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Highlight dragon armour

PostPosted: Friday, 26th May 2017, 21:21
by Shtopit
Currently, dragon armour that falls into a big heap cannot be told apart: e.g.: !%))?[[[[

I think it would be good if dragon armour got a special colour like artifacts: for example, cyan. It was used for cure mutation and good mutation, now i believe the rare potion of XP is the last to use it.

Rare "superweapons" (eveningstars, double swords, demon weapons, eudemon weapons, quickblades, and maybe bardiches, triple swords and exe axes) could also be always highlighted. Crystal plate probably also belongs to the category.

The colour would override enchantment level, brand and curse, like with artifacts. Text would describe the item as runed or whatever, if needed.

EDIT: The reason for this proposal is that it's relatively easy to miss out on such items, if they fall into a bunch of other stuff and you don't think of search @ before leaving the level; even then, since they have no special highlight, they can be missed easily. Having the rarest, best items clearly visible would make checking out piles faster, and cause less anxiety when leaving portals. There's also a more fluff reason of giving a visual impact to important item.

Re: Highlight dragon armour

PostPosted: Friday, 26th May 2017, 22:51
by Shard1697
Shtopit wrote:EDIT: The reason for this proposal is that it's relatively easy to miss out on such items, if they fall into a bunch of other stuff and you don't think of search @ before leaving the level; even then, since they have no special highlight, they can be missed easily. Having the rarest, best items clearly visible would make checking out piles faster, and cause less anxiety when leaving portals. There's also a more fluff reason of giving a visual impact to important item.
But dragon armor isn't the best. It's rarely worth using, and I don't think newer players should be led into believing that it's really important and powerful when usually that +3 chain or whatever you found earlier would be better, especially since that way you can more freely spend EA early on when it matters more instead of saving it after enchanting aux armor hoping for a dragon armor.

Re: Highlight dragon armour

PostPosted: Saturday, 27th May 2017, 00:00
by duvessa
Most dragon armours already get unusual colours for armour.

Re: Highlight dragon armour

PostPosted: Saturday, 27th May 2017, 00:24
by Shtopit
duvessa wrote:Most dragon armours already get unusual colours for armour.


They don't when displaying "Items here:" I only see normal, race/mutation restricted, runed, and artifact. This also goes for potions, mutation potions e.g. don't show up as purple in this case, and god restricted items don't show up as red. This is the kind of situation in which good stuff without auto pick up gets overlooked.

Re: Highlight dragon armour

PostPosted: Saturday, 27th May 2017, 04:05
by ion_frigate
Shtopit wrote:
duvessa wrote:Most dragon armours already get unusual colours for armour.


They don't when displaying "Items here:" I only see normal, race/mutation restricted, runed, and artifact. This also goes for potions, mutation potions e.g. don't show up as purple in this case, and god restricted items don't show up as red. This is the kind of situation in which good stuff without auto pick up gets overlooked.


Is there any reason they couldn't all just have their normal "floor" colors? It would be helpful in identifying a lot of useful-but-not-extraordinary items early on - e.g. like someone trying to upgrade a starting weapon, or a Be trying to find heavier armor, etc.

Perhaps for potions and scrolls, they could display their "inventory" color once identified, so mutation would show up as purple, etc. Honestly it would make sense for potions/scrolls on the floor to do the same.