Thursday, 25th May 2017, 06:16 by VeryAngryFelid
I am not sure it is that important to have consistency for damage numbers. We can start small, with numbers for melee/ranged and see how it goes. Displaying numbers has 2 advantages:
1) You see when you deal too low damage to a monster with high AC which you are fighting for the first time and who can kill you in that first fight (orb of fire, for example, so you realize you need to quaff might and alike).
2) You see which brand deals more damage typically (+0 of electro or +4 of freezing? Optimal weapon depends on its base damage: the former for dagger, the latter for triple sword) or which weapon. For instance, without displaying those numbers it's really hard to say how much that electro brand helps.
Displaying damage for spells makes less sense because different spells use different types of formula (compare Airstrike to Iron Shot, for example) and not as easily replaced (you cannot just learn a new spell and use it instead of your old one like you can with weapons) so point 2 is not that useful unless you already have many different spells.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Sandman25
- For this message the author VeryAngryFelid has received thanks:
- Sprucery