Re: This paralysis stuff is getting pretty stupid
Posted: Wednesday, 7th June 2017, 07:51
@Siegurt: Here is an allegory for you. Suppose there is a house on the market. Maybe it has rotted out beams, major structural damage and architectural flaws such that the cost of renovation would be comparable to cost of new construction. This is the scenario you like to suggest to people who advocate for major changes in crawl. Perhaps instead it is structurally sound and physically well-maintained, but it has a messy interior with outdated decor and plastic flamingos in the yard. Maybe the owners just like it that way, maybe they don't have the energy or interest to fix it. It's a problem of will more than simple feasibility. Fixing it takes work, but not the way building a new house would. This scenario is where crawl is now. To me, a lot of arguments around here look like impassioned defenses of pink flamingos.
@bel: Obviously if the player has entered a fatal game state, the game should end as quickly as possible. The natural inclination of players will be to hang on as long as possible even when the game is lost. There is no point in allowing them to linger.
@bel: Obviously if the player has entered a fatal game state, the game should end as quickly as possible. The natural inclination of players will be to hang on as long as possible even when the game is lost. There is no point in allowing them to linger.