Mines Malingerer
Posts: 37
Joined: Monday, 4th July 2016, 04:56
Pragua, God of Fortune (and leprechauns)
Pragua is a jovial and ancient god, who reigns supreme over the wheels of fortune. He blesses his followers with Leprechauns and good luck, even allowing them to choose an outcome of fortune at times -- and smites his enemies with the worst that luck can give.
Starting at 0 piety, Pragua enables his followers to buy luck with piety.
0* (passive) Blessing of Fortune -- whenever a piece of equipment (weapons, armour, jewellery) is identified, Pragua opens a menu with the following: Accept given luck, the equipment remains unchanged... OR Adjust stats of item to increase enchanments, gain stronger ego OR... Spin the Wheel of Fortune, anything goes -- the equipment may grow immensely in power of stats/ego, stay the same/similar, or become disenchanted/cursed/egoless. Whilst the first option is free, the second is quite expensive, and the last even more so. (NOT EFFECTED BY LEPRECHAUNS).
1* (Active) Lucky Dart -- fire a weak dart at an enemy, this disenchants the enemy's equipment (effectively corroding them, disenchantment is not permanant) and reduces their EV. It also reduces MR (slightly), and increases the chances of a miscast. Starts quite weak but scales with piety. However -- this ability also begins with a 25% chance to do the opposite. This dart passes through Leprechauns.
2* (Active) Lucky Dodger -- increase EV significantly for a brief duration. Amount and duration increases with piety. Also has a small chance to decrease EV, but chance scales down with piety.
3* (Active) Polymorph -- smite targets a 1x1 area (grows with piety?), and polymorphs everyone in the area (Leprechauns are immune to being polymorphed). As piety increases, the chances of monsters being transformed with lower HD's increases, and increases the chance of a stronger form when targeted on the player/allies.
4* (Active) Summon Leprechauns -- randomly summon 1-6 Leprechauns. These are durable summons -- killing them incurs penance. Cannot be reactivated until all Leprechauns have died. As for Leprechauns, they are small, with high EV. They move super fast, like bats, are invisible (revealed to player however), magic immune and have an incredibly weak attack. Their bonus is that they cumulatively increase luck: increased power and chance of positive outcomes from god abilities, as well as more EV; lowered miscast/fail chance (very small however) when in sight of player.
5* (Active) Curse of Misfortune -- large MP cost, checks MR, smite-targeted. Superpowered 'Unlucky Dart' without a backfire chance, reduces EV to 0 (or thereabouts), miscast to 50%, completely disenchants equipment, and reduces MR by a large amount.
6* Nothing new.
ABANDONMENT -- I have not planned this out, but it should be pretty extreme to prevent scumming for Blessing of Fortune.
...
So the purpose of this god was create one that depended a little bit more on luck, like Xom and Mahkleb, whilst also exploring the concept I had for Blessing of Fortune, which I considered rather interesting -- giving the player a greater sense of control over the quality of equipment, whilst also exploring the unclaimed grounds of an equipment god. I also liked the idea of being able to divinely disenchant enemies, though this would effectively act the same as corrosion (subtle corrosion god).
I'm not really sure how balancing would go, so I haven't assigned any hard numbers. but I do feel this would be an interesting and unique god to include in Crawl.
More than open to criticisms, thoughts and discussion