Spider Stomper
Posts: 201
Joined: Thursday, 16th July 2015, 21:47
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Spider Stomper
Posts: 201
Joined: Thursday, 16th July 2015, 21:47
Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
Mines Malingerer
Posts: 37
Joined: Monday, 4th July 2016, 04:56
amaril wrote:The ?/ function is nifty, but flawed right now. It is inherently spoilery, in the sense that you can't use it unless you know what you are looking for. Plus there's a ton of absurd names in crawl: getting attacked by a summoned invisible monster? Good luck looking up Leuryocrypa. The solution to this problem is a) a working search function (so ?/m "invisible" shows you a list of enemies) and/or b) having a branching, browsable menu of things, such as (I believe) Wesnoth has. Obviously implementing this would take a lot of work.
Also you should be able to search for unrands and unique monsters.
Blades Runner
Posts: 548
Joined: Monday, 23rd March 2015, 05:29
amaril wrote:The ?/ function is nifty, but flawed right now. It is inherently spoilery, in the sense that you can't use it unless you know what you are looking for. Plus there's a ton of absurd names in crawl: getting attacked by a summoned invisible monster? Good luck looking up Leuryocrypa. The solution to this problem is a) a working search function (so ?/m "invisible" shows you a list of enemies) and/or b) having a branching, browsable menu of things, such as (I believe) Wesnoth has. Obviously implementing this would take a lot of work.
Also you should be able to search for unrands and unique monsters.
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