Stop Conjure Flame autotargeting monsters


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Shoals Surfer

Posts: 326

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Location: France

Post Thursday, 1st June 2017, 06:36

Stop Conjure Flame autotargeting monsters

Currently, when you cast Conjure Flame and there is a monster in range, the spell autotargets to the monster, although it is impossible to create a flame cloud directly on the monster. Also, this might be only my experience, but I usually want to place clouds close to me rather than next to the monsters (except in some cases like hydras). Also, if a monster is coming towards me and I want to put a cloud on all three tiles next to me in the monster's direction, the autotarget will be on me for the first 1~2 clouds and on the monster for the last one, which is confusing.
I think the autotarget should always be on the player, or on chokepoints if the devs are motivated.
3 runes : MiMo^Ru, HOFi^Beogh, TrMo^Yredelemnul, GrFi^Ru, FoFi^Gozag
4 runes : DDFi^Makhleb
5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna, GrWz^Sif Muna
I mostly play offline or online on CXC

Ziggurat Zagger

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Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 1st June 2017, 07:22

Re: Stop Conjure Flame autotargeting monsters

LRD targeter was a million times better when it started on the nearest monster

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nago

Shoals Surfer

Posts: 326

Joined: Tuesday, 14th April 2015, 19:56

Location: France

Post Thursday, 1st June 2017, 07:55

Re: Stop Conjure Flame autotargeting monsters

duvessa wrote:LRD targeter was a million times better when it started on the nearest monster

Yes, because LRD deals direct damage using walls close to the monster, but that's not how CF works, so this targeting system doesn't really make sense here IMO.
3 runes : MiMo^Ru, HOFi^Beogh, TrMo^Yredelemnul, GrFi^Ru, FoFi^Gozag
4 runes : DDFi^Makhleb
5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna, GrWz^Sif Muna
I mostly play offline or online on CXC

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Thursday, 1st June 2017, 17:02

Re: Stop Conjure Flame autotargeting monsters

This has been discussed before, and it turned out that it's pretty hard to find a better targeting system for Conjure Flame. While you are correct that Conjure Flame targets are empty squares, the current behaviour has one, huge advantage: it is predictable.

If you can come up with a system/procedure to set up better spots, I'll certainly listen.

bel

Dis Charger

Posts: 2085

Joined: Tuesday, 3rd February 2015, 22:05

Post Thursday, 1st June 2017, 17:15

Re: Stop Conjure Flame autotargeting monsters

The system suggested in the OP is to target the player by default.

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Cimanyd

Ziggurat Zagger

Posts: 8643

Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 1st June 2017, 18:00

Re: Stop Conjure Flame autotargeting monsters

I almost always want to cast conjure flame next to a monster.

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Thursday, 1st June 2017, 18:16

Re: Stop Conjure Flame autotargeting monsters

Perhaps this is one of the places where the game could learn the player's intentions from observing how manual targeting is conducted.

But like I said: if you have specific ideas, please tell us. "Targeting is inconventient, improve it already!" will not do, because we don't know how.

Abyss Ambulator

Posts: 1194

Joined: Wednesday, 23rd April 2014, 21:57

Post Thursday, 1st June 2017, 20:29

Re: Stop Conjure Flame autotargeting monsters

I usually want to cast conjure flame between myself and a monster. So, could it target the monster and then move one tile towards the player, just like a monster moving to attack?

That would save me quite a few button presses. Possibly several hundred in a given game.

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johlstei

Tomb Titivator

Posts: 853

Joined: Thursday, 29th August 2013, 18:39

Post Friday, 2nd June 2017, 21:37

Re: Stop Conjure Flame autotargeting monsters

dpeg wrote:This has been discussed before, and it turned out that it's pretty hard to find a better targeting system for Conjure Flame. While you are correct that Conjure Flame targets are empty squares, the current behaviour has one, huge advantage: it is predictable.

If you can come up with a system/procedure to set up better spots, I'll certainly listen.

Target the next space the closest monster would walk to if it were walking towards you.

EDIT: Exactly like the guy above me said. I guess I should read the whole thread before replying.

For this message the author johlstei has received thanks:
4Hooves2Appendages

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