Make all God abilities use HP


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Halls Hopper

Posts: 85

Joined: Thursday, 26th May 2016, 13:22

Post Tuesday, 6th June 2017, 03:27

Make all God abilities use HP

Make God active abilities pull from HP pool instead of the MP pool like with Makhleb. This makes them more useful for casters who are out of MP from using their spells and help differentiate God magic from the in game spell magic.

For this message the author PlatinumSpider has received thanks:
NhorianScum

Blades Runner

Posts: 548

Joined: Monday, 23rd March 2015, 05:29

Post Tuesday, 6th June 2017, 05:33

Re: Make all God abilities use HP

PlatinumSpider wrote:This makes them more useful for casters who are out of MP from using their spells and help differentiate God magic from the in game spell magic.


but why is either of those things desirable?

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Tuesday, 6th June 2017, 08:53

Re: Make all God abilities use HP

I agree that invocations costing MP punish casters but I wouldn't like Step from Time or Sanctuary to cost HP either.
Ideally we need a new "Invocations bar", just see how Uska uses piety bar for that
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Tuesday, 6th June 2017, 09:52

Re: Make all God abilities use HP

Why not just use piety? Is a secondary cost necessary?

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Tuesday, 6th June 2017, 10:08

Re: Make all God abilities use HP

It's better to have a separate bar. Ru is an obvious example (currently it is implemented via Exhausted status). Also some abilities are too powerful if spammed indefinitely, for instance, Slouch can pay for itself.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

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