Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Heavier body armour should generate less frequently early
I think it would make more sense if heavier body armour was rarer, if plate was as rare as say great swords or great axes, and chain was as common as say, scimitars and morningstars.
(This logically puts scale in the "long sword/war axe" rarity which seems about right, as fighters start with long swords and scale) I think finding ring/scale on D1-D3 as a decent upgrade and having that for a while would make finding that first heavier armour feel more satisfying, since you're likely to stay in plate the whole game (possiby upgrading to Ego plate or some rarer armour later)
I also feel like early melee users could certainly stand the nerf, and the weaker melee starts are the ones that can't use body armour in any case, so wouldn't be nerfed by this.