helmets suck
Posted: Wednesday, 31st May 2017, 01:00
if you're playing a xom or jiyva char then you carry around two pieces of headgear: a helmet to wear while you don't have horns/antennae, and a hat to wear when you do, and you get to switch between them manually every time your god mutates you
i don't see why we need two different base types for the same item slot when the only difference is that one gives you 1 or 2 more AC and becomes unwearable at level 1 of mutations instead of level 3, and the other one has magic resistance sometimes; it's annoying for any character that mutates (particularly with the 52 item limit) and I don't see what would be lost by just removing helmets and only having hats for the head slot, other than losing a lot of player annoyance.
minotaurs being able to wear lear's hauberk wouldn't be a problem, and if it would, you can just do the reverse and remove hats but leave helmets - mutating chars will still have to manually put their helmet back on all the time but at least they won't have to run across the dungeon to grab the hat they left on the floor 2 hours ago
i don't see why we need two different base types for the same item slot when the only difference is that one gives you 1 or 2 more AC and becomes unwearable at level 1 of mutations instead of level 3, and the other one has magic resistance sometimes; it's annoying for any character that mutates (particularly with the 52 item limit) and I don't see what would be lost by just removing helmets and only having hats for the head slot, other than losing a lot of player annoyance.
minotaurs being able to wear lear's hauberk wouldn't be a problem, and if it would, you can just do the reverse and remove hats but leave helmets - mutating chars will still have to manually put their helmet back on all the time but at least they won't have to run across the dungeon to grab the hat they left on the floor 2 hours ago