Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
Re: What in Crawl isn't fun?
szanth wrote:cyborgemu wrote:Decrease the chance of finding a cursed butchery weapon on D:1.Moose wrote: I think the portal vault timers are still a bit too agressive. ... As far as missing them entirely, a prominent message when you enter the level would be nice to alert you that a sewer, spider's nest, bailey, etc is on the level. We do it for labyrinths, why not other types of vaults?
Seconded and seconded.
Agreed.
I like timed portal vaults. It's frustrating when you miss one, but that usually doesn't happen. I'd say I catch more than 50% of them, which is enough.
Also, before portal vaults, I would often practice "stair dipping", that is, going up and down every stair I found on a level. This used to be optimal play since you'd know where all the upstairs are on the next level (arguably, it still is optimal). Now that entering a level for the first time starts the portal timer, I no longer do this.