be used to see how people id potions/scrolls
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

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