replace riposte with chance to ignore ac


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Slime Squisher

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Joined: Friday, 2nd May 2014, 15:02

Post Monday, 12th June 2017, 18:39

replace riposte with chance to ignore ac

riposte blows. id say remove it and replace it with chance on succesful strike to bypass opponents ac. scales with long blades and maybe dex

what you think?
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Tartarus Sorceror

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Joined: Saturday, 18th June 2016, 13:57

Post Monday, 12th June 2017, 19:04

Re: replace riposte with chance to ignore ac

It would be easier to answer knowing how AC actually works. What I understood from the Wiki was that the game throws a die with as many faces as your AC and then detracts as much damage as the roll. From learndb it's 1d(AC+1)-1. Assuming that monster AC works as player AC. So you would have an increasing chance of the opponent rolling a 0? I see choosing the right chance as difficult. Max at 1/15?

Also, I think that riposte should go with staves instead, to add some value to elemental staves.
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Ziggurat Zagger

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Joined: Friday, 25th November 2011, 07:36

Post Monday, 12th June 2017, 23:54

Re: replace riposte with chance to ignore ac

Ignoring AC isn't a terrible bonus, but it's kind of swingy. It's just adding more damage to an attack, so taking away base damage from swords, to add an ability which is only some + damage, is not too interesting of a change. It does increase variance somewhat, but I'm not terribly fond of increasing variance so I'd consider that a negative. It's humorous that ignoring AC has been suggested for maces in the past, and has now switched weapon types. If anything, it should be an effect of/would be useful on short blades.

And yes I think monster AC works the same as player AC (minus GMDR), it just rolls 0 to AC-1, and subtracts that from the damage.
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Tartarus Sorceror

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Joined: Monday, 14th October 2013, 01:05

Post Tuesday, 13th June 2017, 00:09

Re: replace riposte with chance to ignore ac

I would prefer the already suggested change of merging long and short blades into 'blades' and giving them all stab bonus(and then removing some so there isn't a huge amount of weapons in one class).

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