Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Crypt Cleanser
Posts: 645
Joined: Wednesday, 14th September 2011, 09:36
Location: <---
crate wrote:To avoid paralysis wear stasis every 20.0 aut to block possible hell effects, then you can take it off because hell effects can only happen every 20.0 aut (probably this should be fixed to be not spoilery and abusable).
Vaults Vanquisher
Posts: 486
Joined: Thursday, 28th June 2012, 17:50
Location: U.S.
varsovie wrote:You mean scramble it so hell effect happen every 15 to 25 turns (or 15 + 1D10)?
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
carbonbasedlifeform wrote:That is not a problem,when you know how to behave in dangerous situations.So,at the first turn when you see the Pan lord,you cast death's door.You semi-control tele to the rune.Obviously you are safe because its duration is longer than para.This tactic works in EVERY Hell Lord Chamber.That is a fact. Cut the rumours that you cant react to the threat because you cant actually avoid it.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
carbonbasedlifeform wrote:You can easy imagine situations when you are getting killed without chance of reacting like falling down from shaft to chamber full of vault-themed monsters like titans or stairs down in Orc4 when you see 10 orc priest at once and they all smite you with max dmg.
Or like flying over lava in abyss and fast quicksilver dragon in the same turn comes out from corner and casts dispelling.
So to avoid shafts train traps and doors.To avoid smite death always take blink scroll.To avoid lava drawn,dont fly over it,you have always choice to take another road.To avoid para wear amulet of stasis...Whenever you dont preventing the danger your fate is always somewhat related to RNG.Deal with it.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
njvack wrote:* Pretty much any fiend can probably kill you in the duration of paralysis, and using ddoor for every fiend you find in Hell is... impractical.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
minmay wrote:I don't see people die from hell effect paralysis with full HP very often...actually I don't think I've ever seen it happen online, and certainly not after the duration change.
Halls Hopper
Posts: 77
Joined: Tuesday, 15th May 2012, 10:12
Vaults Vanquisher
Posts: 451
Joined: Sunday, 11th September 2011, 00:07
Halls Hopper
Posts: 77
Joined: Tuesday, 15th May 2012, 10:12
ebarrett wrote:I'm pretty sure dispelling breath sets your current enchantments to expire on the next turn, instead of instantly removing them. And most "monster X did Y the turn I saw it" incidents are just stealth_reasons, really. Noise isn't in the game just to clog the engine with invisible calculations.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Return to Game Design Discussion
Users browsing this forum: No registered users and 111 guests